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raytracer-cpp
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Ray tracer implementation in C++
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# Ray Tracer **Current status:** In progress. A ray tracer implemented in C++17 based on Jamis Buck's book: https://pragprog.com/book/jbtracer/the-ray-tracer-challenge **NOTE:** I originally intended to attempt to write a `constexpr` ray tracer to learn more about it; however, due to the size of the project and having done many other projects in `constexpr`, as well as being under a time restriction due to being a technical reviewer for the book, I decided to implement it as a run-time library. The current code may not compile under clang, and requires GCC in C++17 mode. It also requires cmake 3.12, as it uses list transformers. My current goals are to: 1. Complete the book and any bonus material; 2. Simplify scene creation by adding convenience methods, and trying to hide the use of smart pointers more; and 3. Implement a parser for a modeling language to simplify modeling. Here are some images generated by the ray tracer thus far: Showing reflection and refraction:  A scene made entirely of cubes:  Cylinders: 