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FtexTool
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Fox Engine Texture (.ftex) to DDS converter
Download README (.md)
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README.md
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FtexTool
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FtexTool ======== [](https://ci.appveyor.com/project/Atvaark/ftextool) A tool for converting files between Fox Engine texture (.ftex) and DirectDraw Surface (.dds). Requirements -------- ``` Microsoft .NET Framework 4.5 SharpZipLib ``` Usage -------- ``` FtexTool [options] input [output_folder] ``` Options: -------- ``` -h|help Displays the help message -t|type [type_name] d|diffuse (default) m|material n|normal c|cube -fl|flags [flag_name] Default (default) Clp Unknown -f|ftexs [number] e. g. 3 to create up to 3 ftexs files 0 to embed all ftexs files inside the ftex file -i|input file_name|folder_Name -o|output folder_name ``` Examples -------- Converting an .ftex file to .dds: ``` FtexTool file_name.ftex ``` Converting all .ftex files in a folder to .dds: ``` FtexTool folder_name ``` Converting a .dds file to .ftex: ``` FtexTool file_name.dds ``` Converting a .dds file to an .ftex and 3 .ftexs files: ``` FtexTool -f 3 file_name.dds ``` Converting a .dds normalmap file to .ftex ``` FtexTool -t n file_name.dds ``` Converting a .dds Clp file to .ftex ``` FtexTool -fl Clp file_name_clp.dds ``` Important -------- * When repacking custom textures remember to also repack all .pftxs files that contain the changed files with the [GzsTool](https://github.com/Atvaark/GzsTool) * Fox Engine uses the pixel format DXT1 for textures without alpha channel and DXT5 for textures with alpha channel. Changing the pixel format could lead to unexpected results. * Fox Engine 2015 (MGSV) doesn't support embedding .ftexs files inside .ftex files.