DiligentCore
A modern cross-platform low-level graphics API
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- build-android.yml
- build-apple.yml
- build-emscripten.yml
- build-linux.yml
- build-nuget-package.yml
- build-windows.yml
- codeql.yml
- msvc_analysis.yml
- publish-nuget-package.yml
- .codespellignore
- issue_template.md
- dotnet-build-package.py
- dotnet-build-settings.json
- requirements.txt
- gradle-wrapper.jar
- gradle-wrapper.properties
- CMakeLists.txt
- main.cpp
- AndroidManifest.xml
- .gitignore
- build.gradle
- proguard-rules.pro
- .gitignore
- build.gradle
- gradle.properties
- gradlew
- gradlew.bat
- settings.gradle
- BuildUtils.cmake
- CheckATL.cpp
- CheckD3D11.cpp
- CheckD3D12.cpp
- FindWindowsSDK.cmake
- VulkanUtils.cmake
- CMakeLists.txt
- script.py
- tests.py
- clang-format-validate-license
- clang-format-validate.py
- clang-format_10.0.0.exe
- clang-format_linux_10.0.0
- clang-format_mac_10.0.0
- validate_format_linux.sh
- validate_format_linux_implementation.sh
- validate_format_mac.sh
- validate_format_win.bat
- tsan.supp
- install.ps1
- run_tests.bat
- before_install.sh
- build.sh
- build_install.sh
- run_tests.sh
- validate_format.sh
- CMakeLists.txt
- pch.h
- AdvancedMath.hpp
- Align.hpp
- Array2DTools.hpp
- AsyncInitializer.hpp
- BasicFileStream.hpp
- BasicMath.hpp
- BasicMathNEON.hpp
- BasicMathSSE.hpp
- CallbackWrapper.hpp
- Cast.hpp
- CompilerDefinitions.h
- DataBlobImpl.hpp
- DefaultRawMemoryAllocator.hpp
- DummyReferenceCounters.hpp
- DynamicBitSet.hpp
- DynamicLinearAllocator.hpp
- EngineMemory.h
- FastRand.hpp
- FileWrapper.hpp
- FilteringTools.hpp
- FixedBlockMemoryAllocator.hpp
- FixedLinearAllocator.hpp
- Float16.hpp
- GeometryPrimitives.h
- HashUtils.hpp
- ImageTools.h
- LRUCache.hpp
- MemoryFileStream.hpp
- MPSCQueue.hpp
- ObjectBase.hpp
- ObjectsRegistry.hpp
- ParsingTools.hpp
- ProxyDataBlob.hpp
- RefCntAutoPtr.hpp
- RefCntContainer.hpp
- RefCountedObjectImpl.hpp
- Serializer.hpp
- SharedMutex.hpp
- SpinLock.hpp
- STDAllocator.hpp
- StringDataBlobImpl.hpp
- StringPool.hpp
- StringTools.h
- StringTools.hpp
- ThreadPool.h
- ThreadPool.hpp
- ThreadSignal.hpp
- Timer.hpp
- UniqueIdentifier.hpp
- WeakObjectCache.hpp
- WeakValueHashMap.hpp
- Array2DTools.cpp
- BasicFileStream.cpp
- DataBlobImpl.cpp
- DefaultRawMemoryAllocator.cpp
- EngineMemory.cpp
- FileWrapper.cpp
- FixedBlockMemoryAllocator.cpp
- GeometryPrimitives.cpp
- ImageTools.cpp
- MemoryFileStream.cpp
- Serializer.cpp
- SpinLock.cpp
- ThreadPool.cpp
- Timer.cpp
- CMakeLists.txt
- ArchiverImpl.hpp
- SerializationDeviceImpl.hpp
- SerializationEngineImplTraits.hpp
- SerializedPipelineStateImpl.hpp
- SerializedRenderPassImpl.hpp
- SerializedResourceSignatureImpl.hpp
- SerializedShaderImpl.hpp
- Archiver.h
- ArchiverFactory.h
- ArchiverFactoryLoader.h
- SerializationDevice.h
- SerializedPipelineState.h
- SerializedShader.h
- Archiver.def
- Archiver_D3D11.cpp
- Archiver_D3D12.cpp
- Archiver_GL.cpp
- Archiver_Inc.hpp
- Archiver_Mtl.mm
- Archiver_Vk.cpp
- Archiver_WebGPU.cpp
- ArchiverFactory.cpp
- ArchiverImpl.cpp
- DLLMain.cpp
- SerializationDeviceImpl.cpp
- SerializedPipelineStateImpl.cpp
- SerializedRenderPassImpl.cpp
- SerializedResourceSignatureImpl.cpp
- SerializedShaderImpl.cpp
- CMakeLists.txt
- readme.md
- ColorConversion.h
- DynamicAtlasManager.hpp
- GraphicsAccessories.hpp
- GraphicsTypesOutputInserters.hpp
- ResourceReleaseQueue.hpp
- RingBuffer.hpp
- SRBMemoryAllocator.hpp
- VariableSizeAllocationsManager.hpp
- VariableSizeGPUAllocationsManager.hpp
- ColorConversion.cpp
- DynamicAtlasManager.cpp
- GraphicsAccessories.cpp
- SRBMemoryAllocator.cpp
- CMakeLists.txt
- BottomLevelASBase.hpp
- BufferBase.hpp
- BufferViewBase.hpp
- CommandListBase.hpp
- DearchiverBase.hpp
- DefaultShaderSourceStreamFactory.h
- Defines.h
- DeviceContextBase.hpp
- DeviceMemoryBase.hpp
- DeviceObjectArchive.hpp
- DeviceObjectBase.hpp
- EngineFactoryBase.hpp
- FenceBase.hpp
- FramebufferBase.hpp
- IndexWrapper.hpp
- PipelineResourceSignatureBase.hpp
- PipelineStateBase.hpp
- PipelineStateCacheBase.hpp
- PrivateConstants.h
- PSOSerializer.hpp
- QueryBase.hpp
- RenderDeviceBase.hpp
- RenderPassBase.hpp
- ResourceMappingImpl.hpp
- SamplerBase.hpp
- ShaderBase.hpp
- ShaderBindingTableBase.hpp
- ShaderResourceBindingBase.hpp
- ShaderResourceCacheCommon.hpp
- ShaderResourceVariableBase.hpp
- ShaderSourcePath.hpp
- SwapChainBase.hpp
- TextureBase.hpp
- TextureViewBase.hpp
- TopLevelASBase.hpp
- APIInfo.h
- BlendState.h
- BottomLevelAS.h
- Buffer.h
- BufferView.h
- CommandList.h
- CommandQueue.h
- Constants.h
- Dearchiver.h
- DepthStencilState.h
- DeviceContext.h
- DeviceMemory.h
- DeviceObject.h
- EngineFactory.h
- Fence.h
- Framebuffer.h
- GraphicsTypes.h
- GraphicsTypesX.hpp
- InputLayout.h
- LoadEngineDll.h
- PipelineResourceSignature.h
- PipelineState.h
- PipelineStateCache.h
- Query.h
- RasterizerState.h
- RenderDevice.h
- RenderPass.h
- ResourceMapping.h
- Sampler.h
- Shader.h
- ShaderBindingTable.h
- ShaderResourceBinding.h
- ShaderResourceVariable.h
- SwapChain.h
- Texture.h
- TextureView.h
- TopLevelAS.h
- APIInfo.cpp
- BottomLevelASBase.cpp
- BufferBase.cpp
- DearchiverBase.cpp
- DefaultShaderSourceStreamFactory.cpp
- DeviceContextBase.cpp
- DeviceMemoryBase.cpp
- DeviceObjectArchive.cpp
- EngineFactoryBase.cpp
- FramebufferBase.cpp
- GraphicsTypesX.cpp
- PipelineResourceSignatureBase.cpp
- PipelineStateBase.cpp
- PipelineStateCacheBase.cpp
- PSOSerializer.cpp
- RenderDeviceBase.cpp
- RenderPassBase.cpp
- ResourceMappingBase.cpp
- SamplerBase.cpp
- ShaderBase.cpp
- ShaderBindingTableBase.cpp
- TextureBase.cpp
- TopLevelASBase.cpp
- CMakeLists.txt
- Matrix3x4.cs
- ComObject.cs
- ComObjectVtbl.cs
- Dearchiver.cs
- DeviceContext.cs
- Diligent-GraphicsEngine.NET.csproj
- DiligentGraphics.DiligentEngine.Core.targets
- EngineFactory.cs
- GraphicsTypes.cs
- Mapping.xml
- Native.cs
- Query.cs
- RenderDevice.cs
- ResourceMapping.cs
- Shader.cs
- ShaderBindingTable.cs
- ShaderResourceVariable.cs
- BufferD3D11Impl.hpp
- BufferViewD3D11Impl.hpp
- CommandListD3D11Impl.hpp
- D3D11TileMappingHelper.hpp
- D3D11TypeConversions.hpp
- D3D11TypeDefinitions.h
- DearchiverD3D11Impl.hpp
- DeviceContextD3D11Impl.hpp
- DeviceMemoryD3D11Impl.hpp
- DeviceObjectArchiveD3D11.hpp
- DisjointQueryPool.hpp
- EngineD3D11ImplTraits.hpp
- FenceD3D11Impl.hpp
- FramebufferD3D11Impl.hpp
- pch.h
- PipelineResourceAttribsD3D11.hpp
- PipelineResourceSignatureD3D11Impl.hpp
- PipelineStateD3D11Impl.hpp
- QueryD3D11Impl.hpp
- RenderDeviceD3D11Impl.hpp
- RenderPassD3D11Impl.hpp
- ResourceD3D11Base.hpp
- SamplerD3D11Impl.hpp
- ShaderD3D11Impl.hpp
- ShaderResourceBindingD3D11Impl.hpp
- ShaderResourceCacheD3D11.hpp
- ShaderResourcesD3D11.hpp
- ShaderVariableManagerD3D11.hpp
- SwapChainD3D11Impl.hpp
- targetver.h
- Texture1D_D3D11.hpp
- Texture2D_D3D11.hpp
- Texture3D_D3D11.hpp
- TextureBaseD3D11.hpp
- TextureViewD3D11Impl.hpp
- BufferD3D11.h
- BufferViewD3D11.h
- DeviceContextD3D11.h
- DeviceMemoryD3D11.h
- EngineFactoryD3D11.h
- FenceD3D11.h
- PipelineStateD3D11.h
- QueryD3D11.h
- RenderDeviceD3D11.h
- SamplerD3D11.h
- ShaderD3D11.h
- ShaderResourceBindingD3D11.h
- SwapChainD3D11.h
- TextureD3D11.h
- TextureViewD3D11.h
- BufferD3D11Impl.cpp
- BufferViewD3D11Impl.cpp
- CommandListD3D11Impl.cpp
- D3D11TypeConversions.cpp
- DearchiverD3D11Impl.cpp
- DeviceContextD3D11Impl.cpp
- DeviceMemoryD3D11Impl.cpp
- DeviceObjectArchiveD3D11.cpp
- DLLMain.cpp
- EngineFactoryD3D11.cpp
- FenceD3D11Impl.cpp
- FramebufferD3D11Impl.cpp
- GraphicsEngineD3D11.def
- GUIDDef.cpp
- PipelineResourceSignatureD3D11Impl.cpp
- PipelineStateD3D11Impl.cpp
- QueryD3D11Impl.cpp
- RenderDeviceD3D11Impl.cpp
- RenderPassD3D11Impl.cpp
- SamplerD3D11Impl.cpp
- ShaderD3D11Impl.cpp
- ShaderResourceBindingD3D11Impl.cpp
- ShaderResourceCacheD3D11.cpp
- ShaderResourcesD3D11.cpp
- ShaderVariableManagerD3D11.cpp
- SwapChainD3D11Impl.cpp
- Texture1D_D3D11.cpp
- Texture2D_D3D11.cpp
- Texture3D_D3D11.cpp
- TextureBaseD3D11.cpp
- TextureViewD3D11Impl.cpp
- CMakeLists.txt
- readme.md
- BottomLevelASD3D12Impl.hpp
- BufferD3D12Impl.hpp
- BufferViewD3D12Impl.hpp
- CommandContext.hpp
- CommandListD3D12Impl.hpp
- CommandListManager.hpp
- CommandQueueD3D12Impl.hpp
- D3D12DynamicHeap.hpp
- D3D12Loader.hpp
- D3D12ResourceBase.hpp
- D3D12TileMappingHelper.hpp
- D3D12TypeConversions.hpp
- D3D12TypeDefinitions.h
- D3D12Utils.h
- d3dx12_win.h
- DearchiverD3D12Impl.hpp
- DescriptorHeap.hpp
- DeviceContextD3D12Impl.hpp
- DeviceMemoryD3D12Impl.hpp
- DeviceObjectArchiveD3D12.hpp
- EngineD3D12ImplTraits.hpp
- FenceD3D12Impl.hpp
- FramebufferD3D12Impl.hpp
- GenerateMips.hpp
- pch.h
- PipelineResourceAttribsD3D12.hpp
- PipelineResourceSignatureD3D12Impl.hpp
- PipelineStateCacheD3D12Impl.hpp
- PipelineStateD3D12Impl.hpp
- QueryD3D12Impl.hpp
- QueryManagerD3D12.hpp
- RenderDeviceD3D12Impl.hpp
- RenderPassD3D12Impl.hpp
- RootParamsManager.hpp
- RootSignature.hpp
- SamplerD3D12Impl.hpp
- ShaderBindingTableD3D12Impl.hpp
- ShaderD3D12Impl.hpp
- ShaderResourceBindingD3D12Impl.hpp
- ShaderResourceCacheD3D12.hpp
- ShaderResourcesD3D12.hpp
- ShaderVariableManagerD3D12.hpp
- SwapChainD3D12Impl.hpp
- TextureD3D12Impl.hpp
- TextureViewD3D12Impl.hpp
- TopLevelASD3D12Impl.hpp
- BottomLevelASD3D12.h
- BufferD3D12.h
- BufferViewD3D12.h
- CommandQueueD3D12.h
- DeviceContextD3D12.h
- DeviceMemoryD3D12.h
- EngineFactoryD3D12.h
- FenceD3D12.h
- PipelineStateCacheD3D12.h
- PipelineStateD3D12.h
- QueryD3D12.h
- RenderDeviceD3D12.h
- SamplerD3D12.h
- ShaderBindingTableD3D12.h
- ShaderD3D12.h
- ShaderResourceBindingD3D12.h
- SwapChainD3D12.h
- TextureD3D12.h
- TextureViewD3D12.h
- TopLevelASD3D12.h
- GenerateMipsCS.hlsli
- GenerateMipsGammaCS.hlsl
- GenerateMipsGammaOddCS.hlsl
- GenerateMipsGammaOddXCS.hlsl
- GenerateMipsGammaOddYCS.hlsl
- GenerateMipsLinearCS.hlsl
- GenerateMipsLinearOddCS.hlsl
- GenerateMipsLinearOddXCS.hlsl
- GenerateMipsLinearOddYCS.hlsl
- BottomLevelASD3D12Impl.cpp
- BufferD3D12Impl.cpp
- BufferViewD3D12Impl.cpp
- CommandContext.cpp
- CommandListManager.cpp
- CommandQueueD3D12Impl.cpp
- D3D12DynamicHeap.cpp
- D3D12Loader.cpp
- D3D12TypeConversions.cpp
- D3D12Utils.cpp
- DearchiverD3D12Impl.cpp
- DescriptorHeap.cpp
- DeviceContextD3D12Impl.cpp
- DeviceMemoryD3D12Impl.cpp
- DeviceObjectArchiveD3D12.cpp
- DLLMain.cpp
- EngineFactoryD3D12.cpp
- FenceD3D12Impl.cpp
- FramebufferD3D12Impl.cpp
- GenerateMips.cpp
- GraphicsEngineD3D12.def
- PipelineResourceSignatureD3D12Impl.cpp
- PipelineStateCacheD3D12Impl.cpp
- PipelineStateD3D12Impl.cpp
- QueryD3D12Impl.cpp
- QueryManagerD3D12.cpp
- RenderDeviceD3D12Impl.cpp
- RenderPassD3D12Impl.cpp
- RootParamsManager.cpp
- RootSignature.cpp
- SamplerD3D12Impl.cpp
- ShaderBindingTableD3D12Impl.cpp
- ShaderD3D12Impl.cpp
- ShaderResourceBindingD3D12Impl.cpp
- ShaderResourceCacheD3D12.cpp
- ShaderResourcesD3D12.cpp
- ShaderVariableManagerD3D12.cpp
- SwapChainD3D12Impl.cpp
- TextureD3D12Impl.cpp
- TextureViewD3D12Impl.cpp
- TopLevelASD3D12Impl.cpp
- CMakeLists.txt
- readme.md
- D3DCommonTypeConversions.hpp
- D3DErrors.hpp
- D3DShaderResourceLoader.hpp
- D3DShaderResourceValidation.hpp
- D3DTileMappingHelper.hpp
- D3DTypeConversionImpl.hpp
- D3DViewDescConversionImpl.hpp
- DXGITypeConversions.hpp
- EngineFactoryD3DBase.hpp
- NVApiLoader.hpp
- PipelineStateD3DBase.hpp
- RenderDeviceD3DBase.hpp
- ShaderD3DBase.hpp
- ShaderResources.hpp
- ShaderVariableD3D.hpp
- SwapChainD3DBase.hpp
- ShaderD3D.h
- ShaderResourceVariableD3D.h
- D3DCommonTypeConversions.cpp
- D3DShaderResourceValidation.cpp
- DXGITypeConversions.cpp
- ShaderD3DBase.cpp
- ShaderResources.cpp
- SwapChainD3DBase.cpp
- CMakeLists.txt
- BottomLevelASMtl.h
- BufferMtl.h
- BufferViewMtl.h
- CommandQueueMtl.h
- DeviceContextMtl.h
- DeviceMemoryMtl.h
- EngineFactoryMtl.h
- FenceMtl.h
- PipelineStateCacheMtl.h
- PipelineStateMtl.h
- QueryMtl.h
- RasterizationRateMapMtl.h
- RenderDeviceMtl.h
- SamplerMtl.h
- ShaderMtl.h
- ShaderResourceBindingMtl.h
- SwapChainMtl.h
- TextureMtl.h
- TextureViewMtl.h
- TopLevelASMtl.h
- .clang-format
- readme.md
- DeviceContextNextGenBase.hpp
- DynamicHeap.hpp
- RenderDeviceNextGenBase.hpp
- dummy.cpp
- CMakeLists.txt
- AsyncWritableResource.hpp
- BufferGLImpl.hpp
- BufferViewGLImpl.hpp
- DearchiverGLImpl.hpp
- DeviceContextGLImpl.hpp
- DeviceObjectArchiveGL.hpp
- EngineGLImplTraits.hpp
- FBOCache.hpp
- FenceGLImpl.hpp
- FramebufferGLImpl.hpp
- GLContext.hpp
- GLContextAndroid.hpp
- GLContextEmscripten.hpp
- GLContextIOS.hpp
- GLContextLinux.hpp
- GLContextMacOS.hpp
- GLContextState.hpp
- GLContextWindows.hpp
- GLObjectWrapper.hpp
- GLProgram.hpp
- GLProgramCache.hpp
- GLStubs.h
- GLStubsAndroid.h
- GLStubsEmscripten.h
- GLStubsIOS.h
- GLTypeConversions.hpp
- OpenXR_GLHelpers.hpp
- pch.h
- PipelineResourceAttribsGL.hpp
- PipelineResourceSignatureGLImpl.hpp
- PipelineStateGLImpl.hpp
- QueryGLImpl.hpp
- RenderDeviceGLESImpl.hpp
- RenderDeviceGLImpl.hpp
- RenderPassGLImpl.hpp
- SamplerGLImpl.hpp
- ShaderGLImpl.hpp
- ShaderResourceBindingGLImpl.hpp
- ShaderResourceCacheGL.hpp
- ShaderResourcesGL.hpp
- ShaderVariableManagerGL.hpp
- SwapChainGLBase.hpp
- SwapChainGLImpl.hpp
- SwapChainGLIOS.hpp
- Texture1D_GL.hpp
- Texture1DArray_GL.hpp
- Texture2D_GL.hpp
- Texture2DArray_GL.hpp
- Texture3D_GL.hpp
- TextureBaseGL.hpp
- TextureCube_GL.hpp
- TextureCubeArray_GL.hpp
- TextureViewGLImpl.hpp
- VAOCache.hpp
- BaseInterfacesGL.h
- BufferGL.h
- BufferViewGL.h
- DeviceContextGL.h
- EngineFactoryOpenGL.h
- FenceGL.h
- PipelineStateGL.h
- QueryGL.h
- RenderDeviceGL.h
- RenderDeviceGLES.h
- SamplerGL.h
- ShaderGL.h
- ShaderResourceBindingGL.h
- SwapChainGL.h
- TextureGL.h
- TextureViewGL.h
- BufferGLImpl.cpp
- BufferViewGLImpl.cpp
- DearchiverGLImpl.cpp
- DeviceContextGLImpl.cpp
- DeviceObjectArchiveGL.cpp
- DLLMain.cpp
- EngineFactoryOpenGL.cpp
- FBOCache.cpp
- FenceGLImpl.cpp
- FramebufferGLImpl.cpp
- GLAdapterSelector.cpp
- GLContextAndroid.cpp
- GLContextEmscripten.cpp
- GLContextIOS.mm
- GLContextLinux.cpp
- GLContextMacOS.mm
- GLContextState.cpp
- GLContextWindows.cpp
- GLObjectWrapper.cpp
- GLProgram.cpp
- GLProgramCache.cpp
- GLStubsAndroid.cpp
- GLTypeConversions.cpp
- GraphicsEngineOpenGL.def
- PipelineResourceSignatureGLImpl.cpp
- PipelineStateGLImpl.cpp
- QueryGLImpl.cpp
- RenderDeviceGLESImpl.cpp
- RenderDeviceGLImpl.cpp
- RenderPassGLImpl.cpp
- SamplerGLImpl.cpp
- ShaderGLImpl.cpp
- ShaderResourceBindingGLImpl.cpp
- ShaderResourceCacheGL.cpp
- ShaderResourcesGL.cpp
- ShaderVariableManagerGL.cpp
- SwapChainGLImpl.cpp
- SwapChainGLIOS.mm
- Texture1D_GL.cpp
- Texture1DArray_GL.cpp
- Texture2D_GL.cpp
- Texture2DArray_GL.cpp
- Texture3D_GL.cpp
- TextureBaseGL.cpp
- TextureCube_GL.cpp
- TextureCubeArray_GL.cpp
- TextureViewGLImpl.cpp
- VAOCache.cpp
- CMakeLists.txt
- readme.md
- CommandBuffer.hpp
- CommandBufferPool.hpp
- Debug.hpp
- Instance.hpp
- LogicalDevice.hpp
- MemoryManager.hpp
- ObjectWrappers.hpp
- PhysicalDevice.hpp
- RenderingInfoWrapper.hpp
- SyncObjectManager.hpp
- VulkanHeaders.h
- BottomLevelASVkImpl.hpp
- BufferViewVkImpl.hpp
- BufferVkImpl.hpp
- CommandListVkImpl.hpp
- CommandPoolManager.hpp
- CommandQueueVkImpl.hpp
- DearchiverVkImpl.hpp
- DescriptorPoolManager.hpp
- DeviceContextVkImpl.hpp
- DeviceMemoryVkImpl.hpp
- DeviceObjectArchiveVk.hpp
- EngineVkImplTraits.hpp
- FenceVkImpl.hpp
- FramebufferCache.hpp
- FramebufferVkImpl.hpp
- GenerateMipsVkHelper.hpp
- ManagedVulkanObject.hpp
- pch.h
- PipelineLayoutVk.hpp
- PipelineResourceAttribsVk.hpp
- PipelineResourceSignatureVkImpl.hpp
- PipelineStateCacheVkImpl.hpp
- PipelineStateVkImpl.hpp
- QueryManagerVk.hpp
- QueryVkImpl.hpp
- RenderDeviceVkImpl.hpp
- RenderPassCache.hpp
- RenderPassVkImpl.hpp
- SamplerVkImpl.hpp
- ShaderBindingTableVkImpl.hpp
- ShaderResourceBindingVkImpl.hpp
- ShaderResourceCacheVk.hpp
- ShaderVariableManagerVk.hpp
- ShaderVkImpl.hpp
- SwapChainVkImpl.hpp
- TextureViewVkImpl.hpp
- TextureVkImpl.hpp
- TopLevelASVkImpl.hpp
- VulkanDynamicHeap.hpp
- VulkanErrors.hpp
- VulkanTypeConversions.hpp
- VulkanUploadHeap.hpp
- BottomLevelASVk.h
- BufferViewVk.h
- BufferVk.h
- CommandQueueVk.h
- DeviceContextVk.h
- DeviceMemoryVk.h
- EngineFactoryVk.h
- FenceVk.h
- FramebufferVk.h
- PipelineStateCacheVk.h
- PipelineStateVk.h
- QueryVk.h
- RenderDeviceVk.h
- RenderPassVk.h
- SamplerVk.h
- ShaderBindingTableVk.h
- ShaderResourceBindingVk.h
- ShaderVk.h
- SwapChainVk.h
- TextureViewVk.h
- TextureVk.h
- TopLevelASVk.h
- CommandBuffer.cpp
- CommandBufferPool.cpp
- Debug.cpp
- Instance.cpp
- LogicalDevice.cpp
- MemoryManager.cpp
- PhysicalDevice.cpp
- RenderingInfoWrapper.cpp
- SyncObjectManager.cpp
- BottomLevelASVkImpl.cpp
- BufferViewVkImpl.cpp
- BufferVkImpl.cpp
- CommandPoolManager.cpp
- CommandQueueVkImpl.cpp
- DearchiverVkImpl.cpp
- DescriptorPoolManager.cpp
- DeviceContextVkImpl.cpp
- DeviceMemoryVkImpl.cpp
- DeviceObjectArchiveVk.cpp
- DLLMain.cpp
- EngineFactoryVk.cpp
- FenceVkImpl.cpp
- FramebufferCache.cpp
- FramebufferVkImpl.cpp
- GenerateMipsVkHelper.cpp
- GraphicsEngineVk.def
- PipelineLayoutVk.cpp
- PipelineResourceSignatureVkImpl.cpp
- PipelineStateCacheVkImpl.cpp
- PipelineStateVkImpl.cpp
- QueryManagerVk.cpp
- QueryVkImpl.cpp
- RenderDeviceVkImpl.cpp
- RenderPassCache.cpp
- RenderPassVkImpl.cpp
- SamplerVkImpl.cpp
- ShaderBindingTableVkImpl.cpp
- ShaderResourceBindingVkImpl.cpp
- ShaderResourceCacheVk.cpp
- ShaderVariableManagerVk.cpp
- ShaderVkImpl.cpp
- SwapChainVkImpl.cpp
- TextureViewVkImpl.cpp
- TextureVkImpl.cpp
- TopLevelASVkImpl.cpp
- VulkanDynamicHeap.cpp
- VulkanTypeConversions.cpp
- VulkanUploadHeap.cpp
- CMakeLists.txt
- readme.md
- AttachmentCleanerWebGPU.hpp
- BufferViewWebGPUImpl.hpp
- BufferWebGPUImpl.hpp
- DearchiverWebGPUImpl.hpp
- DeviceContextWebGPUImpl.hpp
- DeviceObjectArchiveWebGPU.hpp
- DynamicMemoryManagerWebGPU.hpp
- EngineWebGPUImplTraits.hpp
- FenceWebGPUImpl.hpp
- FramebufferWebGPUImpl.hpp
- GenerateMipsHelperWebGPU.hpp
- pch.h
- PipelineLayoutWebGPU.hpp
- PipelineResourceAttribsWebGPU.hpp
- PipelineResourceSignatureWebGPUImpl.hpp
- PipelineStateWebGPUImpl.hpp
- QueryManagerWebGPU.hpp
- QueryWebGPUImpl.hpp
- RenderDeviceWebGPUImpl.hpp
- RenderPassWebGPUImpl.hpp
- SamplerWebGPUImpl.hpp
- ShaderResourceBindingWebGPUImpl.hpp
- ShaderResourceCacheWebGPU.hpp
- ShaderVariableManagerWebGPU.hpp
- ShaderWebGPUImpl.hpp
- SwapChainWebGPUImpl.hpp
- SyncPointWebGPU.hpp
- TextureViewWebGPUImpl.hpp
- TextureWebGPUImpl.hpp
- UploadMemoryManagerWebGPU.hpp
- WebGPUObjectWrappers.hpp
- WebGPUResourceBase.hpp
- WebGPUStubs.hpp
- WebGPUTypeConversions.hpp
- BufferViewWebGPU.h
- BufferWebGPU.h
- DeviceContextWebGPU.h
- EngineFactoryWebGPU.h
- FenceWebGPU.h
- PipelineStateWebGPU.h
- QueryWebGPU.h
- RenderDeviceWebGPU.h
- SamplerWebGPU.h
- ShaderResourceBindingWebGPU.h
- ShaderWebGPU.h
- SwapChainWebGPU.h
- TextureViewWebGPU.h
- TextureWebGPU.h
- AttachmentCleanerWebGPU.cpp
- BufferViewWebGPUImpl.cpp
- BufferWebGPUImpl.cpp
- DearchiverWebGPUImpl.cpp
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- ConvertUBOToPushConstant.cpp
- DXBCUtils.cpp
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- DXCompilerLibraryLinux.cpp
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- DXCompilerLibraryUWP.cpp
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- DXILUtilsStub.cpp
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- Errors.hpp
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- MemoryAllocator.h
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- ShaderVariableAccessTestGL.psh
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- .gitignore
- CreateObjFromNativeResD3D11.hpp
- CreateObjFromNativeResD3D12.hpp
- D3D12DebugLayerSetNameBugWorkaround.hpp
- CreateObjFromNativeResGL.hpp
- ComputeShaderTestGLSL.h
- ComputeShaderTestHLSL.h
- ComputeShaderTestMSL.h
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- RasterizationRateMapTestMSL.h
- RayTracingTestGLSL.h
- RayTracingTestHLSL.h
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- SparseResourcesTest.h
- TessellationTestGLSL.h
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- ThreadgroupMemoryMtl.h
- TileShaderTestMSL.h
- VariableShadingRateTestGLSL.h
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- CreateObjFromNativeResMtl.hpp
- CreateObjFromNativeResVK.hpp
- CreateObjFromNativeResWebGPU.hpp
- CreateObjFromNativeResTestBase.hpp
- PSOTestBase.hpp
- RayTracingTestConstants.hpp
- ResourceLayoutTestCommon.hpp
- VariableShadingRateTestConstants.hpp
- emscripten_template.html
- Buffer_C_Test.c
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- DeviceObject_C_Test.c
- Fence_C_Test.c
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- Query_C_Test.c
- RenderDevice_C_Test.c
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- ShaderResourceVariable_C_Test.c
- SuperResolution_C_Test.c
- SwapChain_C_Test.c
- Texture_C_Test.c
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- ClearRenderTargetRefenceD3D11.cpp
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- ClearRenderTargetRefenceD3D12.cpp
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- ClearRenderTargetReferenceGL.cpp
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- ClearRenderTargetReferenceMtl.mm
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- PRSCreationFailureTest.cpp
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- ClearRenderTargetReferenceVk.cpp
- ComputeShaderReferenceVk.cpp
- ConvertUBOToPushConstantsTestVk.cpp
- CreateObjFromNativeResVK.cpp
- DrawCommandReferenceVk.cpp
- GeometryShaderReferenceVk.cpp
- MeshShaderReferenceVk.cpp
- RayTracingReferenceVk.cpp
- TessellationReferenceVk.cpp
- VariableShadingRateReferenceVk.cpp
- ClearRenderTargetReferenceWebGPU.cpp
- ComputeShaderReferenceWebGPU.cpp
- CreateObjFromNativeResWebGPU.cpp
- DrawCommandReferenceWebGPU.cpp
- ArchiveTest.cpp
- AsyncShaderCompilationTest.cpp
- BlendStateTest.cpp
- BrokenShaderTest.cpp
- BufferAccessTest.cpp
- BufferCreationTest.cpp
- BufferSuballocatorTest.cpp
- CInterfaceTest.cpp
- ClearRenderTargetTest.cpp
- ComputeShaderTest.cpp
- ConstantBufferReflectionTest.cpp
- CopyTextureTest.cpp
- DebugGroupTest.cpp
- DepthStencilStateTest.cpp
- DeviceContextTest.cpp
- DrawCommandTest.cpp
- DXBCUtilsTest.cpp
- DXCompilerTest.cpp
- DynamicBufferTest.cpp
- DynamicTextureArrayTest.cpp
- DynamicTextureAtlasTest.cpp
- FenceTest.cpp
- GenerateArchiveDotNetTest.cpp
- GenerateImagesDotNetTest.cpp
- GenerateMipsTest.cpp
- GeometryShaderTest.cpp
- GPUCompletionAwaitQueueTest.cpp
- GPUUploadManagerTest.cpp
- HLSL2GLSLConverterTest.cpp
- InlineConstantsTest.cpp
- main.cpp
- MeshShaderTest.cpp
- MTResourceCreationTest.cpp
- MultipleContextTest.cpp
- NullResourceBindingTest.cpp
- PipelineResourceSignatureTest.cpp
- PSOCompatibilityTest.cpp
- PSOTestBase.cpp
- QueryTest.cpp
- RasterizerStateTest.cpp
- RayTracingTest.cpp
- ReadOnlyDepthTest.cpp
- RenderPassTest.cpp
- RenderStateCacheTest.cpp
- RenderTargetTest.cpp
- SamplerTest.cpp
- SeparateTextureSamplerTest.cpp
- ShaderCreationTest.cpp
- ShaderResourceArrayTest.cpp
- ShaderResourceLayoutTest.cpp
- ShaderVariableAccessTest.cpp
- SparseResourcesTest.cpp
- SpecializationConstantsTest.cpp
- StateTransitionTest.cpp
- StreamingBufferTest.cpp
- SuperResolutionTest.cpp
- TessellationTest.cpp
- TestingSwapChainBaseTest.cpp
- TextureCreationTest.cpp
- TextureSwizzleTest.cpp
- TileShaderTest.cpp
- UpdateTextureFromBufferTest.cpp
- VariableShadingRateTest.cpp
- VertexPoolTest.cpp
- WaveOpTest.cpp
- CMakeLists.txt
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- emscripten_template.html
- AlignTest.cpp
- AllocatorTest.cpp
- Array2DToolsTest.cpp
- CallbackWrapperTest.cpp
- DynamicBitSetTest.cpp
- FastRandTest.cpp
- FilteringToolsTest.cpp
- Float16Test.cpp
- HashUtilsTest.cpp
- ImageToolsTest.cpp
- LRUCacheTest.cpp
- MathLibTest.cpp
- MPSCQueueTest.cpp
- ObjectsRegistryTest.cpp
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- RefCntAutoPtrTest.cpp
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- ThreadPoolTest.cpp
- ThreadSignalTest.cpp
- UniqueIdentifierTest.cpp
- WeakObjectCacheTest.cpp
- WeakValueHashMapTest.cpp
- DynamicAtlasManagerTest.cpp
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- ResourceReleaseQueueTest.cpp
- RingBufferTest.cpp
- VariableSizeGPUAllocationsManagerTest.cpp
- GraphicsTypesXTest.cpp
- PipelineResourceSignatureBaseTest.cpp
- PSOSerializerTest.cpp
- TextureViewBaseTest.cpp
- BytecodeCacheTest.cpp
- GPUUploadManagerPageTest.cpp
- GraphicsUtilitiesTest.cpp
- ShaderMacroHelperTest.cpp
- VertexPoolXTest.cpp
- XXH128HasherTest.cpp
- AtomicsTest.cpp
- FileSystemTest.cpp
- PlatformMiscTest.cpp
- AlignedMallocTest.cpp
- GLSLParsingToolsTest.cpp
- GLSLUtilsTest.cpp
- HLSLParsingToolsTest.cpp
- ShaderPreprocessTest.cpp
- SPIRVShaderResourcesTest.cpp
- WGSLShaderResourcesTest.cpp
- WGSLUtilsTest.cpp
- main.cpp
- CMakeLists.txt
- DiligentArchiverTests.cs
- DiligentCoreTest.NET.csproj
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- NuGet.config
- TestingEnvironmentD3D11.hpp
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- TestingEnvironmentGL.hpp
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- GPUTestingEnvironment.hpp
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- TestingEnvironmentEmscripten.cpp
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- TestingEnvironmentLinux.cpp
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- TestingEnvironmentMtl.mm
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- CommonH_Wnd_test.cpp
- DataBlobImplH_test.cpp
- DefaultRawMemoryAllocatorH_test.cpp
- FastRandH_test.cpp
- FileWrapperH_test.cpp
- FilteringToolsH_test.cpp
- FixedBlockMemoryAllocatorH_test.cpp
- HashUtilsH_test.cpp
- ObjectBaseH_test.cpp
- RefCntAutoPtrH_test.cpp
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- SpinLockH_test.cpp
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- ThreadPoolHPP_test.cpp
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- TimerH_test.cpp
- UniqueIdentifierH_test.cpp
- ColorConversionH_test.cpp
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- ResourceReleaseQueueH_test.cpp
- RingBufferH_test.cpp
- SRBMemortAllocatorH_test.cpp
- VariableSizeAllocationsManagerH_test.cpp
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- DepthStencilStateH_test.c
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- DeviceMemoryH_test.c
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- TopLevelASH_test.c
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- RenderDeviceD3D11H_test.c
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- BottomLevelASD3D12H_test.c
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- GL_ARB_post_depth_coverage
- GL_ARB_program_interface_query
- GL_ARB_provoking_vertex
- GL_ARB_query_buffer_object
- GL_ARB_robust_buffer_access_behavior
- GL_ARB_robustness
- GL_ARB_robustness_application_isolation
- GL_ARB_robustness_share_group_isolation
- GL_ARB_sample_locations
- GL_ARB_sample_shading
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_seamless_cubemap_per_texture
- GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counter_ops
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_ballot
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_clock
- GL_ARB_shader_draw_parameters
- GL_ARB_shader_group_vote
- GL_ARB_shader_image_load_store
- GL_ARB_shader_image_size
- GL_ARB_shader_objects
- GL_ARB_shader_precision
- GL_ARB_shader_stencil_export
- GL_ARB_shader_storage_buffer_object
- GL_ARB_shader_subroutine
- GL_ARB_shader_texture_image_samples
- GL_ARB_shader_texture_lod
- GL_ARB_shader_viewport_layer_array
- GL_ARB_shading_language_100
- GL_ARB_shading_language_420pack
- GL_ARB_shading_language_include
- GL_ARB_shading_language_packing
- GL_ARB_shadow
- GL_ARB_shadow_ambient
- GL_ARB_sparse_buffer
- GL_ARB_sparse_texture
- GL_ARB_sparse_texture2
- GL_ARB_sparse_texture_clamp
- GL_ARB_spirv_extensions
- GL_ARB_stencil_texturing
- GL_ARB_sync
- GL_ARB_tessellation_shader
- GL_ARB_texture_barrier
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_buffer_range
- GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_filter_anisotropic
- GL_ARB_texture_filter_minmax
- GL_ARB_texture_float
- GL_ARB_texture_gather
- GL_ARB_texture_mirror_clamp_to_edge
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels
- GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_stencil8
- GL_ARB_texture_storage
- GL_ARB_texture_storage_multisample
- GL_ARB_texture_swizzle
- GL_ARB_texture_view
- GL_ARB_timer_query
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced
- GL_ARB_transform_feedback_overflow_query
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_attrib_binding
- GL_ARB_vertex_blend
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ARM_mali_program_binary
- GL_ARM_mali_shader_binary
- GL_ARM_rgba8
- GL_ARM_shader_framebuffer_fetch
- GL_ARM_shader_framebuffer_fetch_depth_stencil
- GL_ATI_draw_buffers
- GL_ATI_element_array
- GL_ATI_envmap_bumpmap
- GL_ATI_fragment_shader
- GL_ATI_map_object_buffer
- GL_ATI_meminfo
- GL_ATI_pn_triangles
- GL_ATI_separate_stencil
- GL_ATI_shader_texture_lod
- GL_ATI_text_fragment_shader
- GL_ATI_texture_compression_3dc
- GL_ATI_texture_env_combine3
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_ATI_vertex_array_object
- GL_ATI_vertex_attrib_array_object
- GL_ATI_vertex_streams
- GL_ATIX_point_sprites
- GL_ATIX_texture_env_combine3
- GL_ATIX_texture_env_route
- GL_ATIX_vertex_shader_output_point_size
- GL_EGL_KHR_context_flush_control
- GL_EGL_NV_robustness_video_memory_purge
- GL_EXT_422_pixels
- GL_EXT_abgr
- GL_EXT_base_instance
- GL_EXT_bgra
- GL_EXT_bindable_uniform
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_extended
- GL_EXT_blend_func_separate
- GL_EXT_blend_logic_op
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_buffer_storage
- GL_EXT_Cg_shader
- GL_EXT_clear_texture
- GL_EXT_clip_cull_distance
- GL_EXT_clip_volume_hint
- GL_EXT_cmyka
- GL_EXT_color_buffer_float
- GL_EXT_color_buffer_half_float
- GL_EXT_color_subtable
- GL_EXT_compiled_vertex_array
- GL_EXT_compressed_ETC1_RGB8_sub_texture
- GL_EXT_conservative_depth
- GL_EXT_convolution
- GL_EXT_coordinate_frame
- GL_EXT_copy_image
- GL_EXT_copy_texture
- GL_EXT_cull_vertex
- GL_EXT_debug_label
- GL_EXT_debug_marker
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_discard_framebuffer
- GL_EXT_draw_buffers
- GL_EXT_draw_buffers2
- GL_EXT_draw_buffers_indexed
- GL_EXT_draw_elements_base_vertex
- GL_EXT_draw_instanced
- GL_EXT_draw_range_elements
- GL_EXT_EGL_image_array
- GL_EXT_external_buffer
- GL_EXT_float_blend
- GL_EXT_fog_coord
- GL_EXT_frag_depth
- GL_EXT_fragment_lighting
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_multisample_blit_scaled
- GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_point_size
- GL_EXT_geometry_shader
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_gpu_shader5
- GL_EXT_histogram
- GL_EXT_index_array_formats
- GL_EXT_index_func
- GL_EXT_index_material
- GL_EXT_index_texture
- GL_EXT_instanced_arrays
- GL_EXT_light_texture
- GL_EXT_map_buffer_range
- GL_EXT_memory_object
- GL_EXT_memory_object_fd
- GL_EXT_memory_object_win32
- GL_EXT_misc_attribute
- GL_EXT_multi_draw_arrays
- GL_EXT_multi_draw_indirect
- GL_EXT_multiple_textures
- GL_EXT_multisample
- GL_EXT_multisample_compatibility
- GL_EXT_multisampled_render_to_texture
- GL_EXT_multisampled_render_to_texture2
- GL_EXT_multiview_draw_buffers
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_paletted_texture
- GL_EXT_pixel_buffer_object
- GL_EXT_pixel_transform
- GL_EXT_pixel_transform_color_table
- GL_EXT_point_parameters
- GL_EXT_polygon_offset
- GL_EXT_polygon_offset_clamp
- GL_EXT_post_depth_coverage
- GL_EXT_provoking_vertex
- GL_EXT_pvrtc_sRGB
- GL_EXT_raster_multisample
- GL_EXT_read_format_bgra
- GL_EXT_render_snorm
- GL_EXT_rescale_normal
- GL_EXT_scene_marker
- GL_EXT_secondary_color
- GL_EXT_semaphore
- GL_EXT_semaphore_fd
- GL_EXT_semaphore_win32
- GL_EXT_separate_shader_objects
- GL_EXT_separate_specular_color
- GL_EXT_shader_framebuffer_fetch
- GL_EXT_shader_group_vote
- GL_EXT_shader_image_load_formatted
- GL_EXT_shader_image_load_store
- GL_EXT_shader_implicit_conversions
- GL_EXT_shader_integer_mix
- GL_EXT_shader_io_blocks
- GL_EXT_shader_non_constant_global_initializers
- GL_EXT_shader_pixel_local_storage
- GL_EXT_shader_pixel_local_storage2
- GL_EXT_shader_texture_lod
- GL_EXT_shadow_funcs
- GL_EXT_shadow_samplers
- GL_EXT_shared_texture_palette
- GL_EXT_sparse_texture
- GL_EXT_sparse_texture2
- GL_EXT_sRGB
- GL_EXT_sRGB_write_control
- GL_EXT_stencil_clear_tag
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap
- GL_EXT_subtexture
- GL_EXT_texture
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_astc_decode_mode
- GL_EXT_texture_compression_astc_decode_mode_rgb9e5
- GL_EXT_texture_compression_bptc
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_cube_map_array
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env
- GL_EXT_texture_env_add
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_filter_minmax
- GL_EXT_texture_format_BGRA8888
- GL_EXT_texture_integer
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_norm16
- GL_EXT_texture_object
- GL_EXT_texture_perturb_normal
- GL_EXT_texture_rectangle
- GL_EXT_texture_rg
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_snorm
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_sRGB_R8
- GL_EXT_texture_sRGB_RG8
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle
- GL_EXT_texture_type_2_10_10_10_REV
- GL_EXT_texture_view
- GL_EXT_timer_query
- GL_EXT_transform_feedback
- GL_EXT_unpack_subimage
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_EXT_vertex_array_setXXX
- GL_EXT_vertex_attrib_64bit
- GL_EXT_vertex_shader
- GL_EXT_vertex_weighting
- GL_EXT_win32_keyed_mutex
- GL_EXT_window_rectangles
- GL_EXT_x11_sync_object
- GL_EXT_YUV_target
- GL_GREMEDY_frame_terminator
- GL_GREMEDY_string_marker
- GL_HP_convolution_border_modes
- GL_HP_image_transform
- GL_HP_occlusion_test
- GL_HP_texture_lighting
- GL_IBM_cull_vertex
- GL_IBM_multimode_draw_arrays
- GL_IBM_rasterpos_clip
- GL_IBM_static_data
- GL_IBM_texture_mirrored_repeat
- GL_IBM_vertex_array_lists
- GL_INGR_color_clamp
- GL_INGR_interlace_read
- GL_INTEL_conservative_rasterization
- GL_INTEL_fragment_shader_ordering
- GL_INTEL_framebuffer_CMAA
- GL_INTEL_map_texture
- GL_INTEL_parallel_arrays
- GL_INTEL_performance_query
- GL_INTEL_texture_scissor
- GL_KHR_blend_equation_advanced
- GL_KHR_blend_equation_advanced_coherent
- GL_KHR_context_flush_control
- GL_KHR_debug
- GL_KHR_no_error
- GL_KHR_parallel_shader_compile
- GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness
- GL_KHR_texture_compression_astc_hdr
- GL_KHR_texture_compression_astc_ldr
- GL_KHR_texture_compression_astc_sliced_3d
- GL_KTX_buffer_region
- GL_MESA_pack_invert
- GL_MESA_resize_buffers
- GL_MESA_shader_integer_functions
- GL_MESA_window_pos
- GL_MESA_ycbcr_texture
- GL_MESAX_texture_stack
- GL_NV_3dvision_settings
- GL_NV_alpha_to_coverage_dither_control
- GL_NV_bgr
- GL_NV_bindless_multi_draw_indirect
- GL_NV_bindless_multi_draw_indirect_count
- GL_NV_bindless_texture
- GL_NV_blend_equation_advanced
- GL_NV_blend_equation_advanced_coherent
- GL_NV_blend_minmax_factor
- GL_NV_blend_square
- GL_NV_clip_space_w_scaling
- GL_NV_command_list
- GL_NV_compute_program5
- GL_NV_conditional_render
- GL_NV_conservative_raster
- GL_NV_conservative_raster_dilate
- GL_NV_conservative_raster_pre_snap_triangles
- GL_NV_copy_buffer
- GL_NV_copy_depth_to_color
- GL_NV_copy_image
- GL_NV_deep_texture3D
- GL_NV_depth_buffer_float
- GL_NV_depth_clamp
- GL_NV_depth_range_unclamped
- GL_NV_draw_buffers
- GL_NV_draw_instanced
- GL_NV_draw_texture
- GL_NV_draw_vulkan_image
- GL_NV_EGL_stream_consumer_external
- GL_NV_evaluators
- GL_NV_explicit_attrib_location
- GL_NV_explicit_multisample
- GL_NV_fbo_color_attachments
- GL_NV_fence
- GL_NV_fill_rectangle
- GL_NV_float_buffer
- GL_NV_fog_distance
- GL_NV_fragment_coverage_to_color
- GL_NV_fragment_program
- GL_NV_fragment_program2
- GL_NV_fragment_program4
- GL_NVX_blend_equation_advanced_multi_draw_buffers
- GL_NVX_conditional_render
- GL_NVX_gpu_memory_info
- GL_NVX_linked_gpu_multicast
- GLX_3DFX_multisample
- GLX_AMD_gpu_association
- GLX_ARB_context_flush_control
- GLX_ARB_create_context
- GLX_ARB_create_context_no_error
- GLX_ARB_create_context_profile
- GLX_ARB_create_context_robustness
- GLX_ARB_fbconfig_float
- GLX_ARB_framebuffer_sRGB
- GLX_ARB_get_proc_address
- GLX_ARB_multisample
- GLX_ARB_robustness_application_isolation
- GLX_ARB_robustness_share_group_isolation
- GLX_ARB_vertex_buffer_object
- GLX_ATI_pixel_format_float
- GLX_ATI_render_texture
- GLX_EXT_buffer_age
- GLX_EXT_create_context_es2_profile
- GLX_EXT_create_context_es_profile
- GLX_EXT_fbconfig_packed_float
- GLX_EXT_framebuffer_sRGB
- GLX_EXT_import_context
- GLX_EXT_libglvnd
- GLX_EXT_scene_marker
- GLX_EXT_stereo_tree
- GLX_EXT_swap_control
- GLX_EXT_swap_control_tear
- GLX_EXT_texture_from_pixmap
- GLX_EXT_visual_info
- GLX_EXT_visual_rating
- GLX_INTEL_swap_event
- GLX_MESA_agp_offset
- GLX_MESA_copy_sub_buffer
- GLX_MESA_pixmap_colormap
- GLX_MESA_query_renderer
- GLX_MESA_release_buffers
- GLX_MESA_set_3dfx_mode
- GLX_MESA_swap_control
- GLX_NV_copy_buffer
- GLX_NV_copy_image
- GLX_NV_delay_before_swap
- GLX_NV_float_buffer
- GLX_NV_multisample_coverage
- GLX_NV_present_video
- GLX_NV_robustness_video_memory_purge
- GLX_NV_swap_group
- GLX_NV_vertex_array_range
- GLX_NV_video_capture
- GLX_NV_video_out
- GLX_OML_swap_method
- GLX_OML_sync_control
- GLX_SGI_cushion
- GLX_SGI_make_current_read
- GLX_SGI_swap_control
- GLX_SGI_video_sync
- GLX_SGIS_blended_overlay
- GLX_SGIS_color_range
- GLX_SGIS_multisample
- GLX_SGIS_shared_multisample
- GLX_SGIX_fbconfig
- GLX_SGIX_hyperpipe
- GLX_SGIX_pbuffer
- GLX_SGIX_swap_barrier
- GLX_SGIX_swap_group
- GLX_SGIX_video_resize
- GLX_SGIX_visual_select_group
- GLX_SUN_get_transparent_index
- GLX_SUN_video_resize
- blacklist
- custom.txt
- Makefile
- .gitignore
- CMakeLists.txt
- LICENSE.txt
- Makefile
- README.md
- DXBCChecksum.cpp
- DXBCChecksum.h
- License.txt
- CMakeLists.txt
- CMakeLists.txt
- SPIRV-Cross
- SPIRV-Headers
- SPIRV-Tools
- Vulkan-Headers
- .clang-format
- .gitignore
- .gitmodules
- .ignore
- CMakeLists.txt
- CODEOWNERS
- Directory.Build.props
- Directory.Packages.props
- License.txt
- README.md
- ReleaseHistory.md
🚀 설치 가이드
1. 코드 내려받기
git clone https://github.com/DiligentGraphics/DiligentCore
깃허브에서 프로젝트 코드 전체를 내 컴퓨터로 내려받습니다.
cd DiligentCore
방금 내려받은 프로젝트 폴더 안으로 이동합니다.
2. CMake
보통 추천사전 준비물
cd BuildTools
이 프로젝트의 관련 파일이 하위 폴더 안에 있어서, 먼저 그 폴더로 이동합니다.
mkdir build && cd build
빌드 결과물을 담을 폴더를 만들고 그 안으로 이동합니다.
cmake ..
소스코드를 분석해 빌드 설정 파일을 생성합니다 (build 폴더 안에서 실행해야 함).
make
생성된 빌드 설정을 바탕으로 실제 컴파일을 진행해 실행 파일을 만듭니다.
build 폴더 안에 실행 파일이 생성됐는지 확인하고, 직접 실행해보세요 (예: ./build/앱이름).
3. .NET
보통python ./BuildTools/.NET/dotnet-build-package.py -c Debug -d ./
파이썬 스크립트(또는 모듈)를 실행합니다.
dotnet run 실행 후 터미널에 나타나는 안내 메시지나 주소를 확인하세요.
이 레포의 README에 적힌 실제 명령어를 그대로 가져왔습니다.
4. Gradle (Java/Kotlin)
보통사전 준비물
- Git GitHub에서 프로젝트 코드를 내려받으려면 필요합니다.
- JDK (Java) Java/Kotlin 프로젝트를 빌드/실행하려면 필요합니다.
- Gradle 레포에 포함된 gradlew(Gradle Wrapper)를 쓰면 Gradle을 따로 설치할 필요가 없습니다.
cd BuildTools/Android
이 프로젝트의 관련 파일이 하위 폴더 안에 있어서, 먼저 그 폴더로 이동합니다.
./gradlew build
Gradle로 빌드를 진행합니다.
BUILD SUCCESSFUL 메시지가 뜨면 성공입니다. build/ 폴더에 결과물이 생성됩니다.
5. Python
쉬움사전 준비물
python -m pip install -r ./BuildTools/.NET/requirements.txt
requirements.txt 등에 명시된 파이썬 라이브러리를 설치합니다.
에러 메시지 없이 실행되고 터미널에 안내 문구가 출력되면 정상입니다.
이 레포의 README에 적힌 실제 명령어를 그대로 가져왔습니다.
6. Make
보통사전 준비물
- Git GitHub에서 프로젝트 코드를 내려받으려면 필요합니다.
- Make Linux/macOS는 보통 기본 설치되어 있습니다. Windows는 별도 설치(예: MSYS2, WSL)가 필요합니다.
cd ThirdParty/glew
이 프로젝트의 관련 파일이 하위 폴더 안에 있어서, 먼저 그 폴더로 이동합니다.
make
생성된 빌드 설정을 바탕으로 실제 컴파일을 진행해 실행 파일을 만듭니다.
에러 없이 끝나면 성공입니다. 생성된 실행 파일을 직접 실행해보세요.
// repository documentation
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