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PBGI
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Point Based Global Illumination
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README.md
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PBGI
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# Point Based Global Illumination Project made with [Muhammad Daoud](https://www.linkedin.com/in/muhammad-daoud-761a91117) at the University of Luminy. <img src="http://www.aduprat.com/pub/pbgi.jpg"> * [Youtube demo](https://www.youtube.com/watch?v=tEFx9h9ZG-c) * [Article](http://www.aduprat.com/portfolio/?page=articles/PBGI) Features: * UV Unwrapper * Point based global illumination * PCF Shadow mapping * HDR, tone mapping & gamma correct pipeline * Cheap procedural sky ## Setup: Dependencies: * qt 5.4 * glfw * glew Require: * OpenGL 4.3 Compile: * Open /src/PBGI.pro with Qt Creator, setup the binary output to /release and compil it.