LiquidVR
The LiquidVR™ SDK is a platform based on DirectX 11 designed to simplify and optimize VR development
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Download Latest Version (.zip)- liquidvr-logo-black.png
- LiquidVR.pdf
- LiquidVR.h
- LiquidVRVariant.h
- AffinityGPUControl_2013.vcxproj
- AffinityGPUControl_2013.vcxproj.filters
- AffinityGPUControl.pdf
- resource.h
- Froblin.sdkmesh
- Froblin_CO_01.dds
- Froblin_NM.dds
- colorgradient.dds
- desert_sky.dds
- desertsky.sdkmesh
- ground_diff.dds
- ground_norm.dds
- left_engine_diff.dds
- left_engine_norm.dds
- LICENSE
- smokevol1.dds
- TankScene.sdkmesh
- turret_diff.dds
- turret_norm.dds
- dxutcontrols.dds
- Font.dds
- Color.hlsl
- Simple_PS.hlsl
- Simple_VS.hlsl
- Utility.hlsl
- AffinityGPUControl.cpp
- AffinityGPUControl.rc
- AMD_SDK_2013.vcxproj
- AMD_SDK_2013.vcxproj.filters
- AMD_SDK.h
- Geometry.h
- HelperFunctions.h
- HUD.h
- LineRender.h
- Magnify.h
- MagnifyTool.h
- ShaderCache.h
- ShaderCacheSampleHelper.h
- Sprite.h
- Timer.h
- AMD.dds
- AMD.ico
- FilterCommon.hlsl
- FilterKernel.hlsl
- HorizontalFilter.hlsl
- VerticalFilter.hlsl
- Line.hlsl
- Sprite.hlsl
- Geometry.cpp
- HelperFunctions.cpp
- HUD.cpp
- LineRender.cpp
- Magnify.cpp
- MagnifyTool.cpp
- ShaderCache.cpp
- ShaderCacheSampleHelper.cpp
- Sprite.cpp
- Timer.cpp
- ApplicationContext.h
- Background.h
- BarrelDistortionShader.h
- Character.h
- ClearView.h
- D3DHelper.h
- GridGeneratorShader.h
- ImageShader2D.h
- LvrLogger.h
- MGPUAffinity.h
- ApplicationContext.cpp
- Background.cpp
- BarrelDistortionShader.cpp
- Character.cpp
- ClearView.cpp
- D3DHelper.cpp
- GridGeneratorShader.cpp
- ImageShader2D.cpp
- LvrLogger.cpp
- MGPUAffinity.cpp
- DXUT_2013.vcxproj
- DXUT_2013.vcxproj.filters
- DDSTextureLoader.cpp
- DDSTextureLoader.h
- dpiaware.manifest
- dxerr.cpp
- dxerr.h
- DXUT.cpp
- DXUT.h
- DXUTDevice11.cpp
- DXUTDevice11.h
- DXUTmisc.cpp
- DXUTmisc.h
- ScreenGrab.cpp
- ScreenGrab.h
- WICTextureLoader.cpp
- WICTextureLoader.h
- DXUTOpt_2013.vcxproj
- DXUTOpt_2013.vcxproj.filters
- directx.ico
- DXUTcamera.cpp
- DXUTcamera.h
- DXUTgui.cpp
- DXUTgui.h
- DXUTguiIME.cpp
- DXUTguiIME.h
- DXUTLockFreePipe.h
- DXUTres.cpp
- DXUTres.h
- DXUTsettingsdlg.cpp
- DXUTsettingsdlg.h
- ImeUi.cpp
- ImeUi.h
- SDKmesh.cpp
- SDKmesh.h
- SDKmisc.cpp
- SDKmisc.h
- Windows81SDK_x32.props
- Windows81SDK_x64.props
- Windows81SDKVS12_x32.props
- Windows81SDKVS12_x64.props
- Windows8SDK_x64.props
- LateLatch.vcxproj
- LateLatch.vcxproj.filters
- LateLatch.pdf
- LateLatch.h
- LateLatchCharacter.h
- MouseInput.h
- Resource.h
- Froblin.sdkmesh
- Froblin_CO_01.dds
- Froblin_NM.dds
- colorgradient.dds
- desert_sky.dds
- desertsky.sdkmesh
- ground_diff.dds
- ground_norm.dds
- left_engine_diff.dds
- left_engine_norm.dds
- LICENSE
- smokevol1.dds
- TankScene.sdkmesh
- turret_diff.dds
- turret_norm.dds
- dxutcontrols.dds
- Font.dds
- Color.hlsl
- Simple_PS.hlsl
- Simple_VS.hlsl
- SimpleLateLatch_VS.hlsl
- Utility.hlsl
- LateLatch.cpp
- LateLatch.rc
- LateLatchCharacter.cpp
- MouseInput.cpp
- MotionVectors.vcxproj
- MotionVectors.vcxproj.filters
- convert_output_646x720.nv12.yuv
- MotionVectors.cpp
- SimpleASyncCompute.vcxproj
- SimpleASyncCompute.vcxproj.filters
- SimpleAsyncCompute Sample.pdf
- SimpleASyncCompute.cpp
- SimpleLateLatch.vcxproj
- SimpleLateLatch.vcxproj.filters
- SimpleLateLatch Sample.pdf
- MouseInput.cpp
- MouseInput.h
- SimpleLateLatch.cpp
- SimpleMGPU.vcxproj
- SimpleMGPU.vcxproj.filters
- SimpleMGPU Sample.pdf
- SimpleMGPU.cpp
- SimpleVulkanAsync.vcxproj
- SimpleVulkanAsync.vcxproj.filters
- compile.bat
- cube1.frag
- cube1.vert
- GridShader.hlsl
- SimpleVulkanAsync.cpp
- SimpleVulkanAsync.h
- SimpleVulkanInterop.vcxproj
- SimpleVulkanInterop.vcxproj.filters
- compile.bat
- cube.frag
- cube.vert
- SimpleVulkanInterop.cpp
- VulkanRender.cpp
- VulkanRender.h
- LiquidVR_Samples_VS2013.sln
- LiquidVR_Vulkan_Samples_VS2013.sln
- .gitattributes
- .gitignore
- CHANGELOG.txt
- LICENSE.txt
- README.md
// repository documentation
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