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CheckAppInstance
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Plugin for the UE project
Download README (.md)
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README.md
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CheckAppInstance
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# CheckAppInstance This plugin allows you to run only one instance of your game at the same time. You can enable/disable check instance from the launch argument to the game binary file `-checkinst=<0/1|false/true>`, this is useful for testing multiplayer game on a single pc. Example: `game -checkinst=0` **C++/Blueprints functions:** - CheckAnotherAppInstance(bool IsEnabled = true) ProjectSettings -> Maps&Modes -> Game Instance Class: BP_GameInstance <img src="Example.png"/> # Install into Project You can install manually by extracting archive `CheckAppInstance-X.X.X-UE-X.X.zip` from [Releases](https://github.com/mrbindraw/CheckAppInstance/releases) to your project plugins folder or build example project `ExamplePrj-UE-X.X-CheckAppInstance-X.X.X.zip`. # Install into Unreal Engine You can install it from the marketplace [CheckAppInstance](https://www.fab.com/listings/c17f1eb9-dfd8-4f41-ba30-e6c6c43d7c98) Manual: 1. Download and extracting archive `CheckAppInstance-X.X.X-UE-X.X.zip` from [Releases](https://github.com/mrbindraw/ProjectVersionFromGit/releases) to any disk path, for example: `D:\Plugins` 2. Than open any terminal (cmd, powershell) in `D:\Plugins` folder 3. Launch `RunUAT` in the terminal with arguments, for example: Windows: ``` D:\EpicGames\UE_5.4\Engine\Build\BatchFiles\RunUAT.bat BuildPlugin -Plugin=D:\Plugins\CheckAppInstance\CheckAppInstance.uplugin -Package=D:\Plugins\UE_5.4\CheckAppInstance -Rocket ``` Mac: ``` sh "/Users/Shared/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.sh" BuildPlugin -Plugin="$PWD/CheckAppInstance/CheckAppInstance.uplugin" -Package="$PWD/5.4/CheckAppInstance" -Rocket ``` 4. If you see the message `BUILD SUCCESSFUL` in the terminal after the build is complete, copy the `CheckAppInstance` folder from `D:\Plugins\UE_5.4` to `D:\EpicGames\UE_5.4\Engine\Plugins\Marketplace` > [!IMPORTANT] > **The engine path and folder names may differ on your system.**