VoxelConeTracing
An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/~eisemann/publications/Crassin2011VoxelGlobalPG/VoxelGI_EG-pg2011-sub.pdf)
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Download Latest Version (.zip)- gear.png
- testStar.png
- cube.dae
- icoSphere.dae
- monkey.dae
- sibenik.dae
- sponza.dae
- sponza_diff_big_combi.dae
- sponza_diff_medium_combi.dae
- sponza_diff_small_combi.dae
- sponza_small.dae
- Test_LightCamera.dae
- TestEnv.dae
- TestEnv2.dae
- triangle.dae
- atomicCounterFrag.shader
- cube_sample3DtexFrag.shader
- cubeVert.shader
- cubeVolume_sample3DtexFrag.shader
- cubeVolumeVert.shader
- fullscreenQuad_simpleVert.shader
- imageLoadFrag.shader
- imageStoreFrag.shader
- raycastFrag.shader
- raycastTexFrag.shader
- raycastTexVert.shader
- raycastVert.shader
- voxelizeFrag.shader
- voxelizeGeom.shader
- voxelizeVert.shader
- _coneTrace.shader
- _mipmapUtil.shader
- _octreeTraverse.shader
- _threadNodeUtil.shader
- _traverseFast.shader
- _traverseUtil.shader
- _utilityFunctions.shader
- AllocBricks.shader
- BorderTransfer.shader
- ClearBrickTex.shader
- ClearNodeMap.shader
- ConeTraceFrag.shader
- debug.shader
- deferredFrag.shader
- deferredVert.shader
- finalRenderFrag.shader
- finalRenderVert.shader
- FullscreenQuadVert.shader
- LightInjectionFrag.shader
- MipmapCenter.shader
- MipmapCorners.shader
- MipmapEdges.shader
- MipmapFaces.shader
- ModifyIndirectBufferVert.shader
- NeighbourPointer.shader
- NeighbourPointer_old.shader
- normalColor.fp
- normalColor.vp
- normalmapping.frag
- normalmapping.vert
- ObAllocateVert.shader
- ObClearNeighbours.shader
- ObClearVert.shader
- ObFlagVert.shader
- ObInitVert.shader
- OctreeMipmap.shader
- octreeVisFrag.shader
- OctreeWriteLeafs.shader
- ShadowMapFrag.shader
- ShadowMapVert.shader
- simple.fp
- simple.vp
- SpreadLeafBricks.shader
- voxelizeClear.shader
- background.png
- background_ddn.png
- chain_texture.png
- checkerboard.png
- colorTestTex.jpg
- colotex.png
- Crate.png
- justtesting.jpg
- lion.png
- lion_ddn.png
- spnza_bricks_a_ddn.png
- spnza_bricks_a_diff.png
- sponza_arch_ddn.png
- sponza_arch_diff.png
- sponza_ceiling_a_diff.png
- sponza_column_a_ddn.png
- sponza_column_a_diff.png
- sponza_column_b_ddn.png
- sponza_column_b_diff.png
- sponza_column_c_ddn.png
- sponza_column_c_diff.png
- sponza_curtain_blue_diff.png
- sponza_curtain_diff.png
- sponza_curtain_green_diff.png
- sponza_details_diff.png
- sponza_fabric_blue_diff.png
- sponza_fabric_diff.png
- sponza_fabric_green_diff.png
- sponza_flagpole_diff.png
- sponza_floor_a_ddn.png
- sponza_floor_a_diff.png
- sponza_roof_diff.png
- sponza_thorn_diff.png
- stonewall.png
- stonewall_NM_height.png
- vase_ddn.png
- vase_dif.png
- vase_hanging.png
- vase_plant.png
- vase_round.png
- vase_round_ddn.png
- background.png
- blue.png
- chain_texture.png
- colotex.png
- grey.png
- KAMEN-stup.png
- kamen.png
- lion.png
- mramor6x6.png
- red.png
- Assumptions.txt
- Flow.txt
- KoRE Planning Diagram.vdx
- Debugpass.cpp
- DebugPass.h
- AllocBricksPass.cpp
- AllocBricksPass.h
- ClearBrickTexPass.cpp
- ClearBrickTexPass.h
- ClearNodeMapPass.cpp
- ClearNodeMapPass.h
- ModifyIndirectBufferPass.cpp
- ModifyIndirectBufferPass.h
- NeighbourPointersPass.cpp
- NeighbourPointersPass.h
- ObAllocatePass.cpp
- ObAllocatePass.h
- ObClearNeighboursPass.cpp
- ObClearNeighboursPass.h
- ObClearPass.cpp
- ObClearPass.h
- ObFlagPass.cpp
- ObFlagPass.h
- ObInitPass.cpp
- ObInitPass.h
- BorderTransferPass.cpp
- BorderTransferPass.h
- LightInjectionPass.cpp
- LightInjectionPass.h
- MipmapCenterPass.cpp
- MipmapCenterPass.h
- MipmapCornersPass.cpp
- MipmapCornersPass.h
- MipmapEdgesPass.cpp
- MipmapEdgesPass.h
- MipmapFacesPass.cpp
- MipmapFacesPass.h
- SpreadLeafBricksPass.cpp
- SpreadLeafBricksPass.h
- WriteLeafNodesPass.cpp
- WriteLeafNodesPass.h
- ConeTracePass.cpp
- ConeTracePass.h
- OctreeVisPass.cpp
- OctreeVisPass.h
- RayCastingPass.cpp
- RayCastingPass.h
- DeferredPass.cpp
- DeferredPass.h
- RenderPass.cpp
- RenderPass.h
- ShadowMapPass.cpp
- ShadowMapPass.h
- BrickPool.cpp
- BrickPool.h
- NodePool.cpp
- NodePool.h
- VCTscene.cpp
- VCTscene.h
- VoxelFragList.cpp
- VoxelFragList.h
- VoxelFragTex.cpp
- VoxelFragTex.h
- GBufferStage.cpp
- GBufferStage.h
- ShadowMapStage.cpp
- ShadowMapStage.h
- SVOconstructionStage.cpp
- SVOconstructionStage.h
- SVOlightUpdateStage.cpp
- SVOlightUpdateStage.h
- MathUtil.cpp
- MathUtil.h
- VoxelizeClearPass.cpp
- VoxelizeClearPass.h
- VoxelizePass.cpp
- VoxelizePass.h
- Cube.cpp
- Cube.h
- CubeVolume.cpp
- CubeVolume.h
- FullscreenQuad.cpp
- FullscreenQuad.h
- main.cpp
- vsDebugLib.cpp
- vsDebugLib.h
- KoRE_Log.txt
- VoxelConeTracing.vcxproj
- VoxelConeTracing.vcxproj.filters
- VoxelConeTracing.vcxproj.user
- .gitignore
- assets.lnk
- KoRE_Log.txt
- KoRE_Voxel.sln
- LICENSE
- README.md
# Installation Guide
1. Get the code
git clone https://github.com/domme/VoxelConeTracing
Downloads the entire project code from GitHub to your computer.
cd VoxelConeTracing
Moves into the project folder you just downloaded.
2. .NET
Medium RecommendedPrerequisites
dotnet restore
Downloads the packages the project depends on.
dotnet run
Builds the project and runs it immediately.
After dotnet run, check the message or address shown in the terminal.
// repository documentation
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