fray
Fray – Godot Combat Framework
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Download Latest Version (.zip)- box_switcher_2d.svg.import
- buffered_input_advancer.svg
- buffered_input_advancer.svg.import
- combat_tree.svg.import
- controller.svg
- controller.svg.import
- fighter_body_2d.svg
- fighter_body_2d.svg.import
- hit_attribute.svg
- hit_attribute.svg.import
- hit_attributes.svg.import
- hit_box_2d.svg.import
- hit_state_2d.svg
- hit_state_2d.svg.import
- hit_state_3d.svg
- hit_state_3d.svg.import
- hit_state_controller_2d.svg.import
- hit_state_manager_2d.svg
- hit_state_manager_2d.svg.import
- hit_state_manager_3d.svg
- hit_state_manager_3d.svg.import
- hitbox_2d.svg
- hitbox_2d.svg.import
- hitbox_3d.svg
- hitbox_3d.svg.import
- hurt_box_2d.svg
- hurt_box_2d.svg.import
- input_detector.svg
- input_detector.svg.import
- push_box_2d.svg
- push_box_2d.svg.import
- remove.svg
- remove.svg.import
- state_machine.svg
- state_machine.svg.import
- triple_bar.svg
- triple_bar.svg.import
- warning.svg
- warning.svg.import
- .gdignore
- demo.gif
- fray_banner.gif
- fray_banner.png
- fray_logo.svg
- fray_thumbnail.png
- hit_state_inspector.png
- hitbox_tree.png
- icon.png
- config.mts
- creating-hitboxes.md
- managing-hitboxes.md
- overview.md
- detecting-input-sequences.md
- detecting-inputs.md
- overview.md
- registering-inputs.md
- installation.md
- what-is-fray.md
- add-input-advancer-to-scene.png
- add-state-machine-to-scene.png
- building-state-machine-root.webp
- input-advancer-in-scene.png
- inspector-state-machine.png
- state-machine-in-scene.png
- fray-logo-dark.svg
- fray-logo-light.svg
- building-a-state-machine.md
- controlling-state-transitions.md
- overview.md
- providing-data-to-states.md
- using-global-transitions.md
- using-input-transitions.md
- .gdignore
- index.md
- package-lock.json
- package.json
- circular_buffer.gd
- linked_list.gd
- reversable_dictionary.gd
- signal_utils.gd
- sorting.gd
- child_change_detector.gd
- pseudo_interface.gd
- hit_state_2d.gd
- hit_state_manager_2d.gd
- hitbox_2d.gd
- hit_state_3d.gd
- hit_state_manager_3d.gd
- hitbox_3d.gd
- hitbox_attribute.gd
- fray_input.gd
- fray_input_map.gd
- input_bind.gd
- input_bind_action.gd
- input_bind_fray_action.gd
- input_bind_joy_axis.gd
- input_bind_joy_button.gd
- input_bind_key.gd
- input_bind_mouse_button.gd
- input_bind_simple.gd
- combination_input.gd
- composite_input.gd
- conditional_input.gd
- group_input.gd
- simple_input.gd
- device_state.gd
- input_state.gd
- virtual_device.gd
- fray_input_event.gd
- fray_input_event_bind.gd
- fray_input_event_composite.gd
- input_requirement.gd
- sequence_branch.gd
- sequence_tree.gd
- controller.gd
- input_buffer.gd
- sequence_matcher.gd
- animator_tracker.gd
- animator_tracker_animated_sprite_2d.gd
- animator_tracker_animated_sprite_3d.gd
- animator_tracker_animation_player.gd
- animator_tracker_animation_tree.gd
- animator_tracker_tween.gd
- animation_observer.gd
- buffered_input_advancer.gd
- a_star_graph.gd
- compound_state.gd
- state.gd
- input_transition.gd
- input_transition_press.gd
- input_transition_sequence.gd
- state_machine_transition.gd
- state_machine.gd
- fray.gd
- .gitattributes
- .gitignore
- CHANGELOG.md
- LICENSE
- plugin.cfg
- plugin.gd
- README.md
// repository documentation
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