SeriousSamClassic-VK
Open source game engine version developed by Croteam for Serious Sam Classic with Vulkan support (Windows, Linux, FreeBSD, OpenBSD, macOS, Raspberry Pi OS). Based on https://github.com/sultim-t/Serious-Engine-Vk and linux port https://github.com/icculus/Serious-Engine
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- cibuild.yml
- samvulkan_1.png
- samvulkan_2.png
- samvulkan_3.png
- samvulkan_4.png
- samvulkan_5.png
- samvulkan_6.png
- samxplus_1.png
- samxplus_2.png
- samxplus_3.png
- .gitkeep
- Common.ctl
- 00-Default.ctl
- 00-Default.des
- 01-Keyboard.ctl
- 01-Keyboard.des
- 02-PantherXL.ctl
- 02-PantherXL.des
- 03-Wingman Extreme.ctl
- 03-Wingman Extreme.des
- 04-Wingman GamePad.ctl
- 04-Wingman GamePad.des
- 05-2nd Mouse.ctl
- 05-2nd Mouse.des
- 10-DEN.ctl
- 10-DEN.des
- Controls0.ctl
- Controls1.ctl
- Controls2.ctl
- Controls3.ctl
- Controls4.ctl
- Controls5.ctl
- Controls6.ctl
- Controls7.ctl
- .gitkeep
- DefaultPlayer.var
- Sam_Version.var
- Default.ifr
- IFeel.txt
- Logitech.ifr
- NoCRC.lst
- SED_TipOfTheDay.txt
- auto-demo0001.dem
- auto-demo0001.des
- auto-demo0001.ini
- auto-demo0001Tbn.tex
- auto-demo0002.dem
- auto-demo0002.des
- auto-demo0002.ini
- auto-demo0002Tbn.tex
- auto-demo0003.des
- auto-demoMP0001.dem
- auto-demoMP0001.des
- auto-demoMP0001.ini
- auto-demoMP0001Tbn.tex
- auto-demoMP0002.dem
- auto-demoMP0002.des
- auto-demoMP0002.ini
- auto-demoMP0002Tbn.tex
- Default.ini
- GameAgent.txt
- main.py
- run
- server.py
- user.py
- ShellSymbols.txt
- .gitkeep
- BaseBrowseInclude.lst
- BaseWriteInclude.lst
- .gitkeep
- SeriousSam.des
- SeriousSamTbn.tex
- XPLUS.des
- XPLUSTbn.tex
- about_this_directory.txt
- .gitkeep
- .gitkeep
- .gitkeep
- .gitkeep
- .gitkeep
- .gitkeep
- .gitkeep
- .gitkeep
- .gitkeep
- .gitkeep
- kick.ini
- list.ini
- rkick.ini
- rlist.ini
- GFX-AdvancedRendering.cfg
- GFX-AdvancedRendering.des
- GFX-RenderingOptions.cfg
- GFX-RenderingOptions.des
- HUD-Options.cfg
- HUD-Options.des
- NET-PredictionOptions.cfg
- NET-PredictionOptions.des
- 1_begin.ini
- 1_end.ini
- init.ini
- 1_begin.ini
- 1_end.ini
- init.ini
- 1_begin.ini
- 1_end.ini
- init.ini
- 1_begin.ini
- 1_end.ini
- 2_begin.ini
- 2_end.ini
- 3_begin.ini
- 3_end.ini
- init.ini
- 3Dfx-V1.ini
- 3Dfx-V2.ini
- 3Dfx-V3.ini
- 3Dfx-V5.ini
- ATI-FGL.ini
- ATI-Maxx.ini
- ATI-R128.ini
- ATI-Radeon.ini
- ATI-RPRO.ini
- Default.ini
- GLSettings.lst
- I-i740.ini
- I-i752.ini
- Initial.ini
- MGA-G200.ini
- MGA-G400.ini
- NV-GF.ini
- NV-TNT.ini
- PVR-Kyro.ini
- RAM.ini
- S3-S2K.ini
- S3-S4.ini
- ApplyShadowmaps.ini
- ApplyTextures.ini
- ApplyVideo.ini
- GameOptions.cfg
- RenderingOptions.cfg
- SPOptions.cfg
- 128k-DSL.des
- 128k-DSL.ini
- 1mb-Cable.des
- 1mb-Cable.ini
- 256k-DSL.des
- 256k-DSL.ini
- 2mb-Cable.des
- 2mb-Cable.ini
- 33.6k-Dialup.des
- 33.6k-Dialup.ini
- 3mb-Cable.des
- 3mb-Cable.ini
- 512k-DSL.des
- 512k-DSL.ini
- 56-normal.des
- 56-normal.ini
- 56k-Dialup.des
- 56k-Dialup.ini
- 56k-quality.des
- 56k-quality.ini
- 5mb-Fiber.des
- 5mb-Fiber.ini
- 64k-ISDN.des
- 64k-ISDN.ini
- 768k-DSL.des
- 768k-DSL.ini
- DSLCable.des
- DSLCable.ini
- ISDN.des
- ISDN.ini
- LAN.des
- LAN.ini
- OldModem.des
- OldModem.ini
- F2.ini
- F3.ini
- F4.ini
- MiddleMouse.ini
- Shift_F2.ini
- Shift_F3.ini
- Shift_F4.ini
- Dedicated_startup.ini
- Game_startup.ini
- DecodeReport.cpp
- DecodeReport.vcxproj
- DecodeReport.vcxproj.filters
- DecodeReport.vcxproj.user
- StdAfx.cpp
- StdAfx.h
- DedicatedServer.cpp
- DedicatedServer.rc
- DedicatedServer.vcxproj
- DedicatedServer.vcxproj.filters
- DedicatedServer.vcxproj.user
- icon1.ico
- ReadMe.txt
- resource.h
- StdAfx.cpp
- StdAfx.h
- Depend.vcxproj
- Depend.vcxproj.filters
- Depend.vcxproj.user
- Dependency.cpp
- Dependency.h
- StdH.cpp
- StdH.h
- UtilityDepend.cpp
- bison.simple
- Ecc.vcxproj
- Ecc.vcxproj.filters
- Ecc.vcxproj.user
- Main.cpp
- Main.h
- Parser.hpp
- Parser.y
- Scanner.l
- StdH.h
- unistd.h
- SDLEvents.cpp
- SDLEvents.h
- SDLInput.cpp
- SDLSynchronization.cpp
- SDLTimer.cpp
- UnixDynamicLoader.cpp
- UnixFileSystem.cpp
- UnixSynchronization.cpp
- UnixSynchronization.h
- Win32DynamicLoader.cpp
- Win32FileSystem.cpp
- Win32Input.cpp
- Win32Synchronization.cpp
- Win32Timer.cpp
- Anim.cpp
- Anim.h
- Assert.h
- Base.h
- bison.simple
- Changeable.cpp
- Changeable.h
- ChangeableRT.h
- Console.cpp
- Console.h
- Console_internal.h
- CRC.cpp
- CRC.h
- CRCTable.cpp
- CRCTable.h
- CTString.cpp
- CTString.h
- CTString.inl
- Directory.cpp
- DynamicLoader.h
- ErrorReporting.cpp
- ErrorReporting.h
- ErrorTable.h
- FileName.cpp
- FileName.h
- FileSystem.h
- FLEX.skl
- GroupFile.h
- iconvlite.cpp
- iconvlite.h
- IFeel.cpp
- IFeel.h
- Input.cpp
- Input.h
- KeyNames.h
- ListIterator.inl
- Lists.cpp
- Lists.h
- Lists.inl
- Memory.cpp
- Memory.h
- NullSynchronization.cpp
- Parser.hpp
- Parser.y
- ParsingSymbols.h
- Priority.inl
- Profiling.cpp
- Profiling.h
- ProfilingEnabled.h
- ProgressHook.cpp
- ProgressHook.h
- Protection.cpp
- Protection.h
- Registry.cpp
- Registry.h
- Relations.cpp
- Relations.h
- ReplaceFile.cpp
- ReplaceFile.h
- Scanner.l
- Serial.cpp
- Serial.h
- Shell.cpp
- Shell.h
- Shell_internal.h
- ShellTypes.cpp
- StackDump.cpp
- Statistics.cpp
- Statistics.h
- Statistics_Internal.h
- Stream.cpp
- Stream.h
- Synchronization.h
- SystemSpecificInclude.h
- ThreadLocalStorage.h
- Timer.cpp
- Timer.h
- Timer.inl
- Translation.cpp
- Translation.h
- TranslationPair.h
- Types.h
- Unzip.cpp
- Unzip.h
- Updateable.cpp
- Updateable.h
- UpdateableRT.h
- Brush.cpp
- Brush.h
- BrushArchive.cpp
- BrushArchive.h
- BrushBase.h
- BrushExport.cpp
- BrushImport.cpp
- BrushIO.cpp
- BrushMip.cpp
- BrushPolygon.cpp
- BrushSector.cpp
- BrushShadows.cpp
- BrushTransformed.h
- BrushTriangularize.cpp
- BaseEvents.es
- MovableBrushEntity.es
- MovableEntity.es
- MovableModelEntity.es
- PlayerEntity.es
- Entity.cpp
- Entity.h
- EntityClass.cpp
- EntityClass.h
- EntityCollision.cpp
- EntityCollision.h
- EntityCopying.cpp
- EntityEvent.h
- EntityPointer.h
- EntityProperties.cpp
- EntityProperties.h
- FieldBSPTesting.cpp
- FieldSettings.h
- InternalClasses.h
- LastPositions.cpp
- LastPositions.h
- NearestPolygon.cpp
- PlayerCharacter.cpp
- PlayerCharacter.h
- Precaching.h
- ShadingInfo.h
- GameAgent.cpp
- GameAgent.h
- MSLegacy.h
- SDL_vulkan.h
- SDLAdapter.cpp
- SDLOpenGL.cpp
- OcclusionCheckFragSpv.h
- OcclusionCheckVertSpv.h
- TexturedAlphaFragSpv.h
- TexturedFragSpv.h
- TexturedVertSpv.h
- OcclusionCheckFrag.spv
- OcclusionCheckVert.spv
- TexturedAlphaFrag.spv
- TexturedFrag.spv
- TexturedVert.spv
- GenerateSpirv.bat
- GenerateSpirvToC.py
- OcclusionCheck.frag
- OcclusionCheck.vert
- Textured.frag
- Textured.vert
- TexturedAlpha.frag
- _vk_mem_alloc_old.h
- SvkDescriptors.cpp
- SvkDynamicBuffers.cpp
- SvkMain.h
- SvkMatrix.cpp
- SvkMemoryPool.cpp
- SvkMemoryPool.h
- SvkPipelines.cpp
- SvkPipelineStates.h
- SvkQueries.cpp
- SvkSamplers.cpp
- SvkSamplerStates.h
- SvkShaders.cpp
- SvkStaticHashTable.h
- SvkSwapchain.cpp
- SvkTextures.cpp
- SvkUtils.cpp
- SvkVertex.h
- vk_mem_alloc.cpp
- vk_mem_alloc.h
- VulkanInclude.h
- Win32Adapter.cpp
- Win32OpenGL.cpp
- Adapter.cpp
- Adapter.h
- Benchmark.cpp
- Color.cpp
- Color.h
- DepthCheck.cpp
- DisplayMode.cpp
- DisplayMode.h
- DrawPort.cpp
- DrawPort.h
- DrawPort_Particles.cpp
- DrawPort_RenderScene.cpp
- Fog.cpp
- Fog.h
- Fog_internal.h
- Font.cpp
- Font.h
- Gfx_Direct3D.cpp
- Gfx_Direct3D_Colors.cpp
- Gfx_Direct3D_Textures.cpp
- Gfx_OpenGL.cpp
- Gfx_OpenGL.h
- Gfx_OpenGL_Textures.cpp
- Gfx_Vulkan.cpp
- Gfx_Vulkan_Textures.cpp
- Gfx_wrapper.cpp
- Gfx_wrapper.h
- Gfx_wrapper_Direct3D.cpp
- Gfx_wrapper_OpenGL.cpp
- Gfx_wrapper_Vulkan.cpp
- GfxLibrary.cpp
- GfxLibrary.h
- GfxProfile.cpp
- GfxProfile.h
- gl_functions.h
- gl_types.h
- Graphics.cpp
- ImageInfo.cpp
- ImageInfo.h
- MultiMonitor.cpp
- MultiMonitor.h
- OpenGL.h
- Raster.cpp
- Raster.h
- RenderPoly.h
- RenderScene.h
- Shader.cpp
- Shader.h
- ShadowMap.cpp
- ShadowMap.h
- Stereo.cpp
- Stereo.h
- Texture.cpp
- Texture.h
- TextureEffects.cpp
- TextureEffects.h
- TextureRender.cpp
- Vertex.h
- ViewPort.cpp
- ViewPort.h
- Gradient.h
- LayerMaker.cpp
- LayerMixer.cpp
- LensFlares.h
- LightSource.cpp
- LightSource.h
- Shadows_internal.h
- AABBox.h
- Clipping.inl
- FixInt.h
- Float.cpp
- Float.h
- Functions.cpp
- Functions.h
- Geometry.cpp
- Geometry.h
- Geometry.inl
- Geometry_DOUBLE.cpp
- Matrix.h
- OBBox.h
- Object3D.cpp
- Object3D.h
- Object3D_CSG.cpp
- Object3D_IO.cpp
- ObjectSector.cpp
- Placement.cpp
- Placement.h
- Plane.h
- Projection.cpp
- Projection.h
- Projection_DOUBLE.h
- Projection_Isometric.cpp
- Projection_Parallel.cpp
- Projection_Perspective.cpp
- Projection_Simple.cpp
- Projection_Simple_DOUBLE.cpp
- Quaternion.h
- TextureMapping.cpp
- TextureMapping.h
- Vector.h
- EditModel.cpp
- EditModel.h
- MipMaker.cpp
- MipMaker.h
- Model.cpp
- Model.h
- Model_internal.h
- ModelData.h
- ModelObject.h
- ModelProfile.cpp
- ModelProfile.h
- Normals.cpp
- Normals.h
- RenderModel.cpp
- RenderModel.h
- RenderModel_internal.h
- RenderModel_Mask.cpp
- RenderModel_View.cpp
- VertexGetting.cpp
- ActionBuffer.cpp
- ActionBuffer.h
- Buffer.cpp
- Buffer.h
- ClientInterface.cpp
- ClientInterface.h
- Common.h
- CommunicationInterface.cpp
- CommunicationInterface.h
- Compression.cpp
- Compression.h
- CPacket.cpp
- CPacket.h
- Diff.cpp
- Diff.h
- EMsgBuffer.cpp
- EMsgBuffer.h
- EntityHashing.cpp
- EntityHashing.h
- LevelChange.h
- MessageDispatcher.cpp
- MessageDispatcher.h
- Network.cpp
- Network.h
- NetworkMessage.cpp
- NetworkMessage.h
- NetworkProfile.cpp
- NetworkProfile.h
- Packet.cpp
- Packet.h
- PlayerBuffer.cpp
- PlayerBuffer.h
- PlayerSource.cpp
- PlayerSource.h
- PlayerTarget.cpp
- PlayerTarget.h
- Server.cpp
- Server.h
- SessionSocket.h
- SessionState.cpp
- SessionState.h
- RenCache.cpp
- RendASER.cpp
- RendClip.cpp
- Render.cpp
- Render.h
- Render_internal.h
- RenderAdding.cpp
- RenderBrushes.cpp
- RenderModels.cpp
- RenderProfile.cpp
- RenderProfile.h
- RendMisc.cpp
- SelectOnRender.cpp
- AnimSet.cpp
- AnimSet.h
- bison.simple
- Mesh.cpp
- Mesh.h
- ModelInstance.cpp
- ModelInstance.h
- ParsingSmbs.h
- Render.h
- RMRender.cpp
- RMRenderMask.cpp
- Skeleton.cpp
- Skeleton.h
- smcFlex.skl
- smcPars.hpp
- smcPars.y
- smcScan.l
- smcScwin.l
- StringTable.cpp
- StringTable.h
- al_functions.h
- DSOUND.H
- eax.h
- ov_functions.h
- SoundData.cpp
- SoundData.h
- SoundDecoder.cpp
- SoundDecoder.h
- SoundLibrary.cpp
- SoundLibrary.h
- SoundListener.h
- SoundMixer.cpp
- SoundMixer386.asm
- SoundObject.cpp
- SoundObject.h
- SoundProfile.cpp
- SoundProfile.h
- Wave.cpp
- Wave.h
- AllocationArray.cpp
- AllocationArray.h
- BSP.cpp
- BSP.h
- BSP_internal.h
- DynamicArray.cpp
- DynamicArray.h
- DynamicContainer.cpp
- DynamicContainer.h
- DynamicStackArray.cpp
- DynamicStackArray.h
- HashTableTemplate.cpp
- HashTableTemplate.h
- LinearAllocator.cpp
- LinearAllocator.h
- NameTable.cpp
- NameTable.h
- NameTable_CTFileName.cpp
- NameTable_CTFileName.h
- NameTable_CTranslationPair.cpp
- NameTable_CTranslationPair.h
- Selection.cpp
- Selection.h
- StaticArray.cpp
- StaticArray.h
- StaticStackArray.cpp
- StaticStackArray.h
- Stock.cpp
- Stock.h
- Stock_CAnimData.cpp
- Stock_CAnimData.h
- Stock_CAnimSet.cpp
- Stock_CAnimSet.h
- Stock_CEntityClass.cpp
- Stock_CEntityClass.h
- Stock_CMesh.cpp
- Stock_CMesh.h
- Stock_CModelData.cpp
- Stock_CModelData.h
- Stock_CShader.cpp
- Stock_CShader.h
- Stock_CSkeleton.cpp
- Stock_CSkeleton.h
- Stock_CSoundData.cpp
- Stock_CSoundData.h
- Stock_CTextureData.cpp
- Stock_CTextureData.h
- ArrayHolder.cpp
- ArrayHolder.h
- Terrain.cpp
- Terrain.h
- TerrainArchive.cpp
- TerrainArchive.h
- TerrainEditing.cpp
- TerrainEditing.h
- TerrainLayer.cpp
- TerrainLayer.h
- TerrainMisc.cpp
- TerrainMisc.h
- TerrainRayCasting.cpp
- TerrainRayCasting.h
- TerrainRender.cpp
- TerrainRender.h
- TerrainTile.cpp
- TerrainTile.h
- PhysicsProfile.cpp
- PhysicsProfile.h
- World.cpp
- World.h
- WorldCollision.cpp
- WorldCollision.h
- WorldCollisionGrid.cpp
- WorldCSG.cpp
- WorldEditingProfile.cpp
- WorldEditingProfile.h
- WorldIO.cpp
- WorldRayCasting.cpp
- WorldRayCasting.h
- WorldSettings.h
- adler32.c
- compress.c
- deflate.c
- deflate.h
- infblock.c
- infblock.h
- infcodes.c
- infcodes.h
- inffast.c
- inffast.h
- inffixed.h
- inflate.c
- inftrees.c
- inftrees.h
- infutil.c
- infutil.h
- trees.c
- trees.h
- uncompr.c
- zconf.h
- zlib.h
- zutil.c
- zutil.h
- Build.h
- CurrentVersion.h
- Engine.cpp
- Engine.h
- Engine.vcxproj
- Engine.vcxproj.filters
- Engine.vcxproj.user
- GameShell.h
- StdH.cpp
- StdH.h
- temp.h
- Types.h
- DlgChooseTextureType.cpp
- DlgChooseTextureType.h
- DlgCreateAnimatedTexture.cpp
- DlgCreateAnimatedTexture.h
- DlgCreateEffectTexture.cpp
- DlgCreateEffectTexture.h
- DlgCreateNormalTexture.cpp
- DlgCreateNormalTexture.h
- DlgSelectMode.cpp
- DlgSelectMode.h
- EngineGUI.cpp
- EngineGUI.h
- EngineGUI.vcxproj
- EngineGUI.vcxproj.filters
- EngineGUI.vcxproj.user
- FileRequester.cpp
- Graphics.clw
- Graphics.rc
- mode_bro.bmp
- ReadMe.txt
- resource.h
- StdH.cpp
- StdH.h
- WndDisplayTexture.cpp
- WndDisplayTexture.h
- Common.cpp
- Common.h
- Debris.cpp
- Flags.h
- GameInterface.h
- HUD.cpp
- HUD.h
- LightFixes.h
- Particles.cpp
- Particles.h
- PathFinding.cpp
- PathFinding.h
- Stats.cpp
- WeaponPositions.h
- StdH.cpp
- StdH.h
- Acid.es
- AirWave.es
- AmmoItem.es
- AmmoPack.es
- AnimationChanger.es
- AnimationHub.es
- ArmorItem.es
- BackgroundViewer.es
- BasicEffects.es
- Beast.es
- BigHead.es
- BlendController.es
- BloodSpray.es
- Boneman.es
- Bouncer.es
- Bullet.es
- Camera.es
- CameraMarker.es
- CannonBall.es
- Catman.es
- Copier.es
- Counter.es
- CrateRider.es
- Cyborg.es
- CyborgBike.es
- Damager.es
- Debris.es
- DestroyableArchitecture.es
- Devil.es
- DevilMarker.es
- DevilProjectile.es
- DoorController.es
- Dragonman.es
- EffectMarker.es
- Effector.es
- Elemental.es
- EnemyBase.es
- EnemyCounter.es
- EnemyDive.es
- EnemyFly.es
- EnemyMarker.es
- EnemyRunInto.es
- EnemySpawner.es
- Entities.vcxproj
- Entities.vcxproj.filters
- Entities.vcxproj.user
- EnvironmentBase.es
- EnvironmentMarker.es
- Eruptor.es
- Eyeman.es
- Fish.es
- Fishman.es
- Flame.es
- FogMarker.es
- GhostBusterRay.es
- Gizmo.es
- Global.es
- GradientMarker.es
- GravityMarker.es
- GravityRouter.es
- HazeMarker.es
- Headman.es
- HealthItem.es
- Huanman.es
- Item.es
- KeyItem.es
- LastFileID.txt
- Light.es
- Lightning.es
- LightStyle.es
- Mamut.es
- Mamutman.es
- Mantaman.es
- Marker.es
- MessageHolder.es
- MessageItem.es
- MirrorMarker.es
- ModelDestruction.es
- ModelHolder.es
- ModelHolder2.es
- MovingBrush.es
- MovingBrushMarker.es
- MusicChanger.es
- MusicHolder.es
- NavigationMarker.es
- ParticlesHolder.es
- Pendulum.es
- Pipebomb.es
- Player.es
- PlayerActionMarker.es
- PlayerAnimator.es
- PlayerMarker.es
- PlayerView.es
- PlayerWeapons.es
- PlayerWeapons_old.es
- PlayerWeaponsEffects.es
- PlayerWeaponsHD.es
- Projectile.es
- PyramidSpaceShip.es
- PyramidSpaceShipMarker.es
- Reminder.es
- RobotDriving.es
- RobotFixed.es
- RobotFlying.es
- RollingStone.es
- Scorpman.es
- Ship.es
- ShipMarker.es
- SoundHolder.es
- StormController.es
- Switch.es
- Teleport.es
- TouchField.es
- Trigger.es
- Twister.es
- VoiceHolder.es
- Walker.es
- Watcher.es
- WatchPlayers.es
- Water.es
- WeaponItem.es
- Werebull.es
- Woman.es
- WorldBase.es
- WorldLink.es
- WorldSettingsController.es
- Common.cpp
- Common.h
- EmanatingParticles.cpp
- EmanatingParticles.h
- Flags.h
- GameInterface.h
- HUD.cpp
- Particles.cpp
- Particles.h
- PathFinding.cpp
- PathFinding.h
- Stats.cpp
- WeaponPositions.h
- StdH.cpp
- StdH.h
- AirElemental.es
- AirShockwave.es
- AmmoItem.es
- AmmoPack.es
- AnimationChanger.es
- AnimationHub.es
- AreaMarker.es
- ArmorItem.es
- BackgroundViewer.es
- BasicEffects.es
- Beast.es
- BigHead.es
- BlendController.es
- BloodSpray.es
- Boneman.es
- Bouncer.es
- Bullet.es
- Camera.es
- CameraMarker.es
- CannonBall.es
- CannonRotating.es
- CannonStatic.es
- ChainsawFreak.es
- Copier.es
- Counter.es
- CrateBus.es
- CrateRider.es
- CreditsHolder.es
- Damager.es
- Debris.es
- DebugEntityStatesDisplay.es
- Demon.es
- DestroyableArchitecture.es
- Devil.es
- DevilMarker.es
- DevilProjectile.es
- DoorController.es
- Dragonman.es
- EffectMarker.es
- Effector.es
- Elemental.es
- EnemyBase.es
- EnemyCounter.es
- EnemyDive.es
- EnemyFly.es
- EnemyMarker.es
- EnemyRunInto.es
- EnemySpawner.es
- EntitiesMP.vcxproj
- EntitiesMP.vcxproj.filters
- EntitiesMP.vcxproj.user
- EnvironmentBase.es
- EnvironmentMarker.es
- EnvironmentParticlesHolder.es
- Eruptor.es
- ExotechLarva.es
- ExotechLarvaBattery.es
- ExotechLarvaCharger.es
- Eyeman.es
- Fireworks.es
- Fish.es
- Flame.es
- FogMarker.es
- Gizmo.es
- Global.es
- GradientMarker.es
- GravityMarker.es
- GravityRouter.es
- Grunt.es
- GruntSka.es
- Guffy.es
- HazeMarker.es
- Headman.es
- HealthItem.es
- HudPicHolder.es
- Item.es
- KeyItem.es
- LarvaOffspring.es
- LastFileID.txt
- Light.es
- Lightning.es
- Marker.es
- MessageHolder.es
- MessageItem.es
- MeteorShower.es
- MirrorMarker.es
- ModelDestruction.es
- ModelHolder.es
- ModelHolder2.es
- ModelHolder3.es
- MovingBrush.es
- MovingBrushMarker.es
- MusicChanger.es
- MusicHolder.es
- NavigationMarker.es
- ParticlesHolder.es
- Pendulum.es
- PhotoAlbum.es
- Pipebomb.es
- Player.es
- PlayerActionMarker.es
- PlayerAnimator.es
- PlayerMarker.es
- PlayerView.es
- PlayerWeapons.es
- PlayerWeapons_old.es
- PlayerWeaponsEffects.es
- PlayerWeaponsHD.es
- PowerUpItem.es
- Projectile.es
- PyramidSpaceShip.es
- PyramidSpaceShipMarker.es
- Reminder.es
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- Santa.es
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- ScrollHolder.es
- SeriousBomb.es
- Ship.es
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- Shooter.es
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- SpawnerProjectile.es
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- Summoner.es
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- Switch.es
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- Teleport.es
- Terrain.es
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- TouchField.es
- Trigger.es
- Twister.es
- VoiceHolder.es
- Walker.es
- Watcher.es
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- Water.es
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- Woman.es
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- WorldSettingsController.es
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- os_types.h
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- AUTHORS
- CHANGES
- COPYING
- libogg_dynamic.vcxproj
- libogg_dynamic.vcxproj.user
- ogg.def
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- vorbisenc.h
- vorbisfile.h
- res_books_51.h
- res_books_stereo.h
- floor_books.h
- res_books_uncoupled.h
- floor_all.h
- psych_11.h
- psych_16.h
- psych_44.h
- psych_8.h
- residue_16.h
- residue_44.h
- residue_44p51.h
- residue_44u.h
- residue_8.h
- setup_11.h
- setup_16.h
- setup_22.h
- setup_32.h
- setup_44.h
- setup_44p51.h
- setup_44u.h
- setup_8.h
- setup_X.h
- analysis.c
- backends.h
- barkmel.c
- bitrate.c
- bitrate.h
- block.c
- codebook.c
- codebook.h
- codec_internal.h
- envelope.c
- envelope.h
- floor0.c
- floor1.c
- highlevel.h
- info.c
- lookup.c
- lookup.h
- lookup_data.h
- lookups.pl
- lpc.c
- lpc.h
- lsp.c
- lsp.h
- mapping0.c
- masking.h
- mdct.c
- mdct.h
- misc.h
- os.h
- psy.c
- psy.h
- psytune.c
- registry.c
- registry.h
- res0.c
- scales.h
- sharedbook.c
- smallft.c
- smallft.h
- synthesis.c
- tone.c
- vorbisenc.c
- vorbisfile.c
- window.c
- window.h
- AUTHORS
- CHANGES
- COPYING
- libvorbis_dynamic.vcxproj
- libvorbisfile_dynamic.vcxproj
- README
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- vorbisenc.def
- vorbisfile.def
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- SDL_assert.h
- SDL_atomic.h
- SDL_audio.h
- SDL_bits.h
- SDL_blendmode.h
- SDL_clipboard.h
- SDL_config.h
- SDL_config.h.cmake
- SDL_config.h.in
- SDL_config_android.h
- SDL_config_iphoneos.h
- SDL_config_macosx.h
- SDL_config_minimal.h
- SDL_config_pandora.h
- SDL_config_psp.h
- SDL_config_windows.h
- SDL_config_winrt.h
- SDL_config_wiz.h
- SDL_copying.h
- SDL_cpuinfo.h
- SDL_egl.h
- SDL_endian.h
- SDL_error.h
- SDL_events.h
- SDL_filesystem.h
- SDL_gamecontroller.h
- SDL_gesture.h
- SDL_haptic.h
- SDL_hints.h
- SDL_joystick.h
- SDL_keyboard.h
- SDL_keycode.h
- SDL_loadso.h
- SDL_log.h
- SDL_main.h
- SDL_messagebox.h
- SDL_mouse.h
- SDL_mutex.h
- SDL_name.h
- SDL_opengl.h
- SDL_opengl_glext.h
- SDL_opengles.h
- SDL_opengles2.h
- SDL_opengles2_gl2.h
- SDL_opengles2_gl2ext.h
- SDL_opengles2_gl2platform.h
- SDL_opengles2_khrplatform.h
- SDL_pixels.h
- SDL_platform.h
- SDL_power.h
- SDL_quit.h
- SDL_rect.h
- SDL_render.h
- SDL_revision.h
- SDL_rwops.h
- SDL_scancode.h
- SDL_shape.h
- SDL_stdinc.h
- SDL_surface.h
- SDL_system.h
- SDL_syswm.h
- SDL_test.h
- SDL_test_assert.h
- SDL_test_common.h
- SDL_test_compare.h
- SDL_test_crc32.h
- SDL_test_font.h
- SDL_test_fuzzer.h
- SDL_test_harness.h
- SDL_test_images.h
- SDL_test_log.h
- SDL_test_md5.h
- SDL_test_random.h
- SDL_thread.h
- SDL_timer.h
- SDL_touch.h
- SDL_types.h
- SDL_version.h
- SDL_video.h
- Game.rc2
- ActionsListControl.cpp
- ActionsListControl.h
- AxisListCtrl.cpp
- AxisListCtrl.h
- bmp00001.bmp
- ConsoleSymbolsCombo.cpp
- ConsoleSymbolsCombo.h
- cursor_u.bmp
- DlgAudioQuality.cpp
- DlgAudioQuality.h
- DlgConsole.cpp
- DlgConsole.h
- DlgEditButtonAction.cpp
- DlgEditButtonAction.h
- DlgPlayerAppearance.cpp
- DlgPlayerAppearance.h
- DlgPlayerControls.cpp
- DlgPlayerControls.h
- DlgPlayerSettings.cpp
- DlgPlayerSettings.h
- DlgRenameControls.cpp
- DlgRenameControls.h
- DlgSelectPlayer.cpp
- DlgSelectPlayer.h
- DlgVideoQuality.cpp
- DlgVideoQuality.h
- EditConsole.cpp
- EditConsole.h
- GameGUI.clw
- GameGUI.cpp
- GameGUI.h
- GameGUI.rc
- GameGUI.vcxproj
- GameGUI.vcxproj.filters
- GameGUI.vcxproj.user
- LocalPlayersList.cpp
- LocalPlayersList.h
- PressKeyEditControl.cpp
- PressKeyEditControl.h
- ReadMe.txt
- resource.h
- StdAfx.cpp
- StdAfx.h
- Camera.cpp
- Camera.h
- CompMessage.cpp
- CompMessage.h
- CompModels.cpp
- Computer.cpp
- Computer.h
- Console.cpp
- Controls.cpp
- Data.h
- Game.cpp
- Game.h
- Game.user
- Game.vcxproj
- Game.vcxproj.user
- LCDDrawing.cpp
- LCDDrawing.h
- LoadingHook.cpp
- Map.cpp
- PlayerSettings.h
- Render.h
- SEColors.h
- SessionProperties.cpp
- SessionProperties.h
- StdAfx.cpp
- StdAfx.h
- WEDInterface.cpp
- lwanimlod.h
- lwanimsav.h
- lwchannel.h
- lwcmdseq.h
- lwcustobj.h
- lwdialog.h
- lwdisplay.h
- lwdisplce.h
- lwdyna.h
- lwenvel.h
- lwenviron.h
- lwfilter.h
- lwframbuf.h
- lwgeneric.h
- lwglobsrv.h
- lwhandler.h
- lwhost.h
- lwimage.h
- lwimageio.h
- lwio.h
- lwlaytool.h
- lwmaster.h
- lwmath.h
- lwmeshedt.h
- lwmeshes.h
- lwmodeler.h
- lwmodtool.h
- lwmodule.h
- lwmonitor.h
- lwmotion.h
- lwmtutil.h
- lwobjimp.h
- lwobjrep.h
- lwpanel.h
- lwpreview.h
- lwprtcl.h
- lwrender.h
- lwscenecv.h
- lwserver.h
- lwshader.h
- lwshelf.h
- lwsurf.h
- lwsurfed.h
- lwtexture.h
- lwtool.h
- lwtxtr.h
- lwtxtred.h
- lwtypes.h
- lwvolume.h
- lwvparm.h
- lwxpanel.h
- AnimExport.cpp
- Base.h
- CopyWeightMaps.cpp
- LWSkaExporter.vcxproj
- LWSkaExporter.vcxproj.filters
- LWSkaExporter.vcxproj.user
- Master.cpp
- MeshExport.cpp
- ModelerMeshExporter.cpp
- plugin.cpp
- SectionsExport.cpp
- serv.def
- servmain.c
- shutdown.c
- startup.c
- SurfaceParameters.cpp
- username.c
- vecmat.c
- vecmat.h
- MakeFONT.cpp
- MakeFONT.vcxproj
- MakeFONT.vcxproj.filters
- MakeFONT.vcxproj.user
- AfxCore.rtf
- AppExit.bmp
- Bullet.bmp
- CurArw2.bmp
- CurArw4.bmp
- CurHelp.bmp
- EditCopy.bmp
- EditCut.bmp
- EditPast.bmp
- EditUndo.bmp
- FileNew.bmp
- FileOpen.bmp
- FilePrnt.bmp
- FileSave.bmp
- HlpSBar.bmp
- HlpTBar.bmp
- Modeler.cnt
- Modeler.hm
- Modeler.hpj
- Modeler.ph
- RecFirst.bmp
- RecLast.bmp
- RecNext.bmp
- RecPrev.bmp
- Scmax.bmp
- ScMenu.bmp
- Scmin.bmp
- animcont.bmp
- bmp00001.bmp
- bmp00002.bmp
- bmp00003.bmp
- bmp00004.bmp
- icon1.ico
- idr_scri.ico
- mipandli.bmp
- Modeler.ico
- Modeler.rc2
- ModelerDoc.ico
- nullcurs.cur
- pick.ico
- renderco.bmp
- stain_ac.ico
- stain_in.ico
- stainsco.bmp
- texturec.bmp
- Toolbar.bmp
- toolbar1.bmp
- AnimComboBox.cpp
- AnimComboBox.h
- ChildFrm.cpp
- ChildFrm.h
- ChoosedColorButton.cpp
- ChoosedColorButton.h
- ColoredButton.cpp
- ColoredButton.h
- CtrlEditBoolean.cpp
- CtrlEditBoolean.h
- DlgAutoMipModeling.cpp
- DlgAutoMipModeling.h
- DlgChooseAnim.cpp
- DlgChooseAnim.h
- DlgCreateReflectionTexture.cpp
- DlgCreateReflectionTexture.h
- DlgCreateSpecularTexture.cpp
- DlgCreateSpecularTexture.h
- DlgExportForSkinning.cpp
- DlgExportForSkinning.h
- DlgInfoFrame.cpp
- DlgInfoFrame.h
- DlgInfoPgAnim.cpp
- DlgInfoPgAnim.h
- DlgInfoPgGlobal.cpp
- dlginfopgglobal.h
- DlgInfoPgMip.cpp
- DlgInfoPgMip.h
- DlgInfoPgNone.cpp
- DlgInfoPgNone.h
- DlgInfoPgPos.cpp
- DlgInfoPgPos.h
- DlgInfoPgRendering.cpp
- DlgInfoPgRendering.h
- DlgInfoSheet.cpp
- DlgInfoSheet.h
- DlgMarkLinkedSurfaces.cpp
- DlgMarkLinkedSurfaces.h
- DlgMultiplyMapping.cpp
- DlgMultiplyMapping.h
- DlgNewProgress.cpp
- DlgNewProgress.h
- DlgNumericAlpha.cpp
- DlgNumericAlpha.h
- DlgPgCollision.cpp
- DlgPgCollision.h
- DlgPgInfoAttachingPlacement.cpp
- DlgPgInfoAttachingPlacement.h
- DlgPgInfoAttachingSound.cpp
- DlgPgInfoAttachingSound.h
- DlgPleaseWait.cpp
- DlgPleaseWait.h
- DlgPreferences.cpp
- DlgPreferences.h
- LinkedSurfaceList.cpp
- LinkedSurfaceList.h
- MainFrm.cpp
- MainFrm.h
- MakeHelp.bat
- Modeler.aps
- Modeler.clw
- Modeler.cpp
- Modeler.h
- Modeler.rc
- Modeler.vcxproj
- Modeler.vcxproj.filters
- Modeler.vcxproj.user
- ModelerDoc.cpp
- ModelerDoc.h
- ModelerView.cpp
- ModelerView.h
- PaletteButton.cpp
- PaletteButton.h
- PaletteDialog.cpp
- PaletteDialog.h
- PatchPalette.cpp
- PatchPalette.h
- PatchPaletteButton.cpp
- PatchPaletteButton.h
- ReadMe.txt
- resource.h
- ScriptDoc.cpp
- ScriptDoc.h
- ScriptView.cpp
- ScriptView.h
- SkyFloat.cpp
- SkyFloat.h
- StainsComboBox.cpp
- StainsComboBox.h
- StdAfx.cpp
- StdAfx.h
- TextureComboBox.cpp
- TextureComboBox.h
- Column.h
- Column.ini
- Column.h
- Column.ini
- Columns.h
- Columns.ini
- Fence.h
- Fence.ini
- SmoothGate.h
- SmoothGate.ini
- Handle.h
- Handle.ini
- Switch.h
- Switch.ini
- Amon.h
- Amon.ini
- AmonGold.h
- AmonGold.ini
- AmonReflections.h
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- Amon.h
- Amon.ini
- AmonGold.h
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- Destroyed.h
- Destroyed.ini
- Nefthis.h
- Nefthis.ini
- Neith.h
- Neith.ini
- Osiris.h
- Osiris.ini
- Ptah.h
- Ptah.ini
- Sekhmet.h
- Sekhmet.ini
- Toth.h
- Toth.ini
- TothMonkey.h
- TothMonkey.ini
- Destroyed.h
- Destroyed.ini
- Horns.h
- Horns.ini
- BirdStatue.h
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- Cat.h
- Cat.ini
- Jackal.h
- Jackal.ini
- Destroyed.h
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- Destroyed.h
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- Jaguar.h
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- Nefer.h
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- Sphinx.h
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- Destroyed.h
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- Sphinx.h
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- RollingStone.h
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- Stone.h
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- LightSource.h
- LightSource.ini
- LightSource.h
- LightSource.ini
- LightSource.h
- LightSource.ini
- LightSource.h
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- Galaxy.h
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- Floor.h
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- Altar.h
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- AltarPicker.h
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- Bridge.h
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- BridgeSupport.h
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- Digit.h
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- Crate.h
- Crate.ini
- CrateLowPoly.h
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- Crate.h
- Crate.ini
- CroteamLogo.h
- CroteamLogo.ini
- Earth.h
- Earth.ini
- ToBeContinued.h
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- Lamp.h
- Lamp.ini
- Lamp.h
- Lamp.ini
- Lamp.h
- Lamp.ini
- Lamp.h
- Lamp.ini
- Glow.h
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- Light.h
- Light.ini
- Glow.h
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- Lamp.h
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- LogoOdi.h
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- Antenna.h
- Antenna.ini
- MainPart.h
- MainPart.ini
- Part01.h
- Part01.ini
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- Part04.h
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- Base.h
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- LightningHolder.h
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- Portal.h
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- MainPart.h
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- Part01.h
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- Lightning.h
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- Ring.h
- Ring.ini
- Frame.h
- Frame.ini
- Screen.h
- Screen.ini
- SeriousSam.h
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- SeriousSamSign.h
- SeriousSamSign.ini
- BeamMachine.h
- BeamMachine.ini
- BeamMachineRim.h
- BeamMachineRim.ini
- Body.h
- Body.ini
- BottomFlare.h
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- Door.h
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- FillIn.h
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- LightBeam.h
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- PowerRing.h
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- SpaceShip.h
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- AmbientLight.h
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- AngleVector.h
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- AnimationChanger.h
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- Axis.h
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- BlendController.h
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- BoundingBox.h
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- Camera.h
- Camera.ini
- CameraMarker.h
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- CollisionBox.h
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- Copier.h
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- Damager.h
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- DoorController.h
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- EmptyBrush.h
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- EnemyMarker.h
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- EnemySpawner.h
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- EntityMarker.h
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- EnvironmentMarker.h
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- Floor.h
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- Fog.h
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- GradientMarker.h
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- GravityMarker.h
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- GravityRouter.h
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- Guilotine.h
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- Haze.h
- Haze.ini
- Lamp.h
- Lamp.ini
- Lightning.h
- Lightning.ini
- LightSource.h
- LightSource.ini
- LightStyle.h
- LightStyle.ini
- MessageHolder.h
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- ModelDestruction.h
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- MovingBrushMarker.h
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- MusicChanger.h
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- MusicHolder.h
- MusicHolder.ini
- NavigationMarker.h
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- PlayerActionMarker.h
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- PlayerStart.h
- PlayerStart.ini
- PointLight.h
- PointLight.ini
- PortalMarker.h
- PortalMarker.ini
- RangeSphere.h
- RangeSphere.ini
- ShipMarker.h
- ShipMarker.ini
- SoundHolder.h
- SoundHolder.ini
- SoundHolder02.h
- SoundHolder02.ini
- SpotLight.h
- SpotLight.ini
- StormController.h
- StormController.ini
- Teapot.h
- Teapot.ini
- Teleport.h
- Teleport.ini
- ThunderController.h
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- Trigger.h
- Trigger.ini
- Vector.h
- Vector.ini
- VoiceHolder.h
- VoiceHolder.ini
- WarpEntrance.h
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- WarpExit.h
- WarpExit.ini
- WatchPlayers.h
- WatchPlayers.ini
- WorldLink.h
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- WorldSettingsController.h
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- Fire.h
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- Blood01.h
- Blood01.ini
- BloodCloud.h
- BloodCloud.ini
- BloodExplosion.h
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- Blood.h
- Blood.ini
- Bullet.h
- Bullet.ini
- BulletParticles.h
- BulletParticles.ini
- BulletTrail.h
- BulletTrail.ini
- BurnedStainOnTheWall.h
- BurnedStainOnTheWall.ini
- Body.h
- Body.ini
- Body.h
- Body.ini
- Body.h
- Body.ini
- Body.h
- Body.ini
- Body.h
- Body.ini
- Brain.h
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- ColumnAll.h
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- Part01.h
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- Part08.h
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- Part11.h
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- Column.h
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- Flesh.h
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- Apple.h
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- Banana.h
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- CheeseBurger.h
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- LollyPop.h
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- Orange.h
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- Pear.h
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- Lava.h
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- LavaFlare.h
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- Skull.h
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- Skull.h
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- Stone.h
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- Wood.h
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- Explosion01.h
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- Explosion.h
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- Explosion.h
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- Explosion.h
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- Explosion.h
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- Explosion.h
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- Explosion.h
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- Explosion.h
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- ExplosionGrenade.h
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- ExplosionGrenade3D.h
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- Particles.h
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- Particles3D.h
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- ExplosionRocket.h
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- ExplosionRocket3D.h
- ExplosionRocket3D.ini
- Fire.h
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- Fire.h
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- Fire.h
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- Flare.h
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- Flaire.h
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- Flare.h
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- Flaire.h
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- Holder.h
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- HolderAngle.h
- HolderAngle.ini
- HolderOneSide.h
- HolderOneSide.ini
- LavaRock.h
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- LavaRock02.h
- LavaRock02.ini
- LavaRock03.h
- LavaRock03.ini
- LightBeam.h
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- LightBeam.h
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- rail.h
- rail.ini
- railend.h
- railend.ini
- railstart.h
- railstart.ini
- RotatingFlare.h
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- Ring.h
- Ring.ini
- Ring2.h
- Ring2.ini
- ShockWave.h
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- ShockWaveGreen.h
- ShockWaveGreen.ini
- Smoke.h
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- Smoke.h
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- Smoke.h
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- Smoke.h
- Smoke.ini
- Smoke.h
- Smoke.ini
- SmokeLine.h
- SmokeLine.ini
- SmokeLine.h
- SmokeLine.ini
- SmokeLine.h
- SmokeLine.ini
- Sphere.h
- Sphere.ini
- Stain.h
- Stain.ini
- Teleport.h
- Teleport.ini
- Water.h
- Water.ini
- WaterFall.h
- WaterFall.ini
- Puff.h
- Puff.ini
- Foam.h
- Foam.ini
- Foam.h
- Foam.ini
- Flare.h
- Flare.ini
- Flare.h
- Flare.ini
- DoorLeft.h
- DoorLeft.ini
- DoorRight.h
- DoorRight.ini
- CurvedSurfaces.h
- CurvedSurfaces.ini
- ElsaLogoLow.h
- ElsaLogoLow.ini
- Projectile.h
- Projectile.ini
- Projectile.h
- Projectile.ini
- Projectile.h
- Projectile.ini
- Projectile.h
- Projectile.ini
- Beast.h
- Beast.ini
- Projectile.h
- Projectile.ini
- Beast.h
- Beast.ini
- Body.h
- Body.ini
- Hand.h
- Hand.ini
- Legs.h
- Legs.ini
- Projectile.h
- Projectile.ini
- Boneman.h
- Boneman.ini
- CatmanFire.h
- CatmanFire.ini
- CatmanFire.h
- CatmanFire.ini
- Projectile.h
- Projectile.ini
- CatMan.h
- CatMan.ini
- Freak.h
- Freak.ini
- Saw.h
- Saw.ini
- LaserProjectile.h
- LaserProjectile.ini
- LaserProjectileGlow01.h
- LaserProjectileGlow01.ini
- Projectile.h
- Projectile.ini
- AssHole.h
- AssHole.ini
- Bike.h
- Bike.ini
- Cyborg.h
- Cyborg.ini
- CyborgONEPART.h
- CyborgONEPART.ini
- Foot.h
- Foot.ini
- Head.h
- Head.ini
- LeftLowerArm.h
- LeftLowerArm.ini
- LeftLowerLeg.h
- LeftLowerLeg.ini
- LeftUpperArm.h
- LeftUpperArm.ini
- LeftUpperLeg.h
- LeftUpperLeg.ini
- RightLowerArm.h
- RightLowerArm.ini
- RightLowerLeg.h
- RightLowerLeg.ini
- RightUpperArm.h
- RightUpperArm.ini
- RightUpperLeg.h
- RightUpperLeg.ini
- Termi+rifle.h
- Termi+rifle.ini
- Torso.h
- Torso.ini
- ElectricityFlare.h
- ElectricityFlare.ini
- ElectricityGun.h
- ElectricityGun.ini
- Laser.h
- Laser.ini
- ProjectileGun.h
- ProjectileGun.ini
- RocketLauncher.h
- RocketLauncher.ini
- Devil.h
- Devil.ini
- DevilHead.h
- DevilHead.ini
- DevilTest.h
- DevilTest.ini
- GoatHead.h
- GoatHead.ini
- SkullHead.h
- SkullHead.ini
- devil.h
- devil.ini
- devil2.h
- devil2.ini
- Flare.h
- Flare.ini
- Minigun.h
- Minigun.ini
- MiniGunItem.h
- MiniGunItem.ini
- shield.h
- shield.ini
- Stick.h
- Stick.ini
- Body.h
- Body.ini
- Head.h
- Head.ini
- Leg.h
- Leg.ini
- Tail.h
- Tail.ini
- Wing.h
- Wing.ini
- Projectile.h
- Projectile.ini
- DragonMan.h
- DragonMan.ini
- Elemental.h
- Elemental.ini
- LavaBomb.h
- LavaBomb.ini
- LavaStone.h
- LavaStone.ini
- LavaStoneFlare.h
- LavaStoneFlare.ini
- BodyFlare.h
- BodyFlare.ini
- ElementalLava.h
- ElementalLava.ini
- HandFlare.h
- HandFlare.ini
- BodyFlare.h
- BodyFlare.ini
- HandFlare.h
- HandFlare.ini
- Fireball.h
- Fireball.ini
- IcePyramid.h
- IcePyramid.ini
- IcePyramidFlare.h
- IcePyramidFlare.ini
- LavaBomb.h
- LavaBomb.ini
- LavaBombFlare.h
- LavaBombFlare.ini
- LavaStone.h
- LavaStone.ini
- LavaStoneFlare.h
- LavaStoneFlare.ini
- Stone.h
- Stone.ini
- WaterDrop.h
- WaterDrop.ini
- BodyFlare.h
- BodyFlare.ini
- BodyFlare.h
- BodyFlare.ini
- AirMan.h
- AirMan.ini
- IceMan.h
- IceMan.ini
- Icepick.h
- Icepick.ini
- LavaMan.h
- LavaMan.ini
- Maul.h
- Maul.ini
- Stoneman.h
- Stoneman.ini
- Twister.h
- Twister.ini
- WaterMan.h
- WaterMan.ini
- Arm.h
- Arm.ini
- Leg.h
- Leg.ini
- Torso.h
- Torso.ini
- Eyeman.h
- Eyeman.ini
- Acid.h
- Acid.ini
- eyeman.h
- eyeman.ini
- Fish.h
- Fish.ini
- Glow.h
- Glow.ini
- Projectile.h
- Projectile.ini
- fishman.h
- fishman.ini
- Gizmo.h
- Gizmo.ini
- Arm.h
- Arm.ini
- Leg.h
- Leg.ini
- Torso.h
- Torso.ini
- Blade.h
- Blade.ini
- Bomb.h
- Bomb.ini
- FireCracker.h
- FireCracker.ini
- FireTrail.h
- FireTrail.ini
- ChainSaw.h
- ChainSaw.ini
- FireCrackerHead.h
- FireCrackerHead.ini
- Head.h
- Head.ini
- headman.h
- headman.ini
- headmantest.h
- headmantest.ini
- RocketLauncher.h
- RocketLauncher.ini
- Saw.h
- Saw.ini
- Stick.h
- Stick.ini
- Blade.h
- Blade.ini
- Bomb.h
- Bomb.ini
- FireCracker.h
- FireCracker.ini
- FireTrail.h
- FireTrail.ini
- Bag.h
- Bag.ini
- ChainSaw.h
- ChainSaw.ini
- Head.h
- Head.ini
- HeadMan.h
- HeadMan.ini
- Headonstick.h
- Headonstick.ini
- RocketLauncher.h
- RocketLauncher.ini
- Saw.h
- Saw.ini
- Stick.h
- Stick.ini
- Projectile.h
- Projectile.ini
- Flare.h
- Flare.ini
- Projectile.h
- Projectile.ini
- Huanman.h
- Huanman.ini
- mamut.h
- mamut.ini
- MamutProjectile.h
- MamutProjectile.ini
- MAMUT.H
- MAMUT.INI
- Mamutman.h
- Mamutman.ini
- Mamutman.h
- Mamutman.ini
- Projectile.h
- Projectile.ini
- mantaman.h
- mantaman.ini
- BrainBottle.h
- BrainBottle.ini
- BrainDrain.h
- BrainDrain.ini
- BrainHoses.h
- BrainHoses.ini
- Head.h
- Head.ini
- Mental.h
- Mental.ini
- DrivingSpider.h
- DrivingSpider.ini
- Weapon.h
- Weapon.ini
- Robot.ini
- DrivingWheel.ini
- Robot.h
- Robot.ini
- Robot.h
- Robot.ini
- FloatKamikaze.h
- FloatKamikaze.ini
- Ring.h
- Ring.ini
- FlyingFighter.h
- FlyingFighter.ini
- Ship.h
- Ship.ini
- Ball.h
- Ball.ini
- Effect.h
- Effect.ini
- SentryBall.h
- SentryBall.ini
- Cannon.ini
- MovingArm.ini
- SentryCannon.ini
- Gun.ini
- SentryGun.ini
- Flare.h
- Flare.ini
- Gun.h
- Gun.ini
- scorpman.h
- scorpman.ini
- Head.h
- Head.ini
- Head2.h
- Head2.ini
- Leg.h
- Leg.ini
- Laser.h
- Laser.ini
- RocketLauncher.h
- RocketLauncher.ini
- Walker.h
- Walker.ini
- WereBull.h
- WereBull.ini
- WereBull.h
- WereBull.ini
- Projectile.h
- Projectile.ini
- Woman.h
- Woman.ini
- WomanForArtwork.h
- WomanForArtwork.ini
- AnimatedTexture.h
- AnimatedTexture.ini
- Bump.h
- Bump.ini
- CurvedSurfaces.h
- CurvedSurfaces.ini
- Diffuse.h
- Diffuse.ini
- DoubleSided.h
- DoubleSided.ini
- DoubleSided_Add.h
- DoubleSided_Add.ini
- DoubleSided_Multiply.h
- DoubleSided_Multiply.ini
- EffectTexture.h
- EffectTexture.ini
- Flat.h
- Flat.ini
- FullBright.h
- FullBright.ini
- GlassCurvedSurfaces.h
- GlassCurvedSurfaces.ini
- Ignored.h
- Ignored.ini
- Lightning.h
- Lightning.ini
- ModelAnimation.h
- ModelAnimation.ini
- Patch.h
- Patch.ini
- Reflection.h
- Reflection.ini
- Smooth.h
- Smooth.ini
- Specularity.h
- Specularity.ini
- Transparent.h
- Transparent.ini
- Trasluscent.h
- Trasluscent.ini
- Bullets.h
- Bullets.ini
- CannonBall.h
- CannonBall.ini
- CannonBallQuad.h
- CannonBallQuad.ini
- Effect.h
- Effect.ini
- Effect2.h
- Effect2.ini
- Electricity.h
- Electricity.ini
- Grenade.h
- Grenade.ini
- Grenades.h
- Grenades.ini
- Rocket01.h
- Rocket01.ini
- Rockets.h
- Rockets.ini
- Shells.h
- Shells.ini
- Bullets.h
- Bullets.ini
- CannonBall.h
- CannonBall.ini
- CannonBallQuad.h
- CannonBallQuad.ini
- Effect.h
- Effect.ini
- Effect2.h
- Effect2.ini
- Electricity.h
- Electricity.ini
- Grenades.h
- Grenades.ini
- Napalm.h
- Napalm.ini
- Rockets.h
- Rockets.ini
- Shells.h
- Shells.ini
- Armor_1.h
- Armor_1.ini
- Armor_100.h
- Armor_100.ini
- Armor_200.h
- Armor_200.ini
- Armor_25.h
- Armor_25.ini
- Armor_50.h
- Armor_50.ini
- Flare.h
- Flare.ini
- Large.h
- Large.ini
- Medium.h
- Medium.ini
- Pill.h
- Pill.ini
- Small.h
- Small.ini
- Super.h
- Super.ini
- Super.h
- Super.ini
- ItemHolder.h
- ItemHolder.ini
- Ankh.h
- Ankh.ini
- Ankh.h
- Ankh.ini
- Ankh.h
- Ankh.ini
- Earth.h
- Earth.ini
- Air.h
- Air.ini
- Earth.h
- Earth.ini
- Fire.h
- Fire.ini
- Water.h
- Water.ini
- EyeOfRa.h
- EyeOfRa.ini
- CoinLeft.h
- CoinLeft.ini
- CoinRight.h
- CoinRight.ini
- GoldSphinx.h
- GoldSphinx.ini
- HorSons.h
- HorSons.ini
- FeatherOfTruth.h
- FeatherOfTruth.ini
- GoldHeart.h
- GoldHeart.ini
- Key.h
- Key.ini
- Sign.h
- Sign.ini
- Scarab.h
- Scarab.ini
- Uaset.h
- Uaset.ini
- Wings.h
- Wings.ini
- Pergament.h
- Pergament.ini
- SeriousPack.h
- SeriousPack.ini
- BackPack.h
- BackPack.ini
- SeriousDamage.h
- SeriousDamage.ini
- SeriousPack.h
- SeriousPack.ini
- FireHolder.h
- FireHolder.ini
- CMakeLists.txt
- ModEXT.txt
- SE1_10b.gro
- .gitattributes
- .gitignore
- CHANGELOG.md
- CHANGELOG.old
- CMakeLists.txt
- LICENSE
- README.md
// repository documentation
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