VoxelConeTracing
An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/~eisemann/publications/Crassin2011VoxelGlobalPG/VoxelGI_EG-pg2011-sub.pdf)
파일 탐색기
최종 버전 다운로드 (.zip)- gear.png
- testStar.png
- cube.dae
- icoSphere.dae
- monkey.dae
- sibenik.dae
- sponza.dae
- sponza_diff_big_combi.dae
- sponza_diff_medium_combi.dae
- sponza_diff_small_combi.dae
- sponza_small.dae
- Test_LightCamera.dae
- TestEnv.dae
- TestEnv2.dae
- triangle.dae
- atomicCounterFrag.shader
- cube_sample3DtexFrag.shader
- cubeVert.shader
- cubeVolume_sample3DtexFrag.shader
- cubeVolumeVert.shader
- fullscreenQuad_simpleVert.shader
- imageLoadFrag.shader
- imageStoreFrag.shader
- raycastFrag.shader
- raycastTexFrag.shader
- raycastTexVert.shader
- raycastVert.shader
- voxelizeFrag.shader
- voxelizeGeom.shader
- voxelizeVert.shader
- _coneTrace.shader
- _mipmapUtil.shader
- _octreeTraverse.shader
- _threadNodeUtil.shader
- _traverseFast.shader
- _traverseUtil.shader
- _utilityFunctions.shader
- AllocBricks.shader
- BorderTransfer.shader
- ClearBrickTex.shader
- ClearNodeMap.shader
- ConeTraceFrag.shader
- debug.shader
- deferredFrag.shader
- deferredVert.shader
- finalRenderFrag.shader
- finalRenderVert.shader
- FullscreenQuadVert.shader
- LightInjectionFrag.shader
- MipmapCenter.shader
- MipmapCorners.shader
- MipmapEdges.shader
- MipmapFaces.shader
- ModifyIndirectBufferVert.shader
- NeighbourPointer.shader
- NeighbourPointer_old.shader
- normalColor.fp
- normalColor.vp
- normalmapping.frag
- normalmapping.vert
- ObAllocateVert.shader
- ObClearNeighbours.shader
- ObClearVert.shader
- ObFlagVert.shader
- ObInitVert.shader
- OctreeMipmap.shader
- octreeVisFrag.shader
- OctreeWriteLeafs.shader
- ShadowMapFrag.shader
- ShadowMapVert.shader
- simple.fp
- simple.vp
- SpreadLeafBricks.shader
- voxelizeClear.shader
- background.png
- background_ddn.png
- chain_texture.png
- checkerboard.png
- colorTestTex.jpg
- colotex.png
- Crate.png
- justtesting.jpg
- lion.png
- lion_ddn.png
- spnza_bricks_a_ddn.png
- spnza_bricks_a_diff.png
- sponza_arch_ddn.png
- sponza_arch_diff.png
- sponza_ceiling_a_diff.png
- sponza_column_a_ddn.png
- sponza_column_a_diff.png
- sponza_column_b_ddn.png
- sponza_column_b_diff.png
- sponza_column_c_ddn.png
- sponza_column_c_diff.png
- sponza_curtain_blue_diff.png
- sponza_curtain_diff.png
- sponza_curtain_green_diff.png
- sponza_details_diff.png
- sponza_fabric_blue_diff.png
- sponza_fabric_diff.png
- sponza_fabric_green_diff.png
- sponza_flagpole_diff.png
- sponza_floor_a_ddn.png
- sponza_floor_a_diff.png
- sponza_roof_diff.png
- sponza_thorn_diff.png
- stonewall.png
- stonewall_NM_height.png
- vase_ddn.png
- vase_dif.png
- vase_hanging.png
- vase_plant.png
- vase_round.png
- vase_round_ddn.png
- background.png
- blue.png
- chain_texture.png
- colotex.png
- grey.png
- KAMEN-stup.png
- kamen.png
- lion.png
- mramor6x6.png
- red.png
- Assumptions.txt
- Flow.txt
- KoRE Planning Diagram.vdx
- Debugpass.cpp
- DebugPass.h
- AllocBricksPass.cpp
- AllocBricksPass.h
- ClearBrickTexPass.cpp
- ClearBrickTexPass.h
- ClearNodeMapPass.cpp
- ClearNodeMapPass.h
- ModifyIndirectBufferPass.cpp
- ModifyIndirectBufferPass.h
- NeighbourPointersPass.cpp
- NeighbourPointersPass.h
- ObAllocatePass.cpp
- ObAllocatePass.h
- ObClearNeighboursPass.cpp
- ObClearNeighboursPass.h
- ObClearPass.cpp
- ObClearPass.h
- ObFlagPass.cpp
- ObFlagPass.h
- ObInitPass.cpp
- ObInitPass.h
- BorderTransferPass.cpp
- BorderTransferPass.h
- LightInjectionPass.cpp
- LightInjectionPass.h
- MipmapCenterPass.cpp
- MipmapCenterPass.h
- MipmapCornersPass.cpp
- MipmapCornersPass.h
- MipmapEdgesPass.cpp
- MipmapEdgesPass.h
- MipmapFacesPass.cpp
- MipmapFacesPass.h
- SpreadLeafBricksPass.cpp
- SpreadLeafBricksPass.h
- WriteLeafNodesPass.cpp
- WriteLeafNodesPass.h
- ConeTracePass.cpp
- ConeTracePass.h
- OctreeVisPass.cpp
- OctreeVisPass.h
- RayCastingPass.cpp
- RayCastingPass.h
- DeferredPass.cpp
- DeferredPass.h
- RenderPass.cpp
- RenderPass.h
- ShadowMapPass.cpp
- ShadowMapPass.h
- BrickPool.cpp
- BrickPool.h
- NodePool.cpp
- NodePool.h
- VCTscene.cpp
- VCTscene.h
- VoxelFragList.cpp
- VoxelFragList.h
- VoxelFragTex.cpp
- VoxelFragTex.h
- GBufferStage.cpp
- GBufferStage.h
- ShadowMapStage.cpp
- ShadowMapStage.h
- SVOconstructionStage.cpp
- SVOconstructionStage.h
- SVOlightUpdateStage.cpp
- SVOlightUpdateStage.h
- MathUtil.cpp
- MathUtil.h
- VoxelizeClearPass.cpp
- VoxelizeClearPass.h
- VoxelizePass.cpp
- VoxelizePass.h
- Cube.cpp
- Cube.h
- CubeVolume.cpp
- CubeVolume.h
- FullscreenQuad.cpp
- FullscreenQuad.h
- main.cpp
- vsDebugLib.cpp
- vsDebugLib.h
- KoRE_Log.txt
- VoxelConeTracing.vcxproj
- VoxelConeTracing.vcxproj.filters
- VoxelConeTracing.vcxproj.user
- .gitignore
- assets.lnk
- KoRE_Log.txt
- KoRE_Voxel.sln
- LICENSE
- README.md
// repository documentation
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