MoravaEngine

(β˜… 310)

2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.

Showing a partial file list β€” download the zip above to see everything.

  • .gitignore
  • .gitmodules
  • .gitmodules.dtrajko
  • LICENSE
  • README.md
  • TODO.txt

# Installation Guide

1. Get the code
git clone https://github.com/dtrajko/MoravaEngine

Downloads the entire project code from GitHub to your computer.

cd MoravaEngine

Moves into the project folder you just downloaded.

2. CMake

Medium Recommended
Prerequisites
  • Git Needed to download the project code from GitHub.
  • CMake The tool used to generate build configuration.
  • C/C++ 컴파일러 Windows needs Visual Studio (Community edition, free), macOS needs Xcode Command Line Tools, Linux needs the gcc/g++ package.
$ cmake ..

Type this command into your terminal and run it.

$ cmake .

Type this command into your terminal and run it.

$ cmake --build .

Type this command into your terminal and run it.

βœ… Check that an executable was created inside the build folder, then run it directly (e.g. ./build/app_name).

Pulled directly from this repo's README.

3. .NET

Medium
Prerequisites
  • Git Needed to download the project code from GitHub.
  • .NET SDK The SDK required for the dotnet command.
⚠️ This is a large repository, so this method may point to an internal sub-package rather than the actual core product. Check the full README as well.
cd MoravaEngine/Projects/HangmanScript

This project's files live in a subfolder, so move into it first.

dotnet restore

Downloads the packages the project depends on.

dotnet run

Builds the project and runs it immediately.

βœ… After dotnet run, check the message or address shown in the terminal.
// repository documentation