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PapyrusExtenderSSE
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PapyrusExtenderSSE
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# PapyrusExtenderSSE SKSE64/VR plugin that expands Papyrus script functionality with 374 functions, 37 events, and 4 script objects for Skyrim Special Edition. Documentation for each function is listed in the [wiki](https://github.com/powerof3/PapyrusExtenderSSE/wiki). * **[Download on Nexus Mods!](https://www.nexusmods.com/skyrimspecialedition/mods/22854)** * [SKSEVR version](https://www.nexusmods.com/skyrimspecialedition/mods/58296) ## Requirements * [CMake](https://cmake.org/) * Add this to your `PATH` * [PowerShell](https://github.com/PowerShell/PowerShell/releases/latest) * [Vcpkg](https://github.com/microsoft/vcpkg) * Add the environment variable `VCPKG_ROOT` with the value as the path to the folder containing vcpkg * [Visual Studio Community 2019](https://visualstudio.microsoft.com/) * Desktop development with C++ * [CommonLibSSE](https://github.com/powerof3/CommonLibSSE/tree/dev) * You need to build from the powerof3/dev branch * Add this as as an environment variable `CommonLibSSEPath` * [CommonLibVR](https://github.com/alandtse/CommonLibVR/tree/vr) * Add this as as an environment variable `CommonLibVRPath` ## User Requirements * [Address Library for SKSE](https://www.nexusmods.com/skyrimspecialedition/mods/32444) * Needed for SSE/AE * [VR Address Library for SKSEVR](https://www.nexusmods.com/skyrimspecialedition/mods/58101) * Needed for VR ## Register Visual Studio as a Generator * Open `x64 Native Tools Command Prompt` * Run `cmake` * Close the cmd window ## Building ``` git clone https://github.com/powerof3/PapyrusExtenderSSE.git cd PapyrusExtenderSSE # pull commonlib, skip if you've defined it in the path git submodule init # to update submodules to checked-out build (warning, pulling newer versions may result in build problems) git submodule update --recursive ``` ### SSE ``` cmake --preset vs2022-se # for vs2026 use vs2026-ae cmake --build build --config Release ``` ### AE ``` cmake --preset vs2022-ae # for vs2026 use vs2026-ae cmake --build buildae --config Release ``` ### VR ``` cmake --preset vs2022-vr # for vs2026 use vs2026-vr cmake --build buildvr --config Release ``` ## License [MIT](LICENSE)