unity-genshin-impact-movement-system
A movement system made in Unity that attempts to replicate Genshin Impact Movement.
파일 탐색기
최종 버전 다운로드 (.zip)- Fall.anim
- Fall.anim.meta
- Jump.anim
- Jump.anim.meta
- HardLanding.anim
- HardLanding.anim.meta
- LightLanding.anim
- LightLanding.anim.meta
- Roll.anim
- Roll.anim.meta
- Run.anim
- Run.anim.meta
- Sprint.anim
- Sprint.anim.meta
- Walk.anim
- Walk.anim.meta
- HardStop.anim
- HardStop.anim.meta
- LightStop.anim
- LightStop.anim.meta
- MediumStop.anim
- MediumStop.anim.meta
- Dash.anim
- Dash.anim.meta
- Idle.anim
- Idle.anim.meta
- Landing.meta
- Moving.meta
- Stopping.meta
- Airborne.meta
- Grounded.meta
- States.meta
- PlayerAnimatorController.controller
- PlayerAnimatorController.controller.meta
- Clips.meta
- Controllers.meta
- Player.meta
- Characters.meta
- PlayerInputActions.cs
- PlayerInputActions.cs.meta
- PlayerInputActions.inputactions
- PlayerInputActions.inputactions.meta
- Player.meta
- Characters.meta
- Water.mat
- Water.mat.meta
- texture_05.mat
- texture_05.mat.meta
- Materials.meta
- texture_01.png
- texture_01.png.meta
- texture_02.png
- texture_02.png.meta
- texture_03.png
- texture_03.png.meta
- texture_04.png
- texture_04.png.meta
- texture_05.png
- texture_05.png.meta
- texture_06.png
- texture_06.png.meta
- texture_07.png
- texture_07.png.meta
- texture_08.png
- texture_08.png.meta
- texture_09.png
- texture_09.png.meta
- texture_10.png
- texture_10.png.meta
- texture_11.png
- texture_11.png.meta
- texture_12.png
- texture_12.png.meta
- texture_13.png
- texture_13.png.meta
- texture_01.png
- texture_01.png.meta
- texture_02.png
- texture_02.png.meta
- texture_03.png
- texture_03.png.meta
- texture_04.png
- texture_04.png.meta
- texture_05.png
- texture_05.png.meta
- texture_06.png
- texture_06.png.meta
- texture_07.png
- texture_07.png.meta
- texture_08.png
- texture_08.png.meta
- texture_09.png
- texture_09.png.meta
- texture_10.png
- texture_10.png.meta
- texture_11.png
- texture_11.png.meta
- texture_12.png
- texture_12.png.meta
- texture_13.png
- texture_13.png.meta
- texture_01.png
- texture_01.png.meta
- texture_02.png
- texture_02.png.meta
- texture_03.png
- texture_03.png.meta
- texture_04.png
- texture_04.png.meta
- texture_05.png
- texture_05.png.meta
- texture_06.png
- texture_06.png.meta
- texture_07.png
- texture_07.png.meta
- texture_08.png
- texture_08.png.meta
- texture_09.png
- texture_09.png.meta
- texture_10.png
- texture_10.png.meta
- texture_11.png
- texture_11.png.meta
- texture_12.png
- texture_12.png.meta
- texture_13.png
- texture_13.png.meta
- texture_02.mat
- texture_02.mat.meta
- Materials.meta
- texture_01.png
- texture_01.png.meta
- texture_02.png
- texture_02.png.meta
- texture_03.png
- texture_03.png.meta
- texture_04.png
- texture_04.png.meta
- texture_05.png
- texture_05.png.meta
- texture_06.png
- texture_06.png.meta
- texture_07.png
- texture_07.png.meta
- texture_08.png
- texture_08.png.meta
- texture_09.png
- texture_09.png.meta
- texture_10.png
- texture_10.png.meta
- texture_11.png
- texture_11.png.meta
- texture_12.png
- texture_12.png.meta
- texture_13.png
- texture_13.png.meta
- texture_01.png
- texture_01.png.meta
- texture_02.png
- texture_02.png.meta
- texture_03.png
- texture_03.png.meta
- texture_04.png
- texture_04.png.meta
- texture_05.png
- texture_05.png.meta
- texture_06.png
- texture_06.png.meta
- texture_07.png
- texture_07.png.meta
- texture_08.png
- texture_08.png.meta
- texture_09.png
- texture_09.png.meta
- texture_10.png
- texture_10.png.meta
- texture_11.png
- texture_11.png.meta
- texture_12.png
- texture_12.png.meta
- texture_13.png
- texture_13.png.meta
- texture_04.mat
- texture_04.mat.meta
- Materials.meta
- texture_01.png
- texture_01.png.meta
- texture_02.png
- texture_02.png.meta
- texture_03.png
- texture_03.png.meta
- texture_04.png
- texture_04.png.meta
- texture_05.png
- texture_05.png.meta
- texture_06.png
- texture_06.png.meta
- texture_07.png
- texture_07.png.meta
- texture_08.png
- texture_08.png.meta
- texture_09.png
- texture_09.png.meta
- texture_10.png
- texture_10.png.meta
- texture_11.png
- texture_11.png.meta
- texture_12.png
- texture_12.png.meta
- texture_13.png
- texture_13.png.meta
- Dark.meta
- Green.meta
- Light.meta
- Orange.meta
- Purple.meta
- Red.meta
- texture_01.svg
- texture_01.svg.meta
- texture_01.swf
- texture_01.swf.meta
- texture_02.svg
- texture_02.svg.meta
- texture_02.swf
- texture_02.swf.meta
- texture_03.svg
- texture_03.svg.meta
- texture_03.swf
- texture_03.swf.meta
- texture_04.svg
- texture_04.svg.meta
- texture_04.swf
- texture_04.swf.meta
- texture_05.svg
- texture_05.svg.meta
- texture_05.swf
- texture_05.swf.meta
- texture_06.svg
- texture_06.svg.meta
- texture_06.swf
- texture_06.swf.meta
- texture_07.svg
- texture_07.svg.meta
- texture_07.swf
- texture_07.swf.meta
- texture_08.svg
- texture_08.svg.meta
- texture_08.swf
- texture_08.swf.meta
- texture_09.svg
- texture_09.svg.meta
- texture_09.swf
- texture_09.swf.meta
- texture_10.svg
- texture_10.svg.meta
- texture_10.swf
- texture_10.swf.meta
- texture_11.svg
- texture_11.svg.meta
- texture_11.swf
- texture_11.swf.meta
- texture_12.svg
- texture_12.svg.meta
- texture_12.swf
- texture_12.swf.meta
- texture_13.svg
- texture_13.svg.meta
- texture_13.swf
- texture_13.swf.meta
- Kenney.url
- Kenney.url.meta
- License.txt
- License.txt.meta
- Patreon.url
- Patreon.url.meta
- PNG.meta
- Preview.png
- Preview.png.meta
- Sample.png
- Sample.png.meta
- Vector.meta
- PlayerPhysicsMaterial.physicMaterial
- PlayerPhysicsMaterial.physicMaterial.meta
- Environment.meta
- kenney_prototypetextures.meta
- Physics.meta
- CharacterModel.fbx
- CharacterModel.fbx.meta
- Player.meta
- Characters.meta
- Player.prefab
- Player.prefab.meta
- PlayerCamera.prefab
- PlayerCamera.prefab.meta
- README.md
- README.md.meta
- Player.meta
- Environment.prefab
- Environment.prefab.meta
- Characters.meta
- Environment.meta
- Default Material Palette.asset
- Default Material Palette.asset.meta
- MainScene.unity
- MainScene.unity.meta
- Player.asset
- Player.asset.meta
- Player.meta
- Characters.meta
- CameraCursor.cs
- CameraCursor.cs.meta
- CameraZoom.cs
- CameraZoom.cs.meta
- PlayerAnimationData.cs
- PlayerAnimationData.cs.meta
- PlayerCameraRecenteringData.cs
- PlayerCameraRecenteringData.cs.meta
- PlayerTriggerColliderData.cs
- PlayerTriggerColliderData.cs.meta
- PlayerLayerData.cs
- PlayerLayerData.cs.meta
- PlayerSO.cs
- PlayerSO.cs.meta
- PlayerAirborneData.cs
- PlayerAirborneData.cs.meta
- PlayerFallData.cs
- PlayerFallData.cs.meta
- PlayerJumpData.cs
- PlayerJumpData.cs.meta
- PlayerRollData.cs
- PlayerRollData.cs.meta
- PlayerRunData.cs
- PlayerRunData.cs.meta
- PlayerSprintData.cs
- PlayerSprintData.cs.meta
- PlayerWalkData.cs
- PlayerWalkData.cs.meta
- PlayerStopData.cs
- PlayerStopData.cs.meta
- Landing.meta
- Moving.meta
- PlayerDashData.cs
- PlayerDashData.cs.meta
- PlayerGroundedData.cs
- PlayerGroundedData.cs.meta
- PlayerIdleData.cs
- PlayerIdleData.cs.meta
- Stopping.meta
- Airborne.meta
- Grounded.meta
- PlayerRotationData.cs
- PlayerRotationData.cs.meta
- PlayerStateReusableData.cs
- PlayerStateReusableData.cs.meta
- Animations.meta
- Cameras.meta
- Colliders.meta
- Layers.meta
- ScriptableObjects.meta
- States.meta
- PlayerAirborneState.cs
- PlayerAirborneState.cs.meta
- PlayerFallingState.cs
- PlayerFallingState.cs.meta
- PlayerJumpingState.cs
- PlayerJumpingState.cs.meta
- PlayerHardLandingState.cs
- PlayerHardLandingState.cs.meta
- PlayerLandingState.cs
- PlayerLandingState.cs.meta
- PlayerLightLandingState.cs
- PlayerLightLandingState.cs.meta
- PlayerRollingState.cs
- PlayerRollingState.cs.meta
- PlayerMovingState.cs
- PlayerMovingState.cs.meta
- PlayerRunningState.cs
- PlayerRunningState.cs.meta
- PlayerSprintingState.cs
- PlayerSprintingState.cs.meta
- PlayerWalkingState.cs
- PlayerWalkingState.cs.meta
- PlayerHardStoppingState.cs
- PlayerHardStoppingState.cs.meta
- PlayerLightStoppingState.cs
- PlayerLightStoppingState.cs.meta
- PlayerMediumStoppingState.cs
- PlayerMediumStoppingState.cs.meta
- PlayerStoppingState.cs
- PlayerStoppingState.cs.meta
- Landing.meta
- Moving.meta
- PlayerDashingState.cs
- PlayerDashingState.cs.meta
- PlayerGroundedState.cs
- PlayerGroundedState.cs.meta
- PlayerIdlingState.cs
- PlayerIdlingState.cs.meta
- Stopping.meta
- Airborne.meta
- Grounded.meta
- PlayerMovementState.cs
- PlayerMovementState.cs.meta
- PlayerMovementStateMachine.cs
- PlayerMovementStateMachine.cs.meta
- States.meta
- Movement.meta
- PlayerAnimationEventTrigger.cs
- PlayerAnimationEventTrigger.cs.meta
- PlayerCameraRecenteringUtility.cs
- PlayerCameraRecenteringUtility.cs.meta
- PlayerResizableCapsuleCollider.cs
- PlayerResizableCapsuleCollider.cs.meta
- PlayerInput.cs
- PlayerInput.cs.meta
- Animations.meta
- Cameras.meta
- Colliders.meta
- Inputs.meta
- Data.meta
- Player.cs
- Player.cs.meta
- StateMachines.meta
- Utilities.meta
- Player.meta
- CapsuleColliderData.cs
- CapsuleColliderData.cs.meta
- DefaultColliderData.cs
- DefaultColliderData.cs.meta
- SlopeData.cs
- SlopeData.cs.meta
- Colliders.meta
- IState.cs
- IState.cs.meta
- StateMachine.cs
- StateMachine.cs.meta
- ResizableCapsuleCollider.cs
- ResizableCapsuleCollider.cs.meta
- Colliders.meta
- Cameras.meta
- Characters.meta
- Data.meta
- StateMachine.meta
- Utilities.meta
- Animations.meta
- InputActions.meta
- Materials.meta
- Models.meta
- Prefabs.meta
- ProBuilder Data.meta
- Scenes.meta
- ScriptableObjects.meta
- Scripts.meta
- GenshinImpactMovementSystem.meta
- manifest.json
- packages-lock.json
- Settings.json
- AudioManager.asset
- ClusterInputManager.asset
- DynamicsManager.asset
- EditorBuildSettings.asset
- EditorSettings.asset
- GraphicsSettings.asset
- InputManager.asset
- NavMeshAreas.asset
- PackageManagerSettings.asset
- Physics2DSettings.asset
- PresetManager.asset
- ProjectSettings.asset
- ProjectVersion.txt
- QualitySettings.asset
- SceneTemplateSettings.json
- TagManager.asset
- TimeManager.asset
- UnityConnectSettings.asset
- VersionControlSettings.asset
- VFXManager.asset
- XRSettings.asset
- .gitignore
- LICENSE.md
- README.md
// repository documentation
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