malware-slayer
"Hack"-and-slash platformer game with Unix-like terminal made in Godot Engine
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Download Latest Version (.zip)- default_bus_layout.tres
- main_game.tres
- global_style_box.tres
- global.tres
- contribs_pull.py
- AudioLinkMono-Bold.ttf
- AudioLinkMono-Bold.ttf.import
- AudioLinkMono-Demi.ttf
- AudioLinkMono-Demi.ttf.import
- AudioLinkMono-Light.ttf
- AudioLinkMono-Light.ttf.import
- AudioLinkMono-Medium.ttf
- AudioLinkMono-Medium.ttf.import
- AudioLinkMono-Regular.ttf
- AudioLinkMono-Regular.ttf.import
- OFL.txt
- ammo.png
- ammo.png.import
- health.png
- health.png.import
- Robotic Drone Sprite Sheet.png
- Robotic Drone Sprite Sheet.png.import
- source.txt
- frame0000.png
- frame0000.png.import
- frame0001.png
- frame0001.png.import
- frame0002.png
- frame0002.png.import
- frame0003.png
- frame0003.png.import
- frame0004.png
- frame0004.png.import
- frame0005.png
- frame0005.png.import
- frame0006.png
- frame0006.png.import
- frame0007.png
- frame0007.png.import
- frame0008.png
- frame0008.png.import
- frame0009.png
- frame0009.png.import
- frame0010.png
- frame0010.png.import
- frame0000.png
- frame0000.png.import
- frame0001.png
- frame0001.png.import
- frame0002.png
- frame0002.png.import
- frame0003.png
- frame0003.png.import
- frame0000.png
- frame0000.png.import
- frame0001.png
- frame0001.png.import
- frame0002.png
- frame0002.png.import
- frame0003.png
- frame0003.png.import
- arch_sprite_frames.tres
- edge.png
- edge.png.import
- Fall.png
- Fall.png.import
- Jump.png
- Jump.png.import
- base_sprite_frames.tres
- bomb.png
- bomb.png.import
- halo.png
- halo.png.import
- halo.svg
- halo.svg.import
- health.png
- health.png.import
- orb_2.png
- orb_2.png.import
- point.png
- point.png.import
- power.png
- power.png.import
- small_point.png
- small_point.png.import
- arch.png
- arch.png.import
- Arrow1.png
- Arrow1.png.import
- Arrow2.png
- Arrow2.png.import
- Bullet1.png
- Bullet1.png.import
- orb_1.png
- orb_1.png.import
- orb_2.png
- orb_2.png.import
- orb_3.png
- orb_3.png.import
- orb_4.png
- orb_4.png.import
- orb_5.png
- orb_5.png.import
- orb_missile1.png
- orb_missile1.png.import
- orb_missile2.png
- orb_missile2.png.import
- 1.png
- 1.png.import
- 2.png
- 2.png.import
- 3.png
- 3.png.import
- 4.png
- 4.png.import
- 5.png
- 5.png.import
- 6.png
- 6.png.import
- 7.png
- 7.png.import
- Smoke VFX 1.png
- Smoke VFX 1.png.import
- Smoke VFX 2.png
- Smoke VFX 2.png.import
- Smoke VFX3.png
- Smoke VFX3.png.import
- grad.png
- grad.png.import
- grad.png~
- grad2.png
- grad2.png.import
- grad2.png~
- target.png
- target.png.import
- LICENSE
- fps_manager.gd
- parallax_manager.gd
- game.gd
- game.tscn
- projectile_collision_handler.gd
- empty.tscn
- test_scene.gd
- test_scene.tscn
- level.gd
- alert.gd
- alert.tscn
- augmented_target.gd
- augmented_target.tscn
- camera.gd
- circle_health.gd
- circle_health.tscn
- dialogue_manager.gd
- dialogue_manager.tscn
- dialogue_manager_template.gd
- template.json
- trigger_area.tscn
- dropable_component.gd
- dropable_component.tscn
- enemy_test.gd
- enemy_test.tscn
- object_test.gd
- object_test.tscn
- animation_manager.gd
- animation_manager.tscn
- attack_1_proj.gd
- attack_1_proj.tscn
- attack_1.gd
- attack_1.tscn
- model.tscn
- jump.gd
- ledge.gd
- movement.gd
- platform.gd
- shoot.gd
- target_controller.gd
- terminal_controller.gd
- state_manager.gd
- state_manager.tscn
- target_manager.gd
- target_manager.tscn
- player.gd
- player.tscn
- entity.gd
- gravity.gd
- gravity.tscn
- health_component.gd
- health_component.tscn
- hitbox_component.gd
- hitbox_component.tscn
- shoot_component.gd
- shoot_component.tscn
- entry_node.gd
- entry_node.tscn
- hitmarker.gd
- hitmarker.tscn
- operating_system.gd
- operating_system.tscn
- ep_basic1.gd
- ep_basic1.tscn
- enemy_projectile.gd
- player_projectile.gd
- stdout_notif_template.tscn
- stdout_notif.gd
- stdout_notif.tscn
- animation_manager.gd
- auto_complete.gd
- follow_player.gd
- input_manager.gd
- input_parser.gd
- template.tscn
- qterm.gd
- qterm.tscn
- terminal_emulator.gd
- resource_fixer.gd
- resource_fixer.tscn
- auto_tween.gd
- camera_shaker.gd
- dialogue.gd
- dialogue.tscn
- json_reader.gd
- text_displayer.gd
- text_processor.gd
- dropable.gd
- dropable.tscn
- dust1.tscn
- dust_1.gd
- explosion.gd
- explosion.tres
- explosion.tscn
- game_time.gd
- mt_test.gd
- mt_test.tscn
- multi_threading.gd
- example.glsl
- example.glsl.import
- compute_shader.gd
- object_pool.gd
- post_collision.gd
- post_collision.tscn
- projectile.gd
- projectile.tscn
- curve1.tres
- trail.gd
- trail.tscn
- cd.gd
- clear.gd
- help.gd
- kill.gd
- lsblk.gd
- mount.gd
- printf.gd
- ps.gd
- umount.gd
- create_file_or_dir.gd
- entry_utils.gd
- cat.gd
- chmod.gd
- cp.gd
- echo.gd
- ls.gd
- mkdir.gd
- mv.gd
- pwd.gd
- rm.gd
- touch.gd
- uname.gd
- which.gd
- whoami.gd
- debug.gd
- sudo.gd
- command.gd
- TODO.txt
- systemd.gd
- daemon.gd
- package_manager.gd
- shell_tool.gd
- shell.gd
- partition.gd
- storage.gd
- device.gd
- directory.gd
- entry.gd
- group.gd
- permission.gd
- process.gd
- std_err.gd
- std_out.gd
- user.gd
- unix_utils.gd
- unix.gd
- animate.gd
- audio.gd
- data_service.gd
- entity_manager.gd
- scene_manager.gd
- object_pool_service.gd
- game_save_service.gd
- settings.gd
- stats.gd
- vfx.gd
- death_ray.gdshader
- energy_beam.gdshader
- blackhole.gdshader
- blending_modes.gdshader
- gaussian_blur.gdshader
- chromatic_aberration.gdshader
- circular_chormatic.gdshader
- distortion.gdshader
- feather.gdshader
- glitch.gdshader
- glitch.tscn
- linear_fading_gradient.gdshader
- matrix.gdshader
- matrix2.gdshader
- matrix_rain.tscn
- outline.gdshader
- shadow.gdshader
- shockwave.gd
- shockwave.gdshader
- shockwave.tscn
- shockwave_big.tscn
- shockwave_large.tscn
- shockwave_normal.tscn
- shockwave_weak.tscn
- vignette.gdshader
- .gitignore
- icon.svg
- icon.svg.import
- LICENSE
- NOTE.txt
- project.godot
- README.md
- update_contributors.sh
// repository documentation
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