RayTracedShadows
This demo implements BVH construction and GPU traversal for rendering hard shadows.
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Download Latest Version (.zip)- CMakeLists.txt
- stb_image.h
- stb_image_resize.h
- CMakeLists.txt
- tiny_obj_loader.cc
- tiny_obj_loader.h
- CMakeLists.txt
- objparser.cpp
- objparser.h
- README.md
- CMakeLists.txt
- librush
- cmake-vs2015-vk.cmd
- cmake-vs2017-vk.cmd
- cmake-vs2019-vk.cmd
- cmake-xcode-mtl.sh
- Blit.vert
- Combine.frag
- Model.frag
- Model.vert
- RayTracedShadows.comp
- RayTracedShadows.rgen
- RayTracedShadows.rmiss
- RayTracedShadowsInline.comp
- BaseApplication.cpp
- BaseApplication.h
- BVHBuilder.cpp
- BVHBuilder.h
- CMakeLists.txt
- MovingAverage.h
- RayTracedShadows.cpp
- RayTracedShadows.h
- VkRaytracing.cpp
- VkRaytracing.h
- .gitignore
- .gitmodules
- CMakeLists.txt
- LICENSE
- README.md
# Installation Guide
1. Get the code
git clone https://github.com/kayru/RayTracedShadows
Downloads the entire project code from GitHub to your computer.
cd RayTracedShadows
Moves into the project folder you just downloaded.
2. CMake
Medium RecommendedPrerequisites
cmake-vs2017-vk.cmd
Type this command into your terminal and run it.
Check that an executable was created inside the build folder, then run it directly (e.g. ./build/app_name).
Pulled directly from this repo's README.
// repository documentation
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