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Adria-DX11
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DirectX11 graphics engine
Download README (.md)
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README.md
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Adria-DX11
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<img align="left" src="Adria/Resources/Icons/adria_logo.png" width="120px"/> <br/><br/> # Adria-DX11 Graphics engine written in C++/DirectX11. ## Features * Tiled and Clustered deferred rendering * Physically based shading * Shadows - PCF Shadows for directional, spot and point lights - Cascade shadow maps for directional lights * Volumetric Lighting (2D Raymarching) * HDR and Tone Mapping (Hable, Reinhard, Tony McMapface) * Bloom * Depth Of Field + Bokeh * Ambient Occlusion: SSAO, HBAO * Film effects: Lens distortion, Chromatic aberration, Vignette, Film grain * SSR * Deferred decals * Antialiasing: FXAA, TAA * God rays * Lens flare * Fog * Motion blur * Volumetric clouds * Ocean FFT - Adaptive tesselation - Foam * Procedural terrain with instanced foliage and trees * Hosek-Wilkie sky model * Particles * Editor * Profiler * Shader hot reloading ## Screenshots <table> <tr> <td>Tiled Deferred Rendering with 256 lights</td> <td>Tiled Deferred Rendering Visualized</td> </tr> <tr> <td><img src="Screenshots/tiled.png"></td> <td><img src="Screenshots/tiled_visualization.png"></td> </tr> </table> Film Effects  Ocean and Lens Flare  Volumetric Lighting   Bokeh  Volumetric Clouds  Hosek-Wilkie Sky Model  God Rays and Instanced Foliage  Deferred Decals 