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qbtoesx
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qb to esx
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esx:playerLoaded -> QBCore:Client:OnPlayerLoaded esx:showAdvancedNotification -> QBCore:Notify esx:showHelpNotification -> QBCore:Notify esx:showNotification -> QBCore:Notify ESX.GetPlayerData -> QBCore.Functions.GetPlayerData ESX.IsPlayerLoaded -> None ESX.SetPlayerData -> QBCore:Player:SetPlayerData ESX.TriggerServerCallback -> QBCore.Functions.TriggerCallback ESX.Game.DeleteObject -> None (Can use FiveM native DeleteEntity) ESX.Game.DeleteVehicle -> QBCore.Functions.DeleteVehicle ESX.Game.GetClosestObject -> None (Can use FiveM native GetClosestObjectOfType) ESX.Game.GetClosestPed -> QBCore.Functions.GetClosestPed ESX.Game.GetClosestPlayer -> QBCore.Functions.GetClosestPlayer ESX.Game.GetClosestVehicle -> QBCore.Functions.GetClosestVehicle ESX.Game.GetObjects -> None (uses enumeration) ESX.Game.GetPedMugshot -> None (Can use FiveM native RegisterPedheadshot) ESX.Game.GetPeds -> None (uses enumeration) ESX.Game.GetPlayers -> QBCore.Functions.GetPlayers ESX.Game.GetPlayersInArea -> None (uses enumeration) ESX.Game.GetVehicleInDirection -> None (uses ray casting) ESX.Game.GetVehicles -> QBCore.Functions.GetVehicles ESX.Game.GetVehiclesInArea -> None (uses enumeration) ESX.Game.IsSpawnPointClear -> None (uses getvehiclesinarea) ESX.Game.SetVehicleProperties -> QBCore.Functions.SetVehicleProperties ESX.Game.SpawnLocalObject -> None (dont bother) ESX.Game.SpawnLocalVehicle -> None (dont bother) ESX.Game.SpawnObject -> None (Can use FiveM Native CreateObject) ESX.Game.SpawnVehicle -> QBCore.Functions.SpawnVehicle ESX.Game.Teleport -> (Can use FiveM Native SetEntityCoords and SetEntityHeading) ESX.Game.Utils.DrawText3D -> QBCore.Functions.DrawText3D --Server Side ESX.CreatePickup -> None (irrelevant and done through qb-inventory) ESX.GetItemLabel -> None (Just returns item label) ESX.GetPlayerFromId -> QBCore.Functions.GetPlayer ESX.GetPlayerFromIdentifier -> QBCore.Functions.GetPlayerByCitizenId ESX.GetPlayers -> QBCore.Functions.GetPlayers ESX.RegisterServerCallback -> QBCore.Functions.CreateCallback ESX.RegisterUsableItem -> QBCore.Functions.CreateUseableItem ESX.SavePlayer -> QBCore.Player.Save ESX.SavePlayers -> None (dont bother) ESX.Trace -> Use QBCore.Debug but dont bother converting this ESX.UseItem -> QBCore.Functions.UseItem --xPlayer xPlayer.addAccountMoney -> xPlayer.Functions.AddMoney (account) xPlayer.addInventoryItem -> xPlayer.Functions.AddItem (item name) xPlayer.addMoney -> xPlayer.Functions.AddMoney (cash) xPlayer.addWeapon -> xPlayer.Functions.AddItem (weapon name) xPlayer.addWeaponAmmo -> xPlayer.Functions.AddItem (ammo name) xPlayer.addWeaponComponent -> xPlayer.Functions.AddItem (component name) xPlayer.canCarryItem -> None (xPlayer.Functions.AddItem already checks this) xPlayer.canSwapItem -> None (xPlayer.Functions.AddItem already checks this) xPlayer.getAccount -> None (use player data) xPlayer.getAccounts -> None (use player data) xPlayer.getCoords -> None (Can use FiveM Native GetEntityCoords) xPlayer.getGroup -> xPlayer.Functions.GetPermission xPlayer.getIdentifier -> xPlayer.Functions.GetIdentifier xPlayer.getInventory -> QBCore.Player.LoadInventory xPlayer.getInventoryItem -> xPlayer.Functions.GetItemByName xPlayer.getJob -> None (use player data) xPlayer.getLoadout -> None (fuck loadouts) xPlayer.getMoney -> None (use player data) xPlayer.getName -> None (use player data) xPlayer.getWeapon -> xPlayer.Functions.GetItemByName (weapon name) xPlayer.getWeight -> xPlayer.Player.GetTotalWeight xPlayer.hasWeapon -> xPlayer.Functions.GetItemByName (weapon name) xPlayer.hasWeaponComponent -> xPlayer.Functions.GetItemByName (component name) xPlayer.kick -> xPlayer.Functions.Kick xPlayer.removeAccountMoney -> xPlayer.Functions.RemoveMoney (account) xPlayer.removeInventoryItem -> xPlayer.Functions.RemoveItem (item name) xPlayer.removeMoney -> xPlayer.Functions.RemoveMoney (cash) xPlayer.removeWeapon -> xPlayer.Functions.RemoveItem (weapon name) xPlayer.removeWeaponAmmo -> xPlayer.Functions.RemoveItem (ammo name) --xPlayer #2 xPlayer.removeWeaponComponent -> xPlayer.Functions.RemoveItem (component name) xPlayer.setAccountMoney -> xPlayer.Functions.SetMoney (account) xPlayer.setCoords -> None (used for teleporting) xPlayer.setInventoryItem -> xPlayer.Functions.AddItem (item name) xPlayer.setJob -> xPlayer.Functions.SetJob xPlayer.setMaxWeight -> None (It is set in qb-core config) xPlayer.setMoney -> xPlayer.Functions.SetMoney xPlayer.setName -> None (dont bother) xPlayer.setWeaponTint -> None (qb-weapons does this) xPlayer.showHelpNotification -> TriggerClientEvent('QBCore:Notify') xPlayer.showNotification -> TriggerClientEvent('QBCore:Notify') xPlayer.triggerEvent -> None (dont bother) xPlayer.updateCoords -> None (dont bother) --Events esx:getSharedObject -> QBCore:GetObject esx:setJob -> QBCore:Client:OnJobUpdate esx:onPlayerSpawn -> QBCore:Client:OnPlayerLoaded playerSpawned -> QBCore:Client:OnPlayerLoaded (spawnmanager compatibility) esx:addInventoryItem -> QBCore:Server:AddItem esx:removeInventoryItem -> QBCore:Server:RemoveItem esx:useItem -> QBCore:Server:UseItem MySQL.Async.fetchScalar() -> exports['ghmattimysql']:scalar() or QBCore.Functions.ExecuteSql(true, MySQL.Async.fetchAll() -> exports['ghmattimysql']:execute() or QBCore.Functions.ExecuteSql(true, MySQL.Async.execute() -> exports['ghmattimysql']:execute() or QBCore.Functions.ExecuteSql(false,