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Plane-reflection-urp-vr
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# Plane-reflection-urp-vr # 平面反射在VR URP下的实现 前几日去HDRP下试验了各种效果在VR下的可用性,结果是一塌糊涂。像屏幕空间反射、或者Planar probe这种效果官方压根就[没打算支持VR](https://issuetracker.unity3d.com/issues/xr-hdrp-planar-reflection-probes-reflection-is-misaligned-for-both-eyes-when-vr-is-enabled),只能自力更生了。本着柿子捡软的捏的原则,先从复刻平面探针入手吧。 如果不考虑VR这个实现其实不难,但Unity的单通道渲染实在是太不成熟了,坑一个接一个,这次记录一下踩坑教训。 [说明](https://kuanmi.top/2022/07/01/Plane-reflection-in-VR-URP/)  