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killteamjson
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JSON Dataset for Killteam 2024
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killteamjson
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# killteamjson JSON Dataset for Killteam 2024. See also [KTDash](https://ktdash.app/) and its [repo](https://github.com/vjosset/ktdash-v4-public) **If you are using this dataset for your own applications, please give the appropriate credit. These teams take hours to load.** # Structure/Hierarchy The root of the JSON file is an array of "killteam" objects. - `killteams` - Array of Killteam objects - `factionId` - *string* - ID for this killteam's faction - `killteamId` - *string* - ID for this killteam - `killteamname` - *string* - Name of this killteam - `description` - *string* - Markdown description of this killteam (flavor text) - `composition` - *string* - Markdown description of this killteam's composition - `archetypes` - *string* - Slash-delimited list of archetypes for this killteam - `opTypes` - Array of OpType (operative type) objects - `killteamId` - *string* - ID for this operative type's killteam - `opTypeId` - *string* - ID for this operative type - `opTypeName` - *string* - Name of this operative type - `MOVE` - *string* - Movement characteristic. - `APL` - *string* - Action Point Limit characteristic - `SAVE` - *string* - Save characteristic - `WOUNDS` - *string* - Wounds characteristic - `keywords` - *string* - Comma-separated keywords for this operative type - `basesize` - *integer* - Base size for this operative type - `nameType` - *string* - Name generation key - `weapons` - Array of Weapon objects - `opTypeId` - *string* - ID for this weapon's operative - `wepId` - *string* - ID for this weapon - `wepName` - *string* - Name of this weapon - `wepType` - *string* - Weapon type (`R`: Ranged, `M`: Melee/Close Combat, `P`: Psychic, `E`: Equipment) - `profiles` - Array of WeaponProfile objects - `wepid` - *string* - ID for this weapon profile's weapon - `seq` - *integer* - Sequence/ordering number for this profile - `profileName` - *string* - Name of this weapon profile (usually blank if the weapon only has one profile) - `ATK` - *string* - Attacks characteristic - `HIT` - *string* - Hit characteristic - `DMG` - *string* - Damage characteristic ([Normal]/[Critical]) - `WR` - *string* - Comma-separated list of Weapon Rules for this weapon profile - `abilities` - Array of Ability objects - `abilityId` - *string* - Unique ID for this ability - `opTypeId` - *string* - ID of the OpType that has this ability - `abilityName` - *string* - Name/title of this ability - `AP` - *integer* - The AP to spend to use this ability. If `null`, this is a passive ability. - `description` - *string* - Markdown-formatted description of this ability - `options` - Array of Option objects (e.g. Chapter Tactics for Angels of Death) - `optionId` - *string* - Unique ID for this option - `opTypeId` - *string* - ID of the OpType that has this option - `optionName` - *string* - Name/title of this ability - `description` - *string* - Markdown-formatted description of this option - `effects` - *string* - Coded string for effects to apply to the operative or its weapons - `ploys` - Array of Ploy objects - `ployId` - *string* - Unique ID for this ploy - `killteamId` - *string* - ID of the killteam this ploy belongs to - `seq` - *integer* - Sequence/ordering number for this ploy - `ployType` - *string* - The type of ploy: `S` for Strategy ploys, `T` or `F` for Firefight ploys (don't ask) - `ployName` - *string* - Name/title of this ploy - `description` - *string* - Markdown-formatted description of this ploy - `equipments` - Array of Equipment objects - `eqId` - *string* - Unique ID for this equipment - `killteamId` - *string* - ID of the killteam this equipment belongs to - `seq` - *integer* - Sequence/ordering number for this equipment - `eqName` - *string* - Name/title of this equipment - `description` - *string* - Markdown-formatted description of this ploy - `effects` - *string* - Coded string for effects to apply to operatives or weapons