bruneton-sky-model:An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.
sky-models:A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
URP-Atmosphere:Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
atmosphere:A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.