OpenDX
Bring DirectX to Linux! This is a Open Source DirectX implementation for Linux, providing native support for DirectX-based applications and games, without relying on Wine's Windows compatibility layer.
File Explorer
Download Latest Version (.zip)- devcontainer.json
- bug_report.md
- cmake.yml
- FUNDING.yml
- c_cpp_properties.json
- launch.json
- settings.json
- tasks.json
- dxdiag.desktop
- opendx.png
- .no-delete
- postinst
- logo.png
- print.png
- social.png
- GetFileContent.hpp
- Translation.hpp
- config.hpp
- config.hpp.in
- idirect3d9.cpp
- idirect3d9.hpp
- idirect3d9.cpp
- idirect3d9.hpp
- idirect3d9.cpp
- idirect3d9.hpp
- d3d9.cpp
- d3d9.hpp
- d3d9_types.hpp
- d3d9helper.hpp
- d3d9macros.hpp
- d3d9types.hpp
- d3dadapter.cpp
- d3dobject.cpp
- d3dobject.hpp
- idirect3d9.cpp
- idirect3d9.hpp
- idirect3d9_base.hpp
- idirect3ddevice9.cpp
- idirect3ddevice9.hpp
- DirectXSetupGetVersion.cpp
- DirectXSetupGetVersion.hpp
- dsetup.cpp
- dsetup.hpp
- README.md
- Ole32.cpp
- gdkd3dcontext.cpp
- gdkd3dcontext.hpp
- gdkd3dcontextprivate.hpp
- gdkdrawcontextprivate.hpp
- opendx.cpp
- opendx.hpp
- opendx_config.hpp
- README.md
- basetsd.h
- d3d9.h
- objbase.h
- opendx.h
- README.md
- unknwn.h
- winbase.h
- windef.h
- windows.h
- winerror.h
- winnt.h
- winuser.h
- basic_window.cpp
- CMakeLists.txt
- MainWindow.hpp
- MainWindow.ui
- de_DE.hpp
- en_US.hpp
- es_ES.hpp
- it_IT.hpp
- pt_BR.hpp
- tr_TR.hpp
- DXUtils.hpp
- SystemTab.hpp
- main.cpp
- README.md
- .gdbinit
- .gitignore
- build.sh
- CMakeLists.txt
- CONTRIBUTING.md
- framebuffer.ppm
- LICENSE
- pack.sh
- README.md
- run.sh
- setpath.sh
# Installation Guide
1. Get the code
git clone https://github.com/EduApps-CDG/OpenDX
Downloads the entire project code from GitHub to your computer.
cd OpenDX
Moves into the project folder you just downloaded.
2. CMake
Medium RecommendedPrerequisites
mkdir build && cd build
Creates a folder to hold the build output and moves into it.
cmake ..
Analyzes the source code and generates build configuration files (must be run inside the build folder).
make
Compiles the code based on the generated build configuration to produce an executable.
Check that an executable was created inside the build folder, then run it directly (e.g. ./build/app_name).
// repository documentation
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