unity-entity-component-system:A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented design it will be easier for you to reuse the code and easier for others to understand and work on it.
reconnecting-eventsource:A small decorator for the JavaScript EventSource API that automatically reconnects
Unity3DFaceTtracking:Unity 3D RealTime Face Tracking using landmarks generated by OpenFace