monte-carlo-ray-tracer
Physically based renderer with Path Tracing and Photon Mapping.
파일 탐색기
최종 버전 다운로드 (.zip)- _features.hpp
- _fixes.hpp
- _noise.hpp
- _swizzle.hpp
- _swizzle_func.hpp
- _vectorize.hpp
- compute_common.hpp
- compute_vector_relational.hpp
- func_common.inl
- func_common_simd.inl
- func_exponential.inl
- func_exponential_simd.inl
- func_geometric.inl
- func_geometric_simd.inl
- func_integer.inl
- func_integer_simd.inl
- func_matrix.inl
- func_matrix_simd.inl
- func_packing.inl
- func_packing_simd.inl
- func_trigonometric.inl
- func_trigonometric_simd.inl
- func_vector_relational.inl
- func_vector_relational_simd.inl
- glm.cpp
- qualifier.hpp
- setup.hpp
- type_float.hpp
- type_half.hpp
- type_half.inl
- type_mat2x2.hpp
- type_mat2x2.inl
- type_mat2x3.hpp
- type_mat2x3.inl
- type_mat2x4.hpp
- type_mat2x4.inl
- type_mat3x2.hpp
- type_mat3x2.inl
- type_mat3x3.hpp
- type_mat3x3.inl
- type_mat3x4.hpp
- type_mat3x4.inl
- type_mat4x2.hpp
- type_mat4x2.inl
- type_mat4x3.hpp
- type_mat4x3.inl
- type_mat4x4.hpp
- type_mat4x4.inl
- type_mat4x4_simd.inl
- type_quat.hpp
- type_quat.inl
- type_quat_simd.inl
- type_vec1.hpp
- type_vec1.inl
- type_vec2.hpp
- type_vec2.inl
- type_vec3.hpp
- type_vec3.inl
- type_vec4.hpp
- type_vec4.inl
- type_vec4_simd.inl
- matrix_clip_space.hpp
- matrix_clip_space.inl
- matrix_common.hpp
- matrix_common.inl
- matrix_double2x2.hpp
- matrix_double2x2_precision.hpp
- matrix_double2x3.hpp
- matrix_double2x3_precision.hpp
- matrix_double2x4.hpp
- matrix_double2x4_precision.hpp
- matrix_double3x2.hpp
- matrix_double3x2_precision.hpp
- matrix_double3x3.hpp
- matrix_double3x3_precision.hpp
- matrix_double3x4.hpp
- matrix_double3x4_precision.hpp
- matrix_double4x2.hpp
- matrix_double4x2_precision.hpp
- matrix_double4x3.hpp
- matrix_double4x3_precision.hpp
- matrix_double4x4.hpp
- matrix_double4x4_precision.hpp
- matrix_float2x2.hpp
- matrix_float2x2_precision.hpp
- matrix_float2x3.hpp
- matrix_float2x3_precision.hpp
- matrix_float2x4.hpp
- matrix_float2x4_precision.hpp
- matrix_float3x2.hpp
- matrix_float3x2_precision.hpp
- matrix_float3x3.hpp
- matrix_float3x3_precision.hpp
- matrix_float3x4.hpp
- matrix_float3x4_precision.hpp
- matrix_float4x2.hpp
- matrix_float4x2_precision.hpp
- matrix_float4x3.hpp
- matrix_float4x3_precision.hpp
- matrix_float4x4.hpp
- matrix_float4x4_precision.hpp
- matrix_int2x2.hpp
- matrix_int2x2_sized.hpp
- matrix_int2x3.hpp
- matrix_int2x3_sized.hpp
- matrix_int2x4.hpp
- matrix_int2x4_sized.hpp
- matrix_int3x2.hpp
- matrix_int3x2_sized.hpp
- matrix_int3x3.hpp
- matrix_int3x3_sized.hpp
- matrix_int3x4.hpp
- matrix_int3x4_sized.hpp
- matrix_int4x2.hpp
- matrix_int4x2_sized.hpp
- matrix_int4x3.hpp
- matrix_int4x3_sized.hpp
- matrix_int4x4.hpp
- matrix_int4x4_sized.hpp
- matrix_projection.hpp
- matrix_projection.inl
- matrix_relational.hpp
- matrix_relational.inl
- matrix_transform.hpp
- matrix_transform.inl
- matrix_uint2x2.hpp
- matrix_uint2x2_sized.hpp
- matrix_uint2x3.hpp
- matrix_uint2x3_sized.hpp
- matrix_uint2x4.hpp
- matrix_uint2x4_sized.hpp
- matrix_uint3x2.hpp
- matrix_uint3x2_sized.hpp
- matrix_uint3x3.hpp
- matrix_uint3x3_sized.hpp
- matrix_uint3x4.hpp
- matrix_uint3x4_sized.hpp
- matrix_uint4x2.hpp
- matrix_uint4x2_sized.hpp
- matrix_uint4x3.hpp
- matrix_uint4x3_sized.hpp
- matrix_uint4x4.hpp
- matrix_uint4x4_sized.hpp
- quaternion_common.hpp
- quaternion_common.inl
- quaternion_common_simd.inl
- quaternion_double.hpp
- quaternion_double_precision.hpp
- quaternion_exponential.hpp
- quaternion_exponential.inl
- quaternion_float.hpp
- quaternion_float_precision.hpp
- quaternion_geometric.hpp
- quaternion_geometric.inl
- quaternion_relational.hpp
- quaternion_relational.inl
- quaternion_transform.hpp
- quaternion_transform.inl
- quaternion_trigonometric.hpp
- quaternion_trigonometric.inl
- scalar_common.hpp
- scalar_common.inl
- scalar_constants.hpp
- scalar_constants.inl
- scalar_int_sized.hpp
- scalar_integer.hpp
- scalar_integer.inl
- scalar_packing.hpp
- scalar_packing.inl
- scalar_relational.hpp
- scalar_relational.inl
- scalar_uint_sized.hpp
- scalar_ulp.hpp
- scalar_ulp.inl
- vector_bool1.hpp
- vector_bool1_precision.hpp
- vector_bool2.hpp
- vector_bool2_precision.hpp
- vector_bool3.hpp
- vector_bool3_precision.hpp
- vector_bool4.hpp
- vector_bool4_precision.hpp
- vector_common.hpp
- vector_common.inl
- vector_double1.hpp
- vector_double1_precision.hpp
- vector_double2.hpp
- vector_double2_precision.hpp
- vector_double3.hpp
- vector_double3_precision.hpp
- vector_double4.hpp
- vector_double4_precision.hpp
- vector_float1.hpp
- vector_float1_precision.hpp
- vector_float2.hpp
- vector_float2_precision.hpp
- vector_float3.hpp
- vector_float3_precision.hpp
- vector_float4.hpp
- vector_float4_precision.hpp
- vector_int1.hpp
- vector_int1_sized.hpp
- vector_int2.hpp
- vector_int2_sized.hpp
- vector_int3.hpp
- vector_int3_sized.hpp
- vector_int4.hpp
- vector_int4_sized.hpp
- vector_integer.hpp
- vector_integer.inl
- vector_packing.hpp
- vector_packing.inl
- vector_relational.hpp
- vector_relational.inl
- vector_uint1.hpp
- vector_uint1_sized.hpp
- vector_uint2.hpp
- vector_uint2_sized.hpp
- vector_uint3.hpp
- vector_uint3_sized.hpp
- vector_uint4.hpp
- vector_uint4_sized.hpp
- vector_ulp.hpp
- vector_ulp.inl
- bitfield.hpp
- bitfield.inl
- color_space.hpp
- color_space.inl
- constants.hpp
- constants.inl
- epsilon.hpp
- epsilon.inl
- integer.hpp
- integer.inl
- matrix_access.hpp
- matrix_access.inl
- matrix_integer.hpp
- matrix_inverse.hpp
- matrix_inverse.inl
- matrix_transform.hpp
- matrix_transform.inl
- noise.hpp
- noise.inl
- packing.hpp
- packing.inl
- quaternion.hpp
- quaternion.inl
- quaternion_simd.inl
- random.hpp
- random.inl
- reciprocal.hpp
- reciprocal.inl
- round.hpp
- round.inl
- type_aligned.hpp
- type_precision.hpp
- type_precision.inl
- type_ptr.hpp
- type_ptr.inl
- ulp.hpp
- ulp.inl
- vec1.hpp
- associated_min_max.hpp
- associated_min_max.inl
- bit.hpp
- bit.inl
- closest_point.hpp
- closest_point.inl
- color_encoding.hpp
- color_encoding.inl
- color_space.hpp
- color_space.inl
- color_space_YCoCg.hpp
- color_space_YCoCg.inl
- common.hpp
- common.inl
- compatibility.hpp
- compatibility.inl
- component_wise.hpp
- component_wise.inl
- dual_quaternion.hpp
- dual_quaternion.inl
- easing.hpp
- easing.inl
- euler_angles.hpp
- euler_angles.inl
- extend.hpp
- extend.inl
- extended_min_max.hpp
- extended_min_max.inl
- exterior_product.hpp
- exterior_product.inl
- fast_exponential.hpp
- fast_exponential.inl
- fast_square_root.hpp
- fast_square_root.inl
- fast_trigonometry.hpp
- fast_trigonometry.inl
- float_notmalize.inl
- functions.hpp
- functions.inl
- gradient_paint.hpp
- gradient_paint.inl
- handed_coordinate_space.hpp
- handed_coordinate_space.inl
- hash.hpp
- hash.inl
- integer.hpp
- integer.inl
- intersect.hpp
- intersect.inl
- io.hpp
- io.inl
- log_base.hpp
- log_base.inl
- matrix_cross_product.hpp
- matrix_cross_product.inl
- matrix_decompose.hpp
- matrix_decompose.inl
- matrix_factorisation.hpp
- matrix_factorisation.inl
- matrix_interpolation.hpp
- matrix_interpolation.inl
- matrix_major_storage.hpp
- matrix_major_storage.inl
- matrix_operation.hpp
- matrix_operation.inl
- matrix_query.hpp
- matrix_query.inl
- matrix_transform_2d.hpp
- matrix_transform_2d.inl
- mixed_product.hpp
- mixed_product.inl
- norm.hpp
- norm.inl
- normal.hpp
- normal.inl
- normalize_dot.hpp
- normalize_dot.inl
- number_precision.hpp
- number_precision.inl
- optimum_pow.hpp
- optimum_pow.inl
- orthonormalize.hpp
- orthonormalize.inl
- perpendicular.hpp
- perpendicular.inl
- polar_coordinates.hpp
- polar_coordinates.inl
- projection.hpp
- projection.inl
- quaternion.hpp
- quaternion.inl
- range.hpp
- raw_data.hpp
- raw_data.inl
- rotate_normalized_axis.hpp
- rotate_normalized_axis.inl
- rotate_vector.hpp
- rotate_vector.inl
- scalar_multiplication.hpp
- scalar_relational.hpp
- scalar_relational.inl
- spline.hpp
- spline.inl
- std_based_type.hpp
- std_based_type.inl
- string_cast.hpp
- string_cast.inl
- texture.hpp
- texture.inl
- transform.hpp
- transform.inl
- transform2.hpp
- transform2.inl
- type_aligned.hpp
- type_aligned.inl
- type_trait.hpp
- type_trait.inl
- vec_swizzle.hpp
- vector_angle.hpp
- vector_angle.inl
- vector_query.hpp
- vector_query.inl
- wrap.hpp
- wrap.inl
- common.h
- exponential.h
- geometric.h
- integer.h
- matrix.h
- neon.h
- packing.h
- platform.h
- trigonometric.h
- vector_relational.h
- CMakeLists.txt
- common.hpp
- exponential.hpp
- ext.hpp
- fwd.hpp
- geometric.hpp
- glm.hpp
- integer.hpp
- mat2x2.hpp
- mat2x3.hpp
- mat2x4.hpp
- mat3x2.hpp
- mat3x3.hpp
- mat3x4.hpp
- mat4x2.hpp
- mat4x3.hpp
- mat4x4.hpp
- matrix.hpp
- packing.hpp
- trigonometric.hpp
- vec2.hpp
- vec3.hpp
- vec4.hpp
- vector_relational.hpp
- copying.txt
- json.hpp
- LICENSE.MIT
- Floor.obj
- left_light.obj
- MAINWHITE.obj
- METAL.obj
- Wall.obj
- Floor.obj
- Glass.obj
- Metal.obj
- Plastic_Black.obj
- Plastic_Orange.obj
- Background.obj
- Black.obj
- Brown.obj
- Gray.obj
- left_light.obj
- Light_brown.obj
- Red_Glass.obj
- right_light.obj
- RubberBand.obj
- Sand.obj
- transparent.obj
- Yellow.obj
- background.obj
- Body_and_operator.obj
- Brass.obj
- Chrome.obj
- EZ_Control_valve.obj
- Flex_conduit.obj
- Gage_dial_image.obj
- Gasket.obj
- Gasket_guide_rings.obj
- Glass_clear.obj
- left_light.obj
- light_bulb.obj
- Material.obj
- Painted_gray.obj
- Plate.obj
- right_light.obj
- Sight_glass_gasket.obj
- Stainless_steel.obj
- Structural_steel.obj
- Stud_and_nut.obj
- Valve_seat.obj
- Floor.obj
- aluminium.obj
- backdrop.obj
- black.obj
- dark-red-leather.obj
- floor.obj
- front-light.obj
- glass.obj
- gray-leather.obj
- lights.obj
- pink-leather.obj
- red-leather.obj
- red-screen.obj
- red.obj
- steel.obj
- aluminium.csv
- brass.csv
- copper.csv
- gold.csv
- graphite.csv
- iron.csv
- lead.csv
- mercury.csv
- nickel.csv
- palladium.csv
- silver.csv
- backwall.obj
- ceiling.obj
- floor.obj
- leftwall.obj
- light.obj
- rightwall.obj
- water-front.obj
- water.obj
- backwall.obj
- bunny.obj
- shelf.obj
- stanford_dragon_fullres.obj
- baroque_table.json
- coffe_maker.json
- ggx_test.json
- hexagon_room.json
- hexagon_room_diffuse.json
- ior_test.json
- lego_bulldozer.json
- metal_bunnies.json
- metals.json
- oren_nayar_test.json
- pipes.json
- quadric.json
- README.md
- shell.json
- spaceship.json
- stanford_dragon.json
- veach_mis.json
- water_caustics.json
- bvh.cpp
- bvh.hpp
- camera.cpp
- camera.hpp
- film.cpp
- film.hpp
- filter.hpp
- image.cpp
- image.hpp
- pixel-operators.cpp
- pixel-operators.hpp
- cie.hpp
- cmf.hpp
- d65.hpp
- illuminant.hpp
- spectral.hpp
- srgb.hpp
- bounding-box.cpp
- bounding-box.hpp
- constants.hpp
- constexpr-math.hpp
- coordinate-system.cpp
- coordinate-system.hpp
- format.cpp
- format.hpp
- histogram.cpp
- histogram.hpp
- option.cpp
- option.hpp
- priority-queue.hpp
- unrolled-loop.hpp
- util.cpp
- util.hpp
- work-queue.hpp
- path-tracer.cpp
- path-tracer.hpp
- photon-mapper.cpp
- photon-mapper.hpp
- photon.hpp
- integrator.cpp
- integrator.hpp
- fresnel.cpp
- fresnel.hpp
- ggx.cpp
- ggx.hpp
- material.cpp
- material.hpp
- linear-octree.cpp
- linear-octree.hpp
- octree.cpp
- octree.hpp
- interaction.cpp
- interaction.hpp
- intersection.hpp
- ray.cpp
- ray.hpp
- sampler.hpp
- sampling.hpp
- sobol.hpp
- scene.cpp
- scene.hpp
- quadric.cpp
- sphere.cpp
- surface.hpp
- triangle.cpp
- main.cpp
- .gitignore
- CMakeLists.txt
- LICENSE
- README.md
🚀 설치 가이드
1. 코드 내려받기
git clone https://github.com/linusmossberg/monte-carlo-ray-tracer
깃허브에서 프로젝트 코드 전체를 내 컴퓨터로 내려받습니다.
cd monte-carlo-ray-tracer
방금 내려받은 프로젝트 폴더 안으로 이동합니다.
2. CMake
보통 추천사전 준비물
cmake .
이 명령어를 터미널에 그대로 입력해 실행하세요.
build 폴더 안에 실행 파일이 생성됐는지 확인하고, 직접 실행해보세요 (예: ./build/앱이름).
이 레포의 README에 적힌 실제 명령어를 그대로 가져왔습니다.
// repository documentation
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