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Bourgeon
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Plugin system for Ragnarok Online clients.
Download README (.md)
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Bourgeon
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Bourgeon [](https://ci.appveyor.com/project/L1nkZ/bourgeon) -------- Bourgeon is a C++17 library whose purpose is to provide an easy-to-use Python interface to implement plugins for Ragnarok Online clients. *Note: This is a work in progress.* Supported Clients ----------------- * 2015-11-04aRagexe * 2017-06-14bRagexeRE * 2019-01-16cRagexe Requirements ------------ * Python >= 3.5 (32-bit) * CMake >= 3.4 * Visual Studio >= 2017 Clone and build ----- ```shell $ git clone https://github.com/L1nkZ/Bourgeon --recurse-submodules $ cd Bourgeon $ mkdir build && cd build # You need to do "cmake .. -A Win32", if you're using Visual Studio 2019 # You may also need to use -DPYTHON_EXECUTABLE:FILEPATH="C:\Path\To\python.exe" # if you have several version of Python installed (32 and 64 bit for example). $ cmake .. $ cmake --build . --config Release ``` Note: The project has to be built in Release mode for it work. This is required to ensure ABI compatibility of our C++ std objects' and those of the game client's. How to use ---------- * Build the module (*ddraw.dll*) * Move the module to your Ragnarok folder * Make sure *python3x.dll* is in your PATH or in your Ragnarok folder * Create a folder named **plugins** in your Ragnarok folder and put your plugins into it * Run your Ragnarok client Plugins ------- * You can get a sense of how plugins work by consulting scripts located in the `examples` folder. * When injected into a client, Bourgeon fetches plugins from the `plugins` subfolder. You should put your plugins into this folder if you want them to be loaded at runtime.