SamplerFeedbackStreaming
This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
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Download Latest Version (.zip)- config.json
- fragmentationWA.json
- 4ktiles.DDS
- heic0707a-l.dds
- potw2039a.dds
- DdsToXet.cpp
- DdsToXet.vcxproj
- DdsToXet.vcxproj.filters
- DdsToXet_vs2022.vcxproj
- DdsToXet_vs2022.vcxproj.filters
- packages.config
- XeTv2.h
- d3dx12.h
- DDS.h
- LICENSE
- imconfig.h
- imgui.cpp
- imgui.h
- imgui.vcxproj
- imgui.vcxproj.filters
- imgui_demo.cpp
- imgui_draw.cpp
- imgui_impl_dx12.cpp
- imgui_impl_dx12.h
- imgui_impl_win32.cpp
- imgui_impl_win32.h
- imgui_internal.h
- imgui_tables.cpp
- imgui_vs2022.vcxproj
- imgui_vs2022.vcxproj.filters
- imgui_widgets.cpp
- imstb_rectpack.h
- imstb_textedit.h
- imstb_truetype.h
- LICENSE.txt
- ArgParser.h
- ConfigurationParser.h
- D3D12GpuTimer.h
- DebugHelper.h
- Timer.h
- TimeTracing.h
- WindowCapture.h
- expanse.props
- default-startup.jpg
- demo-bat.jpg
- labels.jpg
- sampler-feedback-streaming.jpg
- streaming-cracks.jpg
- streamingHealthy.png
- streamingStalls.png
- convert.bat
- demo-hubble.bat
- demo.bat
- profile.bat
- stress.bat
- BufferViewer.hlsl
- GetLodVisualizationColor.h
- skyPS-FB.hlsl
- skyPS.hlsl
- skyVS.hlsl
- terrainPS-FB.hlsl
- terrainPS.hlsl
- terrainVS.hlsl
- TextureViewer.hlsl
- AssetUploader.cpp
- AssetUploader.h
- BufferViewer.cpp
- BufferViewer.h
- CommandLineArgs.h
- CreateSphere.h
- Expanse.vcxproj
- Expanse.vcxproj.filters
- Expanse_vs2022.vcxproj
- Expanse_vs2022.vcxproj.filters
- FrameEventTracing.h
- FrustumViewer.cpp
- FrustumViewer.h
- Gui.cpp
- Gui.h
- packages.config
- pch.cpp
- pch.h
- Scene.cpp
- Scene.h
- SceneObject.cpp
- SceneObject.h
- SharedConstants.h
- TerrainGenerator.cpp
- TerrainGenerator.h
- TextureViewer.cpp
- TextureViewer.h
- TimeTracing.h
- winMain.cpp
- BitVector.h
- DataUploader.cpp
- DataUploader.h
- FileStreamer.cpp
- FileStreamer.h
- FileStreamerDS.cpp
- FileStreamerDS.h
- FileStreamerReference.cpp
- FileStreamerReference.h
- InternalResources.cpp
- InternalResources.h
- MappingUpdater.cpp
- MappingUpdater.h
- packages.config
- pch.cpp
- pch.h
- SamplerFeedbackStreaming.h
- SimpleAllocator.cpp
- SimpleAllocator.h
- Streaming.h
- StreamingHeap.cpp
- StreamingHeap.h
- StreamingResource.cpp
- StreamingResourceBase.cpp
- StreamingResourceBase.h
- StreamingResourceDU.cpp
- StreamingResourceDU.h
- TileUpdateManager.cpp
- TileUpdateManager.vcxproj
- TileUpdateManager.vcxproj.filters
- TileUpdateManager_vs2022.vcxproj
- TileUpdateManager_vs2022.vcxproj.filters
- TileUpdateManagerBase.cpp
- TileUpdateManagerBase.h
- TileUpdateManagerSR.h
- UpdateList.cpp
- UpdateList.h
- XeTexture.cpp
- XeTexture.h
- XetFileHeader.h
- packages.config
- tracePlayer.cpp
- tracePlayer.h
- tracePlayer.vcxproj
- tracePlayer.vcxproj.filters
- tracePlayer_2019.vcxproj
- .gitignore
- CONTRIBUTING.md
- LICENSE
- README.md
- SamplerFeedbackStreaming.sln
- SamplerFeedbackStreaming_vs2022.sln
# Installation Guide
1. Get the code
git clone https://github.com/GameTechDev/SamplerFeedbackStreaming
Downloads the entire project code from GitHub to your computer.
cd SamplerFeedbackStreaming
Moves into the project folder you just downloaded.
2. .NET
Medium RecommendedPrerequisites
dotnet restore
Downloads the packages the project depends on.
dotnet run
Builds the project and runs it immediately.
After dotnet run, check the message or address shown in the terminal.
// repository documentation
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