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slicing
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# An Optimal Algorithm for 3D Triangle Mesh Slicing This repository has the source codes (versions in c++, python and opengl) of an algorithm for slicing an unstructured triangular mesh model by a series of parallel planes. We prove that this algorithm is asymptotically optimal: its time complexity is O(n log k + k + m) for irregularly spaced slicing planes, where n is the number of triangles, k is the number of slicing planes, and m is the number of triangle-plane intersections segments. The time complexity reduces to O(n + k + m) if the planes are uniformly spaced or the triangles of the mesh are given in the proper order. It also contains an asymptotically expected lineartime algorithm for constructing a set of polygons from the unsorted lists of line segments produced by the slicing step.  # Download STL models (ALL) [Drive] https://drive.google.com/file/d/1cF7Yokc5vJmBHYp1YO1NI0Ny2kfE76mR/view?usp=sharing # Software license agreement Our software/code can be used for research, non-comercial or comercial purposes for free with proper attribution. # Video [Youtube] https://youtu.be/m_HlDYoWTpw # Citing ``` @ARTICLE{MinettoCAD, title={An Optimal Algorithm for 3D Triangle Mesh Slicing}, author={R. {Minetto} and N. {Volpato} and J. {Stolfi} and R.M.M.H. {Gregori} and M.V.G. da {Silva}}, journal={Computer-Aided Design (Elsevier)}, year={2017}, volume={92}, number={1}, issn={0010-4485}, pages={1-10}, doi={http://dx.doi.org/10.1016/j.cad.2017.07.001}, url = {http://www.sciencedirect.com/science/article/pii/S0010448517301215} } ``` # More details [PDF] https://www.researchgate.net/publication/309619647_An_Optimal_Algorithm_for_3D_Triangle_Mesh_Slicing