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TCTC-Cherry
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Cherry Redstone Display Texture Addition
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TCTC-Cherry
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<h1 align = "center">樱喵红显</h1> <h3 align = "center">TCTC Cherry</h3> <div align="center"><img src="Featured_img.png" /></div> ## Introduction / 介绍 简体中文 本纹理包为红石显示资源包,含有部分非红显内容。 目前兼容的游戏版本:1.16-1.21.10 English This pack is a redstone display resource pack, also has some non-redstone display content. Currently compatible game versions: 1.16-1.21.10 ### Main Changes / 主要修改内容 简体中文 - 红石元件主颜色为樱粉色 - 自发光贴图: - 标准一:LabPBR标准,推荐配合 [Complementary r5.3+](https://modrinth.com/shader/complementary-reimagined/version/latest) 光影(+[Euphoria Patches 1.4.1+](https://www.euphoriapatches.com/how-to-install/)),将集成PBR+自发光模式设置为 labPBR > IPBR+; - 标准二:OptiFine 使用的 _e 纹理(仅在 1.16-24w37a 可用) - 标准三:原版 light_emission 模型字段(在 24w37a 后可用,因功能限制,制作繁琐等原因,目前只完成了一部分方块) English - Accent color of the redstone component is cherry blossom. - Emissive Textures: - Standard 1: labPBR, it is recommended to use With [Complementary r5.3+ Shader](https://modrinth.com/shader/complementary-reimagined/version/latest) (+[Euphoria Patches 1.4.1+](https://www.euphoriapatches.com/how-to-install/), and set the integrated PBR+ emission mode to labPBR > IPBR+ - Standard 2: OptiFine emission textures (Available only in 1.16-24w37a) - Standard 3: Vanilla light_emission models (Available after 24w37a, due to functional limitations, cumbersome production, etc., only a part of the blocks have been completed so far) ## Mod Requirement / 模组需求 发光纹理使用含 LabPBR 支持的光影,在不开启光影的情况下需要 [OptiFine](https://www.optifine.net/downloads) 或 [MoreMcmeta](https://modrinth.com/mod/moremcmeta) + [MoreMcmeta Emissive Textures](https://modrinth.com/mod/moremcmeta-emissive) 模组. Emissive textures require use shaders with LabPBR support, _e textures require [OptiFine](https://www.optifine.net/downloads) or [MoreMcmeta](https://modrinth.com/mod/moremcmeta) + [MoreMcmeta Emissive Textures](https://modrinth.com/mod/moremcmeta-emissive) mods. ### Known issues / 已知问题 - 在 Minecraft 1.20+ 版本中较新版本的 Sodium 会导致发光纹理和基础纹理产生[深度冲突](https://github.com/PepperCode1/Continuity/issues/292),如果不想看见深度冲突,可以在 Continuity 的模组设置里把发光纹理(_e 纹理)选项关闭; - 猫爪附加包中的轻重质压力板能量等级显示不兼容原版渲染; - 在1.21.11+版本中使用时使用标准一的自发光贴图会产生奇怪的问题; - In Minecraft 1.20+, the newer versions of Sodium will cause [Z-fighting](https://github.com/PepperCode1/Continuity/issues/292) between the emission texture and the base texture, If you do not want to see Z-fighting, You can turn off the emissive texture (_e texture) option in Continuity's mod settings; - Meow add-on's light and heavy pressure plate power level display do not compatible with vanilla render; - When used in version 1.21.11+, using standard 1 emissive textures will causes strange problems; ## LICENSES / 许可协议 简体中文:[CC BY-NC-SA 4.0](https://creativecommons.org/licenses/by-nc-sa/4.0/deed.zh) English: [CC BY-NC-SA 4.0](https://creativecommons.org/licenses/by-nc-sa/4.0/deed.en) ## Credits / 致谢 简体中文 - Xekr:系列材质教程让我受益匪浅,也参考了不少他的红显资源包创作方法。Xekr:[BiliBili](https://space.bilibili.com/5930630) - Hendrix_Shen: 模组支持 - Capt Tastu:感谢他的创意授权 - 药水棒冰:感谢他的创意授权 - 南烛:材质创作指导 - 火昱Huoyu:选择框改色原版着色器实现授权 - GeForceLegend:许多指导和协助定位解决问题 - wellcoming:修复PBR纹理问题 English - Xekr: series of texture pack teaching videos have benefited me a lot, inspired by his redstone display resourcepack. - Hendrix_Shen: mod support - Capt Tastu: Thanks for his generous authorization - YSBB: Thanks for his generous authorization - Nan2uu: creation guidance - Huoyu:selection box color shader implementation authorization - GeForceLegend:Lots of guidance and problem solving - wellcoming:Fixed PBR textures problems