learnd3d11
Learn how to D3D11
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최종 버전 다운로드 (.zip)- build-website.yml
- docs-checker.yml
- 1-1-0-overview.md
- 1-1-1-hello-window.md
- 1-1-2-hello-d3d11.md
- 1-1-3-hello-triangle.md
- api-inspector.png
- application-dirs.png
- event-browser.png
- opening-capture.png
- pipeline-state.gif
- render-doc-default.png
- render-doc-overlay.png
- resource-inspector.png
- 1-2-0-overview.md
- 1-2-1-clear-state.md
- 1-2-2-debug-layer.md
- 1-2-3-naming-things.md
- 1-2-4-renderdoc.md
- 1-2-5-laptop-gpus.md
- 1-3-0-overview.md
- 1-3-1-rasterizer-state.md
- 1-3-2-texturing.md
- 1-3-3-setting-up-3d-rendering.md
- 1-3-4-3d-rendering.md
- 1-3-5-models.md
- 1-3-6-dear-imgui.md
- 1-1-1-hello-window-1.png
- 1-2-3-namingthings-nsight.png
- 1-2-3-namingthings-renderdoc.png
- 1-3-1-cullmode.png
- 1-3-1-fillmode.png
- 1-3-2-froge.png
- 1-3-2-textureslots.png
- 1-3-2-wrapmodes.png
- 1-3-3-worldspacetriangle.png
- 1-3-4-cube.png
- 1-3-4-insidecube.png
- repository.md
- mathjax.js
- about.md
- index.md
- license.md
- poppack1.h
- pstdint.h
- pushpack1.h
- AndroidJNIIOSystem.h
- .editorconfig
- ai_assert.h
- anim.h
- BaseImporter.h
- Bitmap.h
- BlobIOSystem.h
- ByteSwapper.h
- camera.h
- cexport.h
- cfileio.h
- cimport.h
- color4.h
- color4.inl
- config.h
- config.h.in
- CreateAnimMesh.h
- DefaultIOStream.h
- DefaultIOSystem.h
- DefaultLogger.hpp
- Defines.h
- defs.h
- Exceptional.h
- Exporter.hpp
- fast_atof.h
- GenericProperty.h
- Hash.h
- Importer.hpp
- importerdesc.h
- IOStream.hpp
- IOStreamBuffer.h
- IOSystem.hpp
- irrXMLWrapper.h
- light.h
- LineSplitter.h
- LogAux.h
- Logger.hpp
- LogStream.hpp
- Macros.h
- material.h
- material.inl
- MathFunctions.h
- matrix3x3.h
- matrix3x3.inl
- matrix4x4.h
- matrix4x4.inl
- MemoryIOWrapper.h
- mesh.h
- metadata.h
- NullLogger.hpp
- ParsingUtils.h
- pbrmaterial.h
- postprocess.h
- Profiler.h
- ProgressHandler.hpp
- qnan.h
- quaternion.h
- quaternion.inl
- RemoveComments.h
- scene.h
- SceneCombiner.h
- SGSpatialSort.h
- SkeletonMeshBuilder.h
- SmoothingGroups.h
- SmoothingGroups.inl
- SpatialSort.h
- StandardShapes.h
- StreamReader.h
- StreamWriter.h
- StringComparison.h
- StringUtils.h
- Subdivision.h
- texture.h
- TinyFormatter.h
- types.h
- vector2.h
- vector2.inl
- vector3.h
- vector3.inl
- version.h
- Vertex.h
- XMLTools.h
- assimp.dll
- assimp.lib
- DirectXTex.h
- DirectXTex.inl
- DirectXTex.lib
- DirectXTex.lib
- FreeImage.h
- FreeImageLib.lib
- FreeImageLibd.lib
- glfw3.h
- glfw3native.h
- glfw3.dll
- glfw3.lib
- glfw3_mt.lib
- glfw3dll.lib
- LICENSE.md
- README.md
- imgui_impl_dx11.cpp
- imgui_impl_dx11.h
- imgui_impl_glfw.cpp
- imgui_impl_glfw.h
- imconfig.h
- imgui.cpp
- imgui.h
- imgui_demo.cpp
- imgui_draw.cpp
- imgui_internal.h
- imgui_tables.cpp
- imgui_widgets.cpp
- imstb_rectpack.h
- imstb_textedit.h
- imstb_truetype.h
- .gitkeep
- .gitkeep
- .gitkeep
- 1-1-0-Empty.vcxproj
- 1-1-0-Empty.vcxproj.filters
- 1-1-0-Empty.vcxproj.user
- Main.cpp
- .gitkeep
- .gitkeep
- .gitkeep
- 1-1-1-HelloGLFWWindow.vcxproj
- 1-1-1-HelloGLFWWindow.vcxproj.filters
- 1-1-1-HelloGLFWWindow.vcxproj.user
- Main.cpp
- .gitkeep
- .gitkeep
- .gitkeep
- 1-1-1-HelloWin32Window.vcxproj
- 1-1-1-HelloWin32Window.vcxproj.filters
- 1-1-1-HelloWin32Window.vcxproj.user
- Main.cpp
- .gitkeep
- .gitkeep
- .gitkeep
- 1-1-1-HelloWindow.vcxproj
- 1-1-1-HelloWindow.vcxproj.filters
- 1-1-1-HelloWindow.vcxproj.user
- Application.cpp
- Application.hpp
- HelloWindowApplication.cpp
- HelloWindowApplication.hpp
- Main.cpp
- .gitkeep
- .gitkeep
- .gitkeep
- 1-1-2-HelloD3D11.vcxproj
- 1-1-2-HelloD3D11.vcxproj.filters
- 1-1-2-HelloD3D11.vcxproj.user
- HelloD3D11Application.cpp
- HelloD3D11Application.hpp
- Main.cpp
- .gitkeep
- .gitkeep
- .gitkeep
- 1-1-2-HelloD3D11-Raw.vcxproj
- 1-1-2-HelloD3D11-Raw.vcxproj.filters
- 1-1-2-HelloD3D11-Raw.vcxproj.user
- Main.cpp
- .gitkeep
- Main.ps.hlsl
- Main.vs.hlsl
- .gitkeep
- 1-1-3-HelloTriangle.vcxproj
- 1-1-3-HelloTriangle.vcxproj.filters
- 1-1-3-HelloTriangle.vcxproj.user
- HelloTriangleApplication.cpp
- HelloTriangleApplication.hpp
- Main.cpp
- .gitkeep
- Main.ps.hlsl
- Main.vs.hlsl
- .gitkeep
- 1-2-2-DebugLayer.vcxproj
- 1-2-2-DebugLayer.vcxproj.filters
- 1-2-2-DebugLayer.vcxproj.user
- DebugLayerApplication.cpp
- DebugLayerApplication.hpp
- Definitions.hpp
- Main.cpp
- ShaderCollection.cpp
- ShaderCollection.hpp
- VertexType.hpp
- .gitkeep
- Main.ps.hlsl
- Main.vs.hlsl
- .gitkeep
- 1-2-3-NamingThings.vcxproj
- 1-2-3-NamingThings.vcxproj.filters
- 1-2-3-NamingThings.vcxproj.user
- Definitions.hpp
- Main.cpp
- NamingThingsApplication.cpp
- NamingThingsApplication.hpp
- ShaderCollection.cpp
- ShaderCollection.hpp
- VertexType.hpp
- SM_Good_Froge.fbx
- Main.ps.hlsl
- Main.vs.hlsl
- T_Good_Froge.dds
- 1-3-1-RasterizerState.vcxproj
- 1-3-1-RasterizerState.vcxproj.filters
- 1-3-1-RasterizerState.vcxproj.user
- Definitions.hpp
- Main.cpp
- RasterizerStateApplication.cpp
- RasterizerStateApplication.hpp
- ShaderCollection.cpp
- ShaderCollection.hpp
- VertexType.hpp
- .gitkeep
- Main.ps.hlsl
- Main.vs.hlsl
- .gitkeep
- default.png
- T_Froge.dds
- 1-3-2-Texturing.vcxproj
- 1-3-2-Texturing.vcxproj.filters
- 1-3-2-Texturing.vcxproj.user
- Definitions.hpp
- Main.cpp
- ShaderCollection.cpp
- ShaderCollection.hpp
- TexturingApplication.cpp
- TexturingApplication.hpp
- VertexType.hpp
- .gitkeep
- Main.ps.hlsl
- Main.vs.hlsl
- .gitkeep
- default.png
- T_Froge.dds
- 1-3-3-SettingUp3DRendering.vcxproj
- 1-3-3-SettingUp3DRendering.vcxproj.filters
- 1-3-3-SettingUp3DRendering.vcxproj.user
- Definitions.hpp
- Main.cpp
- Setting3DApplication.cpp
- Setting3DApplication.hpp
- ShaderCollection.cpp
- ShaderCollection.hpp
- VertexType.hpp
- Main.ps.hlsl
- Main.vs.hlsl
- default.png
- T_Froge.dds
- 1-3-4-3DRendering.vcxproj
- 1-3-4-3DRendering.vcxproj.filters
- 1-3-4-3DRendering.vcxproj.user
- 3DRenderingApplication.cpp
- 3DRenderingApplication.hpp
- Definitions.hpp
- Main.cpp
- ShaderCollection.cpp
- ShaderCollection.hpp
- VertexType.hpp
- SM_Good_Froge.fbx
- Main.ps.hlsl
- Main.vs.hlsl
- T_Good_Froge.dds
- 1-3-5-Models.vcxproj
- 1-3-5-Models.vcxproj.filters
- 1-3-5-Models.vcxproj.user
- Definitions.hpp
- LoadingMeshesApplication.cpp
- LoadingMeshesApplication.hpp
- Main.cpp
- ResourceDescriptor.hpp
- ShaderCollection.cpp
- ShaderCollection.hpp
- TextureFactory.cpp
- TextureFactory.hpp
- VertexType.hpp
- SM_Good_Froge.fbx
- Main.ps.hlsl
- Main.vs.hlsl
- T_Good_Froge.dds
- 1-3-5-Models-Refactored.vcxproj
- 1-3-5-Models-Refactored.vcxproj.filters
- 1-3-5-Models-Refactored.vcxproj.user
- Definitions.hpp
- DeviceContext.cpp
- DeviceContext.hpp
- LoadingMeshesApplication.cpp
- LoadingMeshesApplication.hpp
- Main.cpp
- ModelFactory.cpp
- ModelFactory.hpp
- Pipeline.cpp
- Pipeline.hpp
- PipelineFactory.cpp
- PipelineFactory.hpp
- ResourceDescriptor.hpp
- TextureFactory.cpp
- TextureFactory.hpp
- VertexType.hpp
- SM_Deccer_Cubes_Merged_Texture_Atlas.fbx
- Main.ps.hlsl
- Main.vs.hlsl
- T_Atlas.dds
- 1-3-6-Camera.vcxproj
- 1-3-6-Camera.vcxproj.filters
- 1-3-6-Camera.vcxproj.user
- ApplicationWithInput.cpp
- ApplicationWithInput.hpp
- Camera.cpp
- Camera.hpp
- CameraApplication.cpp
- CameraApplication.hpp
- Definitions.hpp
- DeviceContext.cpp
- DeviceContext.hpp
- Main.cpp
- ModelFactory.cpp
- ModelFactory.hpp
- Pipeline.cpp
- Pipeline.hpp
- PipelineFactory.cpp
- PipelineFactory.hpp
- ResourceDescriptor.hpp
- TextureFactory.cpp
- TextureFactory.hpp
- VertexType.hpp
- SM_Good_Froge.fbx
- Main.ps.hlsl
- Main.vs.hlsl
- T_Good_Froge.dds
- 1-3-7-DearImGui.vcxproj
- 1-3-7-DearImGui.vcxproj.filters
- 1-3-7-DearImGui.vcxproj.user
- DearImGuiApplication.cpp
- DearImGuiApplication.hpp
- Definitions.hpp
- Main.cpp
- ResourceDescriptor.hpp
- ShaderCollection.cpp
- ShaderCollection.hpp
- VertexType.hpp
- CommonLibraries.h
- Application.cpp
- Application.hpp
- Framework.vcxproj
- Framework.vcxproj.filters
- Framework.vcxproj.user
- LearnD3D11.sln
- LearnD3D11.sln.DotSettings
- .clang-format
- .editorconfig
- .gitignore
- CONTRIBUTING.md
- LICENSE
- mkdocs.yml
- README.md
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